.. |
audio
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fix small build warnings for clang on macOS (#272)
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2020-12-24 00:45:15 +02:00 |
cutscenes
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fbmgr: add common resize strategy for screen-sized framebuffers
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2021-04-13 20:17:30 +03:00 |
dialog
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More minor dialogue edits (#255)
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2020-10-09 01:11:13 +03:00 |
eventloop
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Audio rewrite (#236)
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2020-06-22 17:41:03 +03:00 |
menu
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menu: fix memory leak
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2020-12-28 06:28:53 +02:00 |
pch
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
pixmap
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fix small build warnings for clang on macOS (#272)
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2020-12-24 00:45:15 +02:00 |
plrmodes
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MarisaA: fix deprecations
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2021-02-22 01:03:37 +02:00 |
projectile_prototypes
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Add Reimu Hakurei as a playable character (#106)
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2018-08-11 22:13:48 +03:00 |
renderer
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shaderlib/cache: switch to zstd compression
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2021-03-28 15:18:11 +03:00 |
resource
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basisu_cache: switch to zstd
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2021-03-26 22:09:25 +02:00 |
rwops
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build,vfs,rwops: add compatibility with older libzip
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2021-04-19 02:21:49 +03:00 |
stages
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stage2: nerf amulet of harm boss HP
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2021-04-09 16:31:50 +03:00 |
util
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build,vfs,rwops: add compatibility with older libzip
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2021-04-19 02:21:49 +03:00 |
vfs
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build,vfs,rwops: add compatibility with older libzip
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2021-04-19 02:21:49 +03:00 |
aniplayer.c
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
aniplayer.h
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Make animation_get_frame never return transient sprites
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2020-03-04 22:26:47 +02:00 |
arch_switch.c
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switch: add missing include
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2021-04-18 13:52:13 +00:00 |
arch_switch.h
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
assert.h
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
boss.c
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Use an objpool for bosses
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2021-03-22 17:40:23 +02:00 |
boss.h
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boss: disable hurtbox when dying or fleeing
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2020-06-01 14:01:00 +03:00 |
cli.c
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Cutscenes (#249)
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2020-11-28 12:11:10 +02:00 |
cli.h
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Cutscenes (#249)
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2020-11-28 12:11:10 +02:00 |
color.c
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Get rid of custom min() and max() functions
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2020-05-09 09:16:07 +03:00 |
color.h
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add attr_returns_allocated for functions that allocate new objects
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2019-08-04 01:29:41 +03:00 |
common_tasks.c
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common_charge: interrupt charge-up sound if task ends prematurely
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2021-01-22 18:26:39 +02:00 |
common_tasks.h
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Stage 2 revamp (#229)
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2020-12-01 19:25:00 +02:00 |
config.c
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Update email
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2020-04-02 18:40:55 +02:00 |
config.h
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Improve high-DPI handling (#213)
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2020-04-16 19:25:54 +03:00 |
coroutine.c
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More compiler warning fixes (#273)
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2020-12-26 01:40:08 +02:00 |
coroutine.h
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Add WAIT_EVENT_ONCE(event)
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2020-04-30 21:49:10 +03:00 |
credits.c
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credits: fix deprecations
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2021-02-22 15:22:53 +02:00 |
credits.h
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
dialog.c
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Establish more-or-less consistent resource getter functions
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2020-06-09 04:33:22 +03:00 |
dialog.h
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New dialogue system powered by coroutines
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2020-03-04 22:26:50 +02:00 |
difficulty.c
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wip stage 1 progress
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2020-03-04 21:52:53 +02:00 |
difficulty.h
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wip stage 1 progress
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2020-03-04 21:52:53 +02:00 |
drawlayers.inc.h
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WIP proj draw rule revamp; YoumuB revamp; misc changes; giant mess
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2020-03-04 22:26:45 +02:00 |
dynarray.c
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Add generic type-safe facility for dynamic arrays (#207)
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2020-04-05 05:51:00 +03:00 |
dynarray.h
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Add generic type-safe facility for dynamic arrays (#207)
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2020-04-05 05:51:00 +03:00 |
enemy.c
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enemy: fix deprecation warnings
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2021-02-22 01:46:52 +02:00 |
enemy.h
