Andrei Alexeyev
|
2cdc06b941
|
fix credits
|
2019-04-24 11:43:31 +03:00 |
|
Andrei Alexeyev
|
e6cd0ccba1
|
import Reimu's hair tubes; regenerate atlases
|
2019-04-23 23:51:15 +03:00 |
|
Andrei Alexeyev
|
4630220276
|
preload enemies stuff in spellstages as well
|
2019-04-23 23:15:48 +03:00 |
|
Andrei Alexeyev
|
13e0a1fbac
|
s/Extra Spell/Voltage Overdrive/ as per lao's idea
|
2019-04-23 23:14:14 +03:00 |
|
Andrei Alexeyev
|
d5e66f9a06
|
fix a bunch of missing preloads
|
2019-04-23 00:09:58 +03:00 |
|
Andrei Alexeyev
|
75f7e23ab8
|
s/Touhou/Tōhō
|
2019-04-22 23:14:50 +03:00 |
|
Andrei Alexeyev
|
e02098f0d5
|
run upkeep
|
2019-04-22 19:26:07 +03:00 |
|
Andrei Alexeyev
|
e30a2f636b
|
attempt to give Reimu a more appropriate texture; savereplay menu tweak
|
2019-04-22 15:29:44 +03:00 |
|
Andrei Alexeyev
|
64d9329466
|
kill dead code
|
2019-04-22 10:29:22 +03:00 |
|
Andrei Alexeyev
|
4e08af4824
|
fix black hole shader resolution dependency
|
2019-04-22 10:28:40 +03:00 |
|
Andrei Alexeyev
|
72d638e168
|
some WIP bikeshedding and fixes
|
2019-04-22 03:07:14 +03:00 |
|
laochailan
|
23a3c2f206
|
next iteration, better charselect
|
2019-04-21 10:37:50 +02:00 |
|
laochailan
|
8c4811f8bd
|
cool new black hole menus
|
2019-04-20 18:06:27 +02:00 |
|
Andrei Alexeyev
|
aecf8942ea
|
unscrew macos build
|
2019-04-20 00:22:32 +03:00 |
|
Andrei Alexeyev
|
c7a4bb9094
|
make binary dist. targets depends on stuff they'll be packaging
|
2019-04-19 23:40:39 +03:00 |
|
Andrei Alexeyev
|
a8620b9ebe
|
update gamecontrollerdb
|
2019-04-19 14:30:16 +03:00 |
|
Andrei Alexeyev
|
b3a0128be6
|
gamepad: support hotplug, any-device option
|
2019-04-19 14:28:32 +03:00 |
|
Andrei Alexeyev
|
58b964baba
|
add display option for multi-monitor systems
|
2019-04-18 22:56:16 +03:00 |
|
Andrei Alexeyev
|
7f8b72d864
|
video: don't lose resizability after toggling fullscreen
|
2019-04-18 20:16:56 +03:00 |
|
Andrei Alexeyev
|
077292e6b8
|
disable the glslang lto error
|
2019-04-18 18:07:36 +03:00 |
|
laochailan
|
5b389336f7
|
add power surge sfx
|
2019-04-16 21:06:10 +02:00 |
|
Andrei Alexeyev
|
8759911bc2
|
fix bogus BGM title display after stage4 post-boss dialog
|
2019-04-16 16:36:04 +03:00 |
|
Andrei Alexeyev
|
54b704e207
|
rebalance stage4 item drops
|
2019-04-16 16:30:37 +03:00 |
|
Andrei Alexeyev
|
9b47cf8697
|
fix replay menu to use consistent character name spelling
|
2019-04-16 08:30:45 +03:00 |
|
Andrei Alexeyev
|
2d6b41d759
|
optimize sprite rendering by discarding invisible fragments
|
2019-04-16 08:08:00 +03:00 |
|
laochailan
|
93386910b0
|
Merge pull request #163 from scamantus/patch-1
Grammar/wording changes
|
2019-04-15 21:01:50 +02:00 |
|
scamantus
|
b8c02fd4d4
|
Formatting correction
Moved dot in order to correct list formatting.
|
2019-04-15 19:59:54 +01:00 |
|
scamantus
|
0c6386c334
|
Grammar/wording changes
Changed how some things are worded for better clarity and correctness.
|
2019-04-15 19:24:48 +01:00 |
|
laochailan
|
1c616582e1
|
underscore
|
2019-04-15 20:10:09 +02:00 |
|
laochailan
|
97f8c92147
|
new iteration of GAME.rst
|
2019-04-15 19:55:48 +02:00 |
|
Andrei Alexeyev
|
343dc5022f
|
fix stage5 limiter fairies being absolute dickheads
|
2019-04-15 08:46:50 +03:00 |
|
Andrei Alexeyev
|
100e750118
|
various adjustments to player shots
|
2019-04-15 08:46:49 +03:00 |
|
laochailan
|
b760e7bd5f
|
update manual
|
2019-04-14 18:47:56 +02:00 |
|
Andrei Alexeyev
|
613466e90b
|
marisa b: scatter star shots if player stops shooting
|
2019-04-14 18:15:08 +03:00 |
|
Andrei Alexeyev
|
40a04cb217
|
use the same vertex shader for both healthbar styles
they previously used two separate, identical shaders
|
2019-04-14 18:15:08 +03:00 |
|
laochailan
|
29aabc9c4f
|
fix animations
|
2019-04-14 16:55:27 +02:00 |
|
Andrei Alexeyev
|
ac6998fc8f
|
add new maristar sprite to the atlas
|
2019-04-14 17:45:40 +03:00 |
|
Andrei Alexeyev
|
3804bafc55
|
fix warnings
|
2019-04-14 17:45:23 +03:00 |
|
Andrei Alexeyev
|
fd37ccd84d
|
powersurge_effect: fix alpha culling
we use premultiplied alpha, so all channels have to be tested
|
2019-04-14 17:22:02 +03:00 |
|
laochailan
|
c704002633
|
stardust crusaders
|
2019-04-14 16:52:53 +03:00 |
|
laochailan
|
59fcc086f6
|
new idea for marisa b design
|
2019-04-14 16:52:53 +03:00 |
|
laochailan
|
3a103bb5da
|
minor changes
|
2019-04-14 16:52:52 +03:00 |
|
laochailan
|
d10cc873fe
|
trajectory adjustments
|
2019-04-14 16:52:52 +03:00 |
|
laochailan
|
51179e62e4
|
ehhh strange new shot form
|
2019-04-14 16:52:52 +03:00 |
|
Andrei Alexeyev
|
bc7991b627
|
revamp scuttle's glitch shader
|
2019-04-14 16:27:26 +03:00 |
|
Andrei Alexeyev
|
b6136c7ffb
|
draw dialog on the overlay
|
2019-04-14 16:20:06 +03:00 |
|
Andrei Alexeyev
|
f554768cfc
|
fix rendering of lasers and a few effects during view shake
this is a regression introduced in eea6aa09
|
2019-04-14 16:15:40 +03:00 |
|
Andrei Alexeyev
|
48b0e31b2e
|
Enhance ScoreText™ with the SmartCombineⓡ technology
|
2019-04-14 07:16:10 +03:00 |
|
Andrei Alexeyev
|
387d16d66a
|
fix build without GNU extensions
|
2019-04-12 11:50:20 +03:00 |
|
Andrei Alexeyev
|
36c5d6974b
|
optimize and simplify object pools
|
2019-04-12 11:36:40 +03:00 |
|