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menu
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add option to disable pause on focus loss
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2017-11-24 16:39:07 +02:00 |
plrmodes
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fix integer division
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2017-12-10 08:53:47 +01:00 |
resource
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wip youmu a bomb
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2017-12-10 08:53:47 +01:00 |
rwops
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Fix symbol clashes
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2017-11-12 04:51:04 +01:00 |
stages
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stage 1 adjustments
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2017-12-05 01:05:20 +02:00 |
vfs
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redesign list api
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2017-11-21 16:45:01 +02:00 |
aniplayer.c
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redesign list api
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2017-11-21 16:45:01 +02:00 |
aniplayer.h
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improved boss death effect (with sfx)
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2017-10-17 00:50:02 +03:00 |
assert.h
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update copyright and credits
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2017-09-12 04:28:15 +03:00 |
audio.h
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wip stage5 stuff; some new sounds
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2017-11-12 19:16:15 +02:00 |
audio_common.c
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redesign list api
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2017-11-21 16:45:01 +02:00 |
audio_mixer.c
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proper fix for SDL_mixer initialization issue
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2017-11-20 03:46:27 +02:00 |
audio_mixer.h
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add menu and stage5boss bgms; revamp bgms (details below)
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2017-11-18 03:45:26 +02:00 |
audio_null.c
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audio: play_sound* api change
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2017-10-29 03:30:05 +03:00 |
boss.c
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HUD improvements
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2017-11-23 04:25:53 +02:00 |
boss.h
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experimental boss shadow effect
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2017-10-30 13:26:31 +02:00 |
cli.c
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update credits, fix stuff
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2017-10-23 13:48:30 +03:00 |
cli.h
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update credits, fix stuff
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2017-10-23 13:48:30 +03:00 |
CMakeLists.txt
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remove cotire
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2017-11-25 17:56:11 +02:00 |
color.c
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huge projectile API changes and optimizations (#93)
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2017-11-10 22:49:16 +02:00 |
color.h
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huge projectile API changes and optimizations (#93)
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2017-11-10 22:49:16 +02:00 |
compat.h
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make my windows cross-compiler (gcc 7.2 from mxe) shut the fuck up
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2017-11-24 16:23:24 +02:00 |
config.c
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redesign list api
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2017-11-21 16:45:01 +02:00 |
config.h
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add option to disable pause on focus loss
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2017-11-24 16:39:07 +02:00 |
credits.c
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enable GL_TEXTURE_2D by default to reduce API calls
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2017-11-22 02:05:42 +02:00 |
credits.h
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Removed excess and added missing newlines at end of files
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2017-10-10 21:10:35 +03:00 |
dialog.c
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enable GL_TEXTURE_2D by default to reduce API calls
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2017-11-22 02:05:42 +02:00 |
dialog.h
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wip stage5 stuff; some new sounds
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2017-11-12 19:16:15 +02:00 |
difficulty.c
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Removed breaks after returns to avoid compiler warnings about unreachable code
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2017-11-22 00:02:32 +03:00 |
difficulty.h
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Removed excess and added missing newlines at end of files
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2017-10-10 21:10:35 +03:00 |
ending.c
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fix some ending formatting and make extra unlock on easy
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2017-11-19 11:43:13 +01:00 |
ending.h
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desperate attempt at refactoring plrmodes
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2017-10-10 08:23:36 +03:00 |
enemy.c
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redesign list api
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2017-11-21 16:45:01 +02:00 |
enemy.h
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(attempt to) prevent draw code from altering state
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2017-11-16 22:25:03 +02:00 |
events.c
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redesign list api
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2017-11-21 16:45:01 +02:00 |
events.h
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minor options menu improvements
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2017-10-22 02:50:15 +03:00 |
fbo.c
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enable GL_TEXTURE_2D by default to reduce API calls
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2017-11-22 02:05:42 +02:00 |
fbo.h
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WIP fucking badass Marisa lasers
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2017-10-31 08:57:32 +02:00 |
gamepad.c
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fix gamepad crash
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2017-10-25 02:02:39 +03:00 |
gamepad.h
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Removed excess and added missing newlines at end of files
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2017-10-10 21:10:35 +03:00 |
global.c
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WIP event system rewrite. text input missing
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2017-10-01 00:43:18 +03:00 |
global.h
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redesign list api
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2017-11-21 16:45:01 +02:00 |
hashtable.c
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desperate optimizations
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2017-11-23 18:23:30 +02:00 |
hashtable.h
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desperate optimizations
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2017-11-23 18:23:30 +02:00 |
hirestime.c
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fix fullscreen/window management issues
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2017-11-11 20:47:32 +02:00 |
hirestime.h
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fix fullscreen/window management issues
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2017-11-11 20:47:32 +02:00 |
item.c
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redesign list api
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2017-11-21 16:45:01 +02:00 |
item.h
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item tweaks; improved after-death grace period
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2017-10-31 15:47:20 +02:00 |
laser.c
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enable GL_TEXTURE_2D by default to reduce API calls
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2017-11-22 02:05:42 +02:00 |
