Commit graph

432 commits

Author SHA1 Message Date
Andrew "Akari" Alexeyew
ef7c536786 Merge remote-tracking branch 'upstream/master' into stageselect
Conflicts:
	src/main.c
	src/menu/mainmenu.c
2012-07-14 11:44:24 +03:00
Andrew "Akari" Alexeyew
db8dfd3580 Added stageselect menu for the debug mode 2012-07-14 11:40:21 +03:00
laochailan
5005cf6959 Fixed lasers 2012-07-14 10:29:21 +02:00
laochailan
d83e080ddf Merge branch 'master' of github.com:laochailan/taisei 2012-07-14 09:55:56 +02:00
Andrew "Akari" Alexeyew
f5e18a3030 Stages are registered in a global array 2012-07-14 10:40:37 +03:00
laochailan
857fae79cb Added skeleton for stages 3 and 4 2012-07-14 09:37:27 +02:00
laochailan
4de2722756 Merge pull request #6 from nexAkari/stagebg-options
FPS and bg fixes
2012-07-14 00:17:01 -07:00
Andrew "Akari" Alexeyew
22bb03ba85 fixed "jumping" stage background after leaving the menu 2012-07-14 10:03:51 +03:00
Andrew "Akari" Alexeyew
7cfe63aa52 moved calc_fps to stage_loop - fixes a NO_STAGEBG=2 bug 2012-07-14 09:34:34 +03:00
laochailan
962724c4e9 Added a log message for the automatic switch off.
changed the if in stage.c because it did wrong things.
2012-07-14 07:45:14 +02:00
Andrew "Akari" Alexeyew
7fb8b25732 improved the no-stage-bg feature, and extended the options menu functionality while I was at it 2012-07-13 23:42:35 +03:00
laochailan
c25566346e NO_STAGEBG config trigger 2012-07-13 20:32:47 +02:00
laochailan
9241b3eb35 Stage 2 Added
monster commit incoming.
2012-07-13 18:44:56 +02:00
laochailan
c2c4db8382 Fixed some broken effects 2012-04-06 18:01:12 +02:00
laochailan
02233cb175 Added stage skip mode 2012-04-06 17:50:17 +02:00
laochailan
d9af7b298f Removed bullet flare particle 2012-04-06 15:54:30 +02:00
laochailan
7d0f60f829 $ grep glBegin * => nothing! 2012-04-06 12:49:52 +02:00
laochailan
b70c5d6413 Added textured arrows for charselect 2012-04-06 04:41:27 +02:00
laochailan
cd2b2dc2e0 Removed some gl memleaks 2012-04-05 20:31:16 +02:00
laochailan
d96b368b4e Made shaders cache uniform locations 2012-04-05 16:27:18 +02:00
laochailan
9cd2187225 GL profiling, removing redundant gl calls 2012-04-05 14:24:55 +02:00
laochailan
3ebccc5c30 Stage 0: foggier fog 2012-04-05 09:26:53 +02:00
laochailan
ba8001ad83 Forgot to remove testing shortcut 2012-04-04 22:38:49 +02:00
laochailan
b7fa4ba210 new mainmenu 2012-04-04 22:36:51 +02:00
laochailan
5c57308bbf Moar multiplicative/additive rendering in spellcardbgs 2012-04-04 21:04:30 +02:00
laochailan
6555180fb9 Big fairies + additive blending 2012-04-04 17:19:53 +02:00
laochailan
bc5cc48230 Fixed double free corruption on startup 2012-03-30 12:23:24 +02:00
laochailan
4bcf0e941e PNG screenshots 2012-01-14 16:16:07 +01:00
laochailan
78f3668903 Speeding up ingame menu blur
slow GPUs, ho!
2012-01-07 22:14:04 +01:00
laochailan
cbbecc4bec Key repeat in menus 2012-01-07 13:20:16 +01:00
laochailan
89a019f1fb Stage 3D background system/Stage 2 background
shaders!
2012-01-06 21:52:55 +01:00
laochailan
a2a822eb86 Fixed some prototype warnings. 2011-12-29 09:41:46 +01:00
laochailan
75d7e8489e Using a VBO for all the quads. 2011-12-25 08:18:03 +01:00
laochailan
8b5b9c7d77 Difficulty levels (and even better menu selector) 2011-11-06 16:17:46 +01:00
laochailan
9d7b044b81 New ingame menu selector 2011-11-05 10:39:18 +01:00
laochailan
8d236c7678 Balanced shotmodes and stage 2011-11-05 10:24:58 +01:00
laochailan
4eec15bb35 Removed some silent segfaults and memleaks
valgrind, valgrind FOE!
2011-11-04 20:03:16 +01:00
laochailan
3605159528 Renovated Youmu Opposite sign
added some blasts to youmu haunted, too.
2011-11-04 18:54:53 +01:00
laochailan
9242166daf Renovated Youmu Slash of Present bomb 2011-11-02 20:00:14 +01:00
laochailan
2ab202573d Renovated Marisa/Star Sign 2011-11-01 21:20:40 +01:00
laochailan
f54ce61af5 Added Contact information 2011-10-18 17:10:56 +02:00
laochailan
120010ba72 Enabled shooting while bombing. 2011-10-13 09:47:34 +02:00
laochailan
7b2e97fcec Added bombs for Youmu 2011-08-29 16:12:59 +02:00
laochailan
117bb30bf3 Improved boss health bar 2011-08-28 10:57:45 +02:00
laochailan
beef1c059e Finished stage 0
Balancing issues, different difficulty settings still not implemented.
2011-08-27 15:56:02 +02:00
laochailan
9ac2e65baf improved boss effects 2011-08-26 15:19:14 +02:00
laochailan
fe542e5378 Improved the boss system
by removing that strange waypoint system and replacing it by even more macro madness.
2011-08-23 17:37:14 +02:00
laochailan
d04475591c create_element() was stupidish
so was youmu_homing()
2011-07-14 12:00:22 +02:00
Martin Herkt
e305a0c1a2 less annoying item pickup sound 2011-07-09 12:43:35 +02:00
laochailan
b0dbe755f9 Improved youmu homing
also:
+ master spark sound
* only one of a sound per frame
* references are more efficient
2011-07-07 14:34:30 +02:00