taisei/src
2017-03-10 15:32:31 +01:00
..
menu new difficult selection menu 2017-03-10 15:32:31 +01:00
paths Use the standard bool type instead of that stupid enum 2017-02-11 05:56:47 +02:00
resource new difficult selection menu 2017-03-10 15:32:31 +01:00
rwops Workaround to make playing replays from non-seekable streams work again 2017-02-27 21:14:20 +02:00
stages made stage 4 bullets at the beginning more visible 2017-03-09 13:21:52 +01:00
boss.c malloc-less colors 2017-03-03 19:31:04 +02:00
boss.h malloc-less colors 2017-03-03 19:31:04 +02:00
CMakeLists.txt fix linking error on mingw 2017-03-06 03:29:17 +02:00
color.c fixed another windows compile error 2017-03-04 23:36:57 +02:00
color.h fixed another windows compile error 2017-03-04 23:36:57 +02:00
config.c Removed redundant null checks before free() calls 2017-02-23 16:05:55 +02:00
config.h Disable resizable window by default, added an option to enable it back 2017-03-01 02:25:52 +02:00
credits.c Some stage-related refactoring 2017-02-26 14:17:48 +02:00
credits.h Use the standard bool type instead of that stupid enum 2017-02-11 05:56:47 +02:00
dialog.c Replaced strncat/strncpy with strlcat/strlcpy 2017-02-16 08:29:18 +02:00
dialog.h Use the standard bool type instead of that stupid enum 2017-02-11 05:56:47 +02:00
difficulty.c malloc-less colors 2017-03-03 19:31:04 +02:00
difficulty.h malloc-less colors 2017-03-03 19:31:04 +02:00
ending.c Some stage-related refactoring 2017-02-26 14:17:48 +02:00
ending.h Use the standard bool type instead of that stupid enum 2017-02-11 05:56:47 +02:00
enemy.c malloc-less colors 2017-03-03 19:31:04 +02:00
enemy.h Use the standard bool type instead of that stupid enum 2017-02-11 05:56:47 +02:00
events.c Refactored and improved menus and transitions 2017-02-24 23:58:27 +02:00
events.h gamepad options menu improvements 2017-02-28 00:58:47 +02:00
fbo.c Ensured newline at the end of files 2017-02-23 12:43:45 +02:00
fbo.h Ensured newline at the end of files 2017-02-23 12:43:45 +02:00
gamepad.c gamepad options menu improvements 2017-02-28 00:58:47 +02:00
gamepad.h gamepad options menu improvements 2017-02-28 00:58:47 +02:00
global.c Improved player input handling. Smooth focus transitions at all times. 2017-03-06 16:24:57 +02:00
global.h malloc-less colors 2017-03-03 19:31:04 +02:00
hashtable.c fixed unset/reassign in hashtables 2017-03-02 23:45:35 +02:00
hashtable.h hashtable: made the hash 32 bit and fixed some warnings 2017-03-01 17:42:47 +02:00
item.c Improved player input handling. Smooth focus transitions at all times. 2017-03-06 16:24:57 +02:00
item.h Power penalty for dying: lose 1/2, drop 1/3 2017-02-12 00:23:01 +02:00
laser.c malloc-less colors 2017-03-03 19:31:04 +02:00
laser.h malloc-less colors 2017-03-03 19:31:04 +02:00
list.c Implemented a simple general-purpose hashtable 2017-02-28 19:28:15 +02:00
list.h Implemented a simple general-purpose hashtable 2017-02-28 19:28:15 +02:00
main.c malloc-less colors 2017-03-03 19:31:04 +02:00
matrix.c Switched from GNU C99 to Standard C11. Enabled pedantic warnings. 2017-02-23 13:16:52 +02:00
matrix.h Ensured newline at the end of files 2017-02-23 12:43:45 +02:00
player.c Tweaked death effect 2017-03-09 13:21:36 +01:00
player.h Improved player input handling. Smooth focus transitions at all times. 2017-03-06 16:24:57 +02:00
plrmodes.c Improved player input handling. Smooth focus transitions at all times. 2017-03-06 16:24:57 +02:00
plrmodes.h Use the standard bool type instead of that stupid enum 2017-02-11 05:56:47 +02:00
progress.c unload libgl on exit, fix SDL_RWclose in progress_write() 2017-02-28 17:04:24 +02:00
progress.h progress: add stage/difficulty unlock cmd, improve writing routine 2017-02-19 03:28:00 +01:00
projectile.c Fixed a few other cases of player particles being reflected in stage1 water 2017-03-06 15:22:31 +02:00
projectile.h malloc-less colors 2017-03-03 19:31:04 +02:00
random.c Use the standard bool type instead of that stupid enum 2017-02-11 05:56:47 +02:00
random.h pleasing the stages array haters 2017-02-27 16:27:48 +02:00
replay.c updated the replay struct version (removed the fire field) 2017-03-06 17:18:54 +02:00
replay.h updated the replay struct version (removed the fire field) 2017-03-06 17:18:54 +02:00
stage.c i know that i somehow broke replays again and i don't know if this helps 2017-03-07 01:57:14 +02:00
stage.h pleasing the stages array haters 2017-02-27 16:27:48 +02:00
stageutils.c Removed redundant null checks before free() calls 2017-02-23 16:05:55 +02:00
stageutils.h Initial support for single-spell stages 2017-02-19 03:28:00 +01:00
taisei.ico uncorrupted the ico file 2017-02-13 01:37:38 +02:00
taisei.rc Add an icon for Windows binaries 2012-08-11 01:25:04 +02:00
taisei_err.c Ensured newline at the end of files 2017-02-23 12:43:45 +02:00
taisei_err.h taisei_err: mark errx _Noreturn for diagnostics 2017-02-24 17:23:38 +01:00
taiseigl.c unload libgl on exit, fix SDL_RWclose in progress_write() 2017-02-28 17:04:24 +02:00
taiseigl.h Make Stage 1 great again 2017-03-04 10:19:53 +01:00
transition.c Some stage-related refactoring 2017-02-26 14:17:48 +02:00
transition.h Some stage-related refactoring 2017-02-26 14:17:48 +02:00
tscomplex.h Fixed clang warnings 2017-02-07 20:34:55 +02:00
vbo.c Switched from GNU C99 to Standard C11. Enabled pedantic warnings. 2017-02-23 13:16:52 +02:00
vbo.h Fixed all the () prototypes, changed to (void) 2012-08-10 23:08:51 +03:00
video.c video settings fixes / improvements 2017-03-01 02:40:50 +02:00
video.h Disable resizable window by default, added an option to enable it back 2017-03-01 02:25:52 +02:00