2018-04-13 21:13:48 +02:00
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/*
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* This software is licensed under the terms of the MIT-License
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* See COPYING for further information.
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* ---
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* Copyright (c) 2011-2018, Lukas Weber <laochailan@web.de>.
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* Copyright (c) 2012-2018, Andrei Alexeyev <akari@alienslab.net>.
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*/
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#include "taisei.h"
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#include "entity.h"
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#include "util.h"
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#include "renderer/api.h"
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2018-07-30 09:04:09 +02:00
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#include "global.h"
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2018-04-13 21:13:48 +02:00
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static struct {
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EntityInterface **array;
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uint num;
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uint capacity;
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uint32_t total_spawns;
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} entities;
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#define FOR_EACH_ENT(ent) for(EntityInterface **_ent = entities.array, *ent = *entities.array; _ent < entities.array + entities.num; ent = *(++_ent))
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void ent_init(void) {
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memset(&entities, 0, sizeof(entities));
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entities.capacity = 4096;
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entities.array = calloc(entities.capacity, sizeof(EntityInterface*));
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}
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void ent_shutdown(void) {
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if(entities.num) {
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log_warn("%u entities were not properly unregistered", entities.num);
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}
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FOR_EACH_ENT(ent) {
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ent_unregister(ent);
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}
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free(entities.array);
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}
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void ent_register(EntityInterface *ent, EntityType type) {
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assert(type > _ENT_TYPE_ENUM_BEGIN && type < _ENT_TYPE_ENUM_END);
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ent->type = type;
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ent->index = entities.num++;
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ent->spawn_id = ++entities.total_spawns;
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if(ent->spawn_id == 0) {
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// This is not really an error, but it may result in weird draw order
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// in some corner cases. If this overflow ever actually occurs, though,
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// then you've probably got much bigger problems.
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log_debug("spawn_id just overflowed. You might be spawning stuff waaaay too often");
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}
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if(entities.capacity < entities.num) {
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entities.capacity *= 2;
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entities.array = realloc(entities.array, entities.capacity * sizeof(EntityInterface*));
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}
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entities.array[ent->index] = ent;
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assert(ent->index < entities.num);
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assert(entities.array[ent->index] == ent);
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}
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void ent_unregister(EntityInterface *ent) {
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EntityInterface *sub = entities.array[--entities.num];
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assert(ent->index <= entities.num);
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assert(entities.array[ent->index] == ent);
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entities.array[sub->index = ent->index] = sub;
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}
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static int ent_cmp(const void *ptr1, const void *ptr2) {
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const EntityInterface *ent1 = *(const EntityInterface**)ptr1;
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const EntityInterface *ent2 = *(const EntityInterface**)ptr2;
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int r = (ent1->draw_layer > ent2->draw_layer) - (ent1->draw_layer < ent2->draw_layer);
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if(r == 0) {
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// Same layer? Put whatever spawned later on top, then.
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r = (ent1->spawn_id > ent2->spawn_id) - (ent1->spawn_id < ent2->spawn_id);
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}
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return r;
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}
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void ent_draw(EntityPredicate predicate) {
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qsort(entities.array, entities.num, sizeof(EntityInterface*), ent_cmp);
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if(predicate) {
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FOR_EACH_ENT(ent) {
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ent->index = _ent - entities.array;
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assert(entities.array[ent->index] == ent);
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if(ent->draw_func && predicate(ent)) {
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r_state_push();
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ent->draw_func(ent);
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r_state_pop();
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}
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}
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} else {
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FOR_EACH_ENT(ent) {
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ent->index = _ent - entities.array;
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assert(entities.array[ent->index] == ent);
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if(ent->draw_func) {
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r_state_push();
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ent->draw_func(ent);
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r_state_pop();
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}
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}
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}
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}
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2018-07-30 09:04:09 +02:00
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DamageResult ent_damage(EntityInterface *ent, const DamageInfo *damage) {
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if(ent->damage_func == NULL) {
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return DMG_RESULT_INAPPLICABLE;
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}
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return ent->damage_func(ent, damage);
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}
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void ent_area_damage(complex origin, float radius, const DamageInfo *damage) {
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for(Enemy *e = global.enemies.first; e; e = e->next) {
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if(cabs(origin - e->pos) < radius) {
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ent_damage(&e->ent, damage);
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}
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}
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if(global.boss && cabs(origin - global.boss->pos) < radius) {
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ent_damage(&global.boss->ent, damage);
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}
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}
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