Commit graph

2534 commits

Author SHA1 Message Date
Andrei Alexeyev
e02098f0d5
run upkeep 2019-04-22 19:26:07 +03:00
Andrei Alexeyev
e30a2f636b
attempt to give Reimu a more appropriate texture; savereplay menu tweak 2019-04-22 15:29:44 +03:00
Andrei Alexeyev
64d9329466
kill dead code 2019-04-22 10:29:22 +03:00
Andrei Alexeyev
4e08af4824
fix black hole shader resolution dependency 2019-04-22 10:28:40 +03:00
Andrei Alexeyev
72d638e168
some WIP bikeshedding and fixes 2019-04-22 03:07:14 +03:00
laochailan
23a3c2f206 next iteration, better charselect 2019-04-21 10:37:50 +02:00
laochailan
8c4811f8bd cool new black hole menus 2019-04-20 18:06:27 +02:00
Andrei Alexeyev
aecf8942ea
unscrew macos build 2019-04-20 00:22:32 +03:00
Andrei Alexeyev
c7a4bb9094
make binary dist. targets depends on stuff they'll be packaging 2019-04-19 23:40:39 +03:00
Andrei Alexeyev
a8620b9ebe
update gamecontrollerdb 2019-04-19 14:30:16 +03:00
Andrei Alexeyev
b3a0128be6
gamepad: support hotplug, any-device option 2019-04-19 14:28:32 +03:00
Andrei Alexeyev
58b964baba
add display option for multi-monitor systems 2019-04-18 22:56:16 +03:00
Andrei Alexeyev
7f8b72d864
video: don't lose resizability after toggling fullscreen 2019-04-18 20:16:56 +03:00
Andrei Alexeyev
077292e6b8
disable the glslang lto error 2019-04-18 18:07:36 +03:00
laochailan
5b389336f7
add power surge sfx 2019-04-16 21:06:10 +02:00
Andrei Alexeyev
8759911bc2
fix bogus BGM title display after stage4 post-boss dialog 2019-04-16 16:36:04 +03:00
Andrei Alexeyev
54b704e207
rebalance stage4 item drops 2019-04-16 16:30:37 +03:00
Andrei Alexeyev
9b47cf8697
fix replay menu to use consistent character name spelling 2019-04-16 08:30:45 +03:00
Andrei Alexeyev
2d6b41d759
optimize sprite rendering by discarding invisible fragments 2019-04-16 08:08:00 +03:00
laochailan
93386910b0
Merge pull request #163 from scamantus/patch-1
Grammar/wording changes
2019-04-15 21:01:50 +02:00
scamantus
b8c02fd4d4
Formatting correction
Moved dot in order to correct list formatting.
2019-04-15 19:59:54 +01:00
scamantus
0c6386c334
Grammar/wording changes
Changed how some things are worded for better clarity and correctness.
2019-04-15 19:24:48 +01:00
laochailan
1c616582e1
underscore 2019-04-15 20:10:09 +02:00
laochailan
97f8c92147
new iteration of GAME.rst 2019-04-15 19:55:48 +02:00
Andrei Alexeyev
343dc5022f
fix stage5 limiter fairies being absolute dickheads 2019-04-15 08:46:50 +03:00
Andrei Alexeyev
100e750118
various adjustments to player shots 2019-04-15 08:46:49 +03:00
laochailan
b760e7bd5f
update manual 2019-04-14 18:47:56 +02:00
Andrei Alexeyev
613466e90b
marisa b: scatter star shots if player stops shooting 2019-04-14 18:15:08 +03:00
Andrei Alexeyev
40a04cb217
use the same vertex shader for both healthbar styles
they previously used two separate, identical shaders
2019-04-14 18:15:08 +03:00
laochailan
29aabc9c4f
fix animations 2019-04-14 16:55:27 +02:00
Andrei Alexeyev
ac6998fc8f
add new maristar sprite to the atlas 2019-04-14 17:45:40 +03:00
Andrei Alexeyev
3804bafc55
fix warnings 2019-04-14 17:45:23 +03:00
Andrei Alexeyev
fd37ccd84d
powersurge_effect: fix alpha culling
we use premultiplied alpha, so all channels have to be tested
2019-04-14 17:22:02 +03:00
laochailan
c704002633
stardust crusaders 2019-04-14 16:52:53 +03:00
laochailan
59fcc086f6
new idea for marisa b design 2019-04-14 16:52:53 +03:00
laochailan
3a103bb5da
minor changes 2019-04-14 16:52:52 +03:00
laochailan
d10cc873fe
trajectory adjustments 2019-04-14 16:52:52 +03:00
laochailan
51179e62e4
ehhh strange new shot form 2019-04-14 16:52:52 +03:00
Andrei Alexeyev
bc7991b627
revamp scuttle's glitch shader 2019-04-14 16:27:26 +03:00
Andrei Alexeyev
b6136c7ffb
draw dialog on the overlay 2019-04-14 16:20:06 +03:00
Andrei Alexeyev
f554768cfc
fix rendering of lasers and a few effects during view shake
this is a regression introduced in eea6aa09
2019-04-14 16:15:40 +03:00
Andrei Alexeyev
48b0e31b2e
Enhance ScoreText™ with the SmartCombineⓡ technology 2019-04-14 07:16:10 +03:00
Andrei Alexeyev
387d16d66a
fix build without GNU extensions 2019-04-12 11:50:20 +03:00
Andrei Alexeyev
36c5d6974b
optimize and simplify object pools 2019-04-12 11:36:40 +03:00
Andrei Alexeyev
43ed2dcde2
update glsl source list 2019-04-12 05:16:12 +03:00
Andrei Alexeyev
06f7c1fabc
attempt to improve stage4 pacing 2019-04-12 04:57:17 +03:00
Andrei Alexeyev
330e259022
store score at the end of each stage in replays 2019-04-12 00:42:47 +03:00
Andrei Alexeyev
874da52127
define {Int,Float}Rect in terms of offset and extent 2019-04-11 12:30:20 +03:00
Andrei Alexeyev
eea6aa094c
stagedraw: make postprocessing affect the overlay 2019-04-11 12:27:21 +03:00
Andrei Alexeyev
28bf0fc0f4
stagetext: separate custom updates from drawing 2019-04-11 12:23:24 +03:00