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Enemy system extensions (#256)
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2020-10-08 05:00:52 +03:00 |
enemy_classes.c
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enemy_classes: improve fairy particle trails animation
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2020-12-27 06:46:36 +02:00 |
enemy_classes.h
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Enemy system extensions (#256)
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2020-10-08 05:00:52 +03:00 |
entity.c
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Add ENT_ARRAY_COMPACT(array_ptr) macro
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2020-09-29 20:11:36 +03:00 |
entity.h
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Add ENT_ARRAY_COMPACT(array_ptr) macro
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2020-09-29 20:11:36 +03:00 |
events.c
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Various fixes & improvements for concurrent loading (#235)
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2020-06-09 03:01:53 +03:00 |
events.h
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Audio rewrite (#236)
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2020-06-22 17:41:03 +03:00 |
framerate.c
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Get rid of float32 and float64 typedefs
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2020-05-09 09:25:38 +03:00 |
framerate.h
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
gamepad.c
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random cleanup
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2019-11-08 20:53:43 +02:00 |
gamepad.h
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Don't redefine standard complex macro; use a new cmplx typedef
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2019-11-22 05:38:48 +02:00 |
global.c
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Audio rewrite (#236)
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2020-06-22 17:41:03 +03:00 |
global.h
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Audio rewrite (#236)
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2020-06-22 17:41:03 +03:00 |
hashtable.c
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Implement Robin Hood hashing (#200)
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2020-03-17 10:09:49 +02:00 |
hashtable.h
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Implement Robin Hood hashing (#200)
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2020-03-17 10:09:49 +02:00 |
hashtable.inc.h
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Various fixes & improvements for concurrent loading (#235)
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2020-06-09 03:01:53 +03:00 |
hashtable_incproxy.inc.h
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Text rendering rewrite and optimizations; some refactoring (#129)
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2018-06-30 00:36:51 +03:00 |
hashtable_predefs.inc.h
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Implement Robin Hood hashing (#200)
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2020-03-17 10:09:49 +02:00 |
hirestime.c
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
hirestime.h
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
item.c
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Audio rewrite (#236)
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2020-06-22 17:41:03 +03:00 |
item.h
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Enemy system extensions (#256)
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2020-10-08 05:00:52 +03:00 |
known_entities.h
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player: remove "focus" property and "focus_circle"
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2020-04-23 00:17:40 +03:00 |
laser.c
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Fix laser collision
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2020-08-31 15:22:57 +03:00 |
laser.h
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Refactor entity system (#214)
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2020-04-17 10:18:53 +03:00 |
list.c
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Add alist_merge_tail to efficiently merge two lists
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2020-03-31 22:16:10 +03:00 |
list.h
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Add alist_merge_tail to efficiently merge two lists
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2020-03-31 22:16:10 +03:00 |
log.c
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fix small build warnings for clang on macOS (#272)
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2020-12-24 00:45:15 +02:00 |
log.h
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Asynchronous logging (#260)
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2020-11-24 05:31:51 +02:00 |
main.c
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rwops_zlib: remove unused API
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2021-03-23 09:46:26 +02:00 |
meson.build
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Cutscenes (#249)
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2020-11-28 12:11:10 +02:00 |
move.c
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fixup some post-rebase chaos
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2020-03-04 22:26:45 +02:00 |
move.h
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add move_asymptotic_halflife
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2020-03-04 22:26:52 +02:00 |
objectpool.c
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use INLINE for some more functions
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2019-08-03 23:42:58 +03:00 |
objectpool.h
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add attr_returns_allocated for functions that allocate new objects
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2019-08-04 01:29:41 +03:00 |
objectpool_fake.c
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
player.c
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player: implement part of death effect as a task
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2021-02-22 01:44:14 +02:00 |
player.h
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Purge some dead code
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2020-04-28 00:13:15 +03:00 |
plrmodes.c
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Establish more-or-less consistent resource getter functions
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2020-06-09 04:33:22 +03:00 |
plrmodes.h
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Cutscenes (#249)
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2020-11-28 12:11:10 +02:00 |
portrait.c
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Establish more-or-less consistent resource getter functions
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2020-06-09 04:33:22 +03:00 |
portrait.h
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bunch of portrait and dialog-related shuffling around