laser.h
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WIP de Broglie tweaks
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2017-10-22 05:52:37 +03:00 |
list.c
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desperate optimizations
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2017-11-23 18:23:30 +02:00 |
list.h
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desperate optimizations
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2017-11-23 18:23:30 +02:00 |
log.c
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redesign list api
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2017-11-21 16:45:01 +02:00 |
log.h
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another desperate attempt at an accurate fps limiter
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2017-10-04 08:07:04 +03:00 |
main.c
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fix build for SDL <= 2.0.5
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2017-11-24 01:42:23 +02:00 |
matrix.c
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update copyright and credits
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2017-09-12 04:28:15 +03:00 |
matrix.h
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Removed excess and added missing newlines at end of files
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2017-10-10 21:10:35 +03:00 |
player.c
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wip youmu a bomb
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2017-12-10 08:53:47 +01:00 |
player.h
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wip youmu a bomb
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2017-12-10 08:53:47 +01:00 |
plrmodes.c
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fix missing include for windows
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2017-10-10 08:23:36 +03:00 |
plrmodes.h
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wip youmu a bomb
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2017-12-10 08:53:47 +01:00 |
progress.c
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redesign list api
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2017-11-21 16:45:01 +02:00 |
progress.h
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store version info in progress file
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2017-10-10 09:13:07 +03:00 |
projectile.c
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YoumuA changes
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2017-12-06 01:34:14 +02:00 |
projectile.h
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desperate optimizations
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2017-11-23 18:23:30 +02:00 |
random.c
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use a better RNG algorithm (CMWC)
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2017-12-04 05:26:27 +02:00 |
random.h
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use a better RNG algorithm (CMWC)
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2017-12-04 05:26:27 +02:00 |
recolor.c
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huge projectile API changes and optimizations (#93)
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2017-11-10 22:49:16 +02:00 |
recolor.h
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huge projectile API changes and optimizations (#93)
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2017-11-10 22:49:16 +02:00 |
refs.c
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redesign list api
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2017-11-21 16:45:01 +02:00 |
refs.h
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redesign list api
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2017-11-21 16:45:01 +02:00 |
replay.c
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new replay format version
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2017-10-30 00:45:24 +02:00 |
replay.h
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desperate optimizations
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2017-11-23 18:23:30 +02:00 |
stage.c
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YoumuA changes
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2017-12-06 01:34:14 +02:00 |
stage.h
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update stage bg state separately from drawing
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2017-11-15 05:45:41 +02:00 |
stagedraw.c
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forgot that apply_shader_rules swaps the fbos already
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2017-12-10 08:53:47 +01:00 |
stagedraw.h
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HUD improvements
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2017-11-23 04:25:53 +02:00 |
stagetext.c
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redesign list api
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2017-11-21 16:45:01 +02:00 |
stagetext.h
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Removed excess and added missing newlines at end of files
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2017-10-10 21:10:35 +03:00 |
stageutils.c
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fix and tweak stage 2 background
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2017-11-15 22:19:12 +02:00 |
stageutils.h
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update stage bg state separately from drawing
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2017-11-15 05:45:41 +02:00 |
taisei.rc.in
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windows: associate replays with taisei
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2017-09-27 19:02:02 +03:00 |
taiseigl.c
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more strict warnings; fixed some subtle bugs
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2017-11-11 19:33:44 +02:00 |
taiseigl.h
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YoumuA changes
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2017-12-06 01:34:14 +02:00 |
transition.c
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update copyright and credits
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2017-09-12 04:28:15 +03:00 |
transition.h
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Removed excess and added missing newlines at end of files
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2017-10-10 21:10:35 +03:00 |
util.c
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make my windows cross-compiler (gcc 7.2 from mxe) shut the fuck up
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2017-11-24 16:23:24 +02:00 |
util.h
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make my windows cross-compiler (gcc 7.2 from mxe) shut the fuck up
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2017-11-24 16:23:24 +02:00 |
util_sse42.c
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make my windows cross-compiler (gcc 7.2 from mxe) shut the fuck up
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2017-11-24 16:23:24 +02:00 |
util_sse42.h
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make my windows cross-compiler (gcc 7.2 from mxe) shut the fuck up
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2017-11-24 16:23:24 +02:00 |
vbo.c
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update copyright and credits
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2017-09-12 04:28:15 +03:00 |
vbo.h
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Removed excess and added missing newlines at end of files
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2017-10-10 21:10:35 +03:00 |
version.c
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store version info in progress file
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2017-10-10 09:13:07 +03:00 |
version.h
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store version info in progress file
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2017-10-10 09:13:07 +03:00 |
version_auto.c.in
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include game version info in replays
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2017-09-26 23:09:00 +03:00 |
video.c
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add option to disable pause on focus loss
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2017-11-24 16:39:07 +02:00 |
video.h
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more strict warnings; fixed some subtle bugs
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2017-11-11 19:33:44 +02:00 |
windows_misc.c
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windows: prefer discrete GPU on hybrid-graphics systems
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2017-10-09 10:00:59 +03:00 |