Andrei Alexeyev
8aad971114
clear up some ancient 3D confusion
2020-02-22 08:56:41 +02:00
Andrei Alexeyev
3bd884cd1b
Stage3D improvements
...
* More consistent function names
* No need to register models, just pass what you want to draw to
stage3d_draw()
* Optimize vector math
2020-02-01 03:24:17 +02:00
Andrei Alexeyev
5a23fb95fc
make upkeep script preserve existing copyrights
2019-08-03 20:44:22 +03:00
Andrei Alexeyev
3055901998
update my email
2019-07-03 21:00:56 +03:00
Andrei Alexeyev
82a9a0223b
refactor crazy memory allocations in 3d background code
2019-03-11 17:08:54 +02:00
Andrei Alexeyev
4159ea1249
'upkeep' target for maintenance tasks; back to include guards; happy new year!
2019-01-23 22:10:43 +02:00
Andrei Alexeyev
364a92eb4a
Finally fix skip_background_anim and player init in spellstages
2018-10-23 06:26:22 +03:00
Andrei Alexeyev
59cf8f6300
Rendering system rewrite, tons of refactoring, optimizations, and other cool stuff ( #116 )
2018-04-12 17:08:48 +03:00
Andrei Alexeyev
485c9a8ed6
Happy New Year!
2018-01-04 19:14:31 +02:00
Andrei Alexeyev
29acd5f58a
meson: intel intrinsics, various improvements
2017-12-21 03:58:54 +01:00
Andrei Alexeyev
36f4182829
update stage bg state separately from drawing
2017-11-15 05:45:41 +02:00
Andrei Alexeyev
6eac178c39
use a shared 3D context for all stages (and credits)
2017-11-14 03:41:08 +02:00
makise-homura
2b35177cb4
Removed excess and added missing newlines at end of files
2017-10-10 21:10:35 +03:00
laochailan
03a2426012
update to use #pragma once
2017-09-27 14:14:53 +02:00
Andrei "Akari" Alexeyev
7c9e54a71d
update copyright and credits
2017-09-12 04:28:15 +03:00
Andrei "Akari" Alexeyev
1e6011433c
Initial support for single-spell stages
...
Adapted all of the current spellcards into spellstages, which will
later be used in a spell practice mode a-la IN.
For now they are only accessible through the stage select menu or
by specifying their ID on the command line; both available only
if you built with -DTAISEI_DEBUG=1
2017-02-19 03:28:00 +01:00
Andrei "Akari" Alexeyev
9a7a874783
Use the standard bool type instead of that stupid enum
...
Also removed all of the annoying trailing tabs/whitespaces
2017-02-11 05:56:47 +02:00
Andrei "Akari" Alexeyev
8566c65f4b
Fixed clang warnings
2017-02-07 20:34:55 +02:00
Andrew "Akari" Alexeyew
0f78b1a7eb
Got rid of inline prototypes
2012-08-10 22:27:46 +03:00
Andrew "Akari" Alexeyew
e2b8163447
Basic credits
2012-08-05 04:36:55 +03:00
laochailan
5cfb3cbb1a
stage 6 background initial
2012-07-28 09:10:29 +02:00
laochailan
13e5f310a7
OBJ model loader implemented.
2012-07-15 08:15:47 +02:00
laochailan
89a019f1fb
Stage 3D background system/Stage 2 background
...
shaders!
2012-01-06 21:52:55 +01:00