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2020-04-27 22:59:16 +03:00 |
progress.c
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Cutscenes (#249)
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2020-11-28 12:11:10 +02:00 |
progress.h
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Cutscenes (#249)
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2020-11-28 12:11:10 +02:00 |
projectile.c
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MarisaA: fix deprecations
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2021-02-22 01:03:37 +02:00 |
projectile.h
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projectile: remove obsolete shader_params field
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2021-02-22 03:24:06 +02:00 |
projectile_prototypes.c
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Establish more-or-less consistent resource getter functions
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2020-06-09 04:33:22 +03:00 |
random.c
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fix non-developer build with assertions
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2020-03-08 14:17:26 +02:00 |
random.h
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Enable rng deprecation warnings
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2020-05-20 20:47:22 +03:00 |
refs.c
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deprecate refs
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2021-02-20 01:39:15 +02:00 |
refs.h
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deprecate refs
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2021-02-20 01:39:15 +02:00 |
replay.c
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rwops_zlib: various improvements:
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2021-03-23 12:05:47 +02:00 |
replay.h
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Player Statistics (#219)
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2020-04-26 22:27:13 +03:00 |
stage.c
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Improve coroutine scheduler shutdown sequence
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2020-10-10 09:41:44 +03:00 |
stage.h
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stages: suppress deprecation warnings from to-be-modernized files
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2021-02-20 00:55:08 +02:00 |
stagedraw.c
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Texturing overhaul: GPU compression, sRGB sampling, swizzles, etc. (#240)
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2020-08-15 14:51:12 +03:00 |
stagedraw.h
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Add stage_add_static_framebuffer
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2020-04-25 03:04:33 +03:00 |
stageinfo.c
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stage4: new PBR background, modernize structure
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2020-12-26 02:18:19 +02:00 |
stageinfo.h
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Separate StageInfo-related APIs from game-stage code (#227)
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2020-05-16 23:41:54 +03:00 |
stageobjects.c
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Use an objpool for bosses
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2021-03-22 17:40:23 +02:00 |
stageobjects.h
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Use an objpool for bosses
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2021-03-22 17:40:23 +02:00 |
stagetext.c
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Establish more-or-less consistent resource getter functions
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2020-06-09 04:33:22 +03:00 |
stagetext.h
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Player Statistics (#219)
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2020-04-26 22:27:13 +03:00 |
stageutils.c
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pbr: transform light pos on CPU w/ helper function
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2021-02-26 10:31:25 +02:00 |
stageutils.h
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pbr: transform light pos on CPU w/ helper function
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2021-02-26 10:31:25 +02:00 |
stats.c
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bunch of portrait and dialog-related shuffling around
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2020-04-27 22:59:16 +03:00 |
stats.h
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Player Statistics (#219)
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2020-04-26 22:27:13 +03:00 |
taisei.h
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
taisei.manifest
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Improve high-DPI handling (#213)
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2020-04-16 19:25:54 +03:00 |
taisei.rc.in
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windows: detect intel's shitty driver and fall back to ANGLE
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2019-09-21 16:46:22 +03:00 |
taskmanager.c
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Various fixes & improvements for concurrent loading (#235)
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2020-06-09 03:01:53 +03:00 |
taskmanager.h
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Various fixes & improvements for concurrent loading (#235)
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2020-06-09 03:01:53 +03:00 |
transition.c
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
transition.h
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
util.h
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Add generic type-safe facility for dynamic arrays (#207)
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2020-04-05 05:51:00 +03:00 |
version.c
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Don't redefine standard complex macro; use a new cmplx typedef
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2019-11-22 05:38:48 +02:00 |
version.h
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
version_auto.c.in
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make upkeep script preserve existing copyrights
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2019-08-03 20:44:22 +03:00 |
video.c
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video: more sensible step size for windowed mode list generation
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2021-04-13 20:26:23 +03:00 |
video.h
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Improve high-DPI handling (#213)
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2020-04-16 19:25:54 +03:00 |
video_postprocess.c
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fbmgr: add common resize strategy for screen-sized framebuffers
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2021-04-13 20:17:30 +03:00 |
video_postprocess.h
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Support full-screen custom postprocessing
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2019-08-09 21:42:04 +03:00 |