2018-04-13 21:13:48 +02:00
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/*
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* This software is licensed under the terms of the MIT-License
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* See COPYING for further information.
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* ---
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2019-01-23 21:10:43 +01:00
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* Copyright (c) 2011-2019, Lukas Weber <laochailan@web.de>.
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2019-07-03 20:00:56 +02:00
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* Copyright (c) 2012-2019, Andrei Alexeyev <akari@taisei-project.org>.
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2018-04-13 21:13:48 +02:00
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*/
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#include "taisei.h"
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#include "entity.h"
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#include "util.h"
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#include "renderer/api.h"
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2018-07-30 09:04:09 +02:00
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#include "global.h"
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2018-04-13 21:13:48 +02:00
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2019-01-04 23:59:39 +01:00
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typedef struct EntityDrawHook EntityDrawHook;
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typedef LIST_ANCHOR(EntityDrawHook) EntityDrawHookList;
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struct EntityDrawHook {
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LIST_INTERFACE(EntityDrawHook);
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EntityDrawHookCallback callback;
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void *arg;
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};
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2018-04-13 21:13:48 +02:00
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static struct {
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EntityInterface **array;
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uint num;
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uint capacity;
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uint32_t total_spawns;
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2019-01-04 23:59:39 +01:00
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struct {
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EntityDrawHookList pre_draw;
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EntityDrawHookList post_draw;
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} hooks;
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2018-04-13 21:13:48 +02:00
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} entities;
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2019-01-04 23:59:39 +01:00
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static void add_hook(EntityDrawHookList *list, EntityDrawHookCallback cb, void *arg) {
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EntityDrawHook *hook = calloc(1, sizeof(*hook));
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hook->callback = cb;
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hook->arg = arg;
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alist_append(list, hook);
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}
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static void remove_hook(EntityDrawHookList *list, EntityDrawHookCallback cb) {
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for(EntityDrawHook *hook = list->first; hook; hook = hook->next) {
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if(hook->callback == cb) {
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alist_unlink(list, hook);
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free(hook);
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return;
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}
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}
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UNREACHABLE;
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}
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static void call_hooks(EntityDrawHookList *list, EntityInterface *ent) {
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for(EntityDrawHook *hook = list->first; hook; hook = hook->next) {
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hook->callback(ent, hook->arg);
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}
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}
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2018-04-13 21:13:48 +02:00
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#define FOR_EACH_ENT(ent) for(EntityInterface **_ent = entities.array, *ent = *entities.array; _ent < entities.array + entities.num; ent = *(++_ent))
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void ent_init(void) {
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memset(&entities, 0, sizeof(entities));
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entities.capacity = 4096;
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entities.array = calloc(entities.capacity, sizeof(EntityInterface*));
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}
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void ent_shutdown(void) {
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if(entities.num) {
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log_warn("%u entities were not properly unregistered", entities.num);
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}
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FOR_EACH_ENT(ent) {
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ent_unregister(ent);
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}
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free(entities.array);
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2019-01-04 23:59:39 +01:00
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assert(entities.hooks.post_draw.first == NULL);
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assert(entities.hooks.pre_draw.first == NULL);
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2018-04-13 21:13:48 +02:00
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}
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void ent_register(EntityInterface *ent, EntityType type) {
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assert(type > _ENT_TYPE_ENUM_BEGIN && type < _ENT_TYPE_ENUM_END);
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ent->type = type;
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ent->index = entities.num++;
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ent->spawn_id = ++entities.total_spawns;
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if(ent->spawn_id == 0) {
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// This is not really an error, but it may result in weird draw order
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// in some corner cases. If this overflow ever actually occurs, though,
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// then you've probably got much bigger problems.
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log_debug("spawn_id just overflowed. You might be spawning stuff waaaay too often");
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}
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if(entities.capacity < entities.num) {
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entities.capacity *= 2;
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entities.array = realloc(entities.array, entities.capacity * sizeof(EntityInterface*));
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}
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entities.array[ent->index] = ent;
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assert(ent->index < entities.num);
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assert(entities.array[ent->index] == ent);
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}
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void ent_unregister(EntityInterface *ent) {
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EntityInterface *sub = entities.array[--entities.num];
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assert(ent->index <= entities.num);
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assert(entities.array[ent->index] == ent);
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2019-01-26 02:54:57 +01:00
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del_ref(ent);
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2018-04-13 21:13:48 +02:00
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entities.array[sub->index = ent->index] = sub;
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}
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static int ent_cmp(const void *ptr1, const void *ptr2) {
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const EntityInterface *ent1 = *(const EntityInterface**)ptr1;
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const EntityInterface *ent2 = *(const EntityInterface**)ptr2;
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int r = (ent1->draw_layer > ent2->draw_layer) - (ent1->draw_layer < ent2->draw_layer);
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if(r == 0) {
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// Same layer? Put whatever spawned later on top, then.
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r = (ent1->spawn_id > ent2->spawn_id) - (ent1->spawn_id < ent2->spawn_id);
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}
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return r;
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}
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void ent_draw(EntityPredicate predicate) {
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2019-01-04 23:59:39 +01:00
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call_hooks(&entities.hooks.pre_draw, NULL);
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2018-04-13 21:13:48 +02:00
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qsort(entities.array, entities.num, sizeof(EntityInterface*), ent_cmp);
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if(predicate) {
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FOR_EACH_ENT(ent) {
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ent->index = _ent - entities.array;
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assert(entities.array[ent->index] == ent);
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if(ent->draw_func && predicate(ent)) {
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2019-01-04 23:59:39 +01:00
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call_hooks(&entities.hooks.pre_draw, ent);
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2018-04-13 21:13:48 +02:00
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r_state_push();
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ent->draw_func(ent);
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r_state_pop();
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2019-01-04 23:59:39 +01:00
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call_hooks(&entities.hooks.post_draw, ent);
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2018-04-13 21:13:48 +02:00
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}
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}
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} else {
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FOR_EACH_ENT(ent) {
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ent->index = _ent - entities.array;
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assert(entities.array[ent->index] == ent);
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if(ent->draw_func) {
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2019-01-04 23:59:39 +01:00
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call_hooks(&entities.hooks.pre_draw, ent);
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2018-04-13 21:13:48 +02:00
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r_state_push();
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ent->draw_func(ent);
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r_state_pop();
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2019-01-04 23:59:39 +01:00
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call_hooks(&entities.hooks.post_draw, ent);
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2018-04-13 21:13:48 +02:00
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}
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}
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}
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2019-01-04 23:59:39 +01:00
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call_hooks(&entities.hooks.post_draw, NULL);
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2018-04-13 21:13:48 +02:00
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}
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2018-07-30 09:04:09 +02:00
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DamageResult ent_damage(EntityInterface *ent, const DamageInfo *damage) {
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if(ent->damage_func == NULL) {
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return DMG_RESULT_INAPPLICABLE;
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}
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2019-02-22 00:56:03 +01:00
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DamageInfo new_damage;
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if(DAMAGETYPE_IS_PLAYER(damage->type)) {
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new_damage = *damage;
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player_damage_hook(&global.plr, ent, &new_damage);
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damage = &new_damage;
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}
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2018-08-11 21:13:48 +02:00
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DamageResult res = ent->damage_func(ent, damage);
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if(res == DMG_RESULT_OK) {
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player_register_damage(&global.plr, ent, damage);
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}
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return res;
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2018-07-30 09:04:09 +02:00
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}
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2019-01-10 00:56:33 +01:00
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void ent_area_damage(complex origin, float radius, const DamageInfo *damage, EntityAreaDamageCallback callback, void *callback_arg) {
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2018-07-30 09:04:09 +02:00
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for(Enemy *e = global.enemies.first; e; e = e->next) {
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2019-01-10 00:56:33 +01:00
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if(
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cabs(origin - e->pos) < radius &&
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ent_damage(&e->ent, damage) == DMG_RESULT_OK &&
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callback != NULL
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) {
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callback(&e->entity_interface, e->pos, callback_arg);
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2018-07-30 09:04:09 +02:00
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}
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}
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2019-01-10 00:56:33 +01:00
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if(
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global.boss != NULL &&
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cabs(origin - global.boss->pos) < radius &&
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ent_damage(&global.boss->ent, damage) == DMG_RESULT_OK &&
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callback != NULL
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) {
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callback(&global.boss->entity_interface, global.boss->pos, callback_arg);
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2018-07-30 09:04:09 +02:00
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}
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}
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2019-01-04 23:59:39 +01:00
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2019-03-26 16:58:38 +01:00
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void ent_area_damage_ellipse(Ellipse ellipse, const DamageInfo *damage, EntityAreaDamageCallback callback, void *callback_arg) {
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for(Enemy *e = global.enemies.first; e; e = e->next) {
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if(
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point_in_ellipse(e->pos, ellipse) &&
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ent_damage(&e->ent, damage) == DMG_RESULT_OK &&
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callback != NULL
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) {
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callback(&e->entity_interface, e->pos, callback_arg);
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}
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}
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if(
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global.boss != NULL &&
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point_in_ellipse(global.boss->pos, ellipse) &&
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ent_damage(&global.boss->ent, damage) == DMG_RESULT_OK &&
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callback != NULL
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) {
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callback(&global.boss->entity_interface, global.boss->pos, callback_arg);
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}
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}
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2019-01-04 23:59:39 +01:00
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void ent_hook_pre_draw(EntityDrawHookCallback callback, void *arg) {
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add_hook(&entities.hooks.pre_draw, callback, arg);
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}
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void ent_unhook_pre_draw(EntityDrawHookCallback callback) {
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remove_hook(&entities.hooks.pre_draw, callback);
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}
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void ent_hook_post_draw(EntityDrawHookCallback callback, void *arg) {
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add_hook(&entities.hooks.post_draw, callback, arg);
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}
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void ent_unhook_post_draw(EntityDrawHookCallback callback) {
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remove_hook(&entities.hooks.post_draw, callback);
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}
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