taisei/src
2017-03-20 08:41:04 +02:00
..
menu tweaked the ingame menu appearance 2017-03-19 04:32:14 +02:00
paths brutally murdered various malloc/strcat/strcpy constructs 2017-03-06 02:03:06 +02:00
resource fixed a potential segfault 2017-03-20 08:41:04 +02:00
rwops Implemented a custom assert() that uses the log system if possible 2017-03-15 11:21:39 +02:00
stages Merge pull request #73 from laochailan/resources 2017-03-12 22:09:38 +02:00
assert.h Implemented a custom assert() that uses the log system if possible 2017-03-15 11:21:39 +02:00
audio.h restart the bgm when restarting a stage (unless it's a spellstage) 2017-03-06 12:29:20 +02:00
audio_common.c Implemented a simple and consistent logging subsystem 2017-03-13 07:45:01 +02:00
audio_mixer.c Added more information to the init log 2017-03-20 08:08:09 +02:00
audio_null.c large refactoring WIP 2017-03-05 00:39:17 +02:00
boss.c fix uninitialized values in boss Attacks 2017-03-13 22:12:17 +02:00
boss.h WIP transition from resource scanning to manual preloading 2017-03-11 21:36:25 +02:00
CMakeLists.txt log: support for dumping backtraces in debug builds 2017-03-15 10:42:00 +02:00
color.c Implemented a custom assert() that uses the log system if possible 2017-03-15 11:21:39 +02:00
color.h Difficulty menu tweak (use per-difficulty colors) 2017-03-10 20:54:36 +02:00
config.c Added more information to the init log 2017-03-20 08:08:09 +02:00
config.h large refactoring WIP 2017-03-05 00:39:17 +02:00
credits.c WIP transition from resource scanning to manual preloading 2017-03-11 21:36:25 +02:00
credits.h WIP transition from resource scanning to manual preloading 2017-03-11 21:36:25 +02:00
dialog.c Replaced strncat/strncpy with strlcat/strlcpy 2017-02-16 08:29:18 +02:00
dialog.h Use the standard bool type instead of that stupid enum 2017-02-11 05:56:47 +02:00
difficulty.c WIP transition from resource scanning to manual preloading 2017-03-11 21:36:25 +02:00
difficulty.h WIP transition from resource scanning to manual preloading 2017-03-11 21:36:25 +02:00
ending.c WIP transition from resource scanning to manual preloading 2017-03-11 21:36:25 +02:00
ending.h WIP transition from resource scanning to manual preloading 2017-03-11 21:36:25 +02:00
enemy.c WIP transition from resource scanning to manual preloading 2017-03-11 21:36:25 +02:00
enemy.h WIP transition from resource scanning to manual preloading 2017-03-11 21:36:25 +02:00
events.c moved util functions from global to where they make a bit more sense 2017-03-06 03:24:47 +02:00
events.h moved util functions from global to where they make a bit more sense 2017-03-06 03:24:47 +02:00
fbo.c Implemented a simple and consistent logging subsystem 2017-03-13 07:45:01 +02:00
fbo.h Ensured newline at the end of files 2017-02-23 12:43:45 +02:00
gamepad.c clamp deadzone to sane values 2017-03-18 06:51:56 +02:00
gamepad.h converted SIGN into a function 2017-03-06 17:32:51 +02:00
global.c Implemented a simple and consistent logging subsystem 2017-03-13 07:45:01 +02:00
global.h Slightly eased the deathbombing window 2017-03-19 04:14:28 +02:00
hashtable.c Implemented a custom assert() that uses the log system if possible 2017-03-15 11:21:39 +02:00
hashtable.h large refactoring WIP 2017-03-05 00:39:17 +02:00
item.c Consistent drawing order of items based on significance 2017-03-19 05:09:41 +02:00
item.h Consistent drawing order of items based on significance 2017-03-19 05:09:41 +02:00
laser.c Merge branch 'master' into res-refactor 2017-03-11 03:17:12 +02:00
laser.h moved util functions from global to where they make a bit more sense 2017-03-06 03:24:47 +02:00
list.c Implemented a simple and consistent logging subsystem 2017-03-13 07:45:01 +02:00
list.h large refactoring WIP 2017-03-05 00:39:17 +02:00
log.c Implemented a custom assert() that uses the log system if possible 2017-03-15 11:21:39 +02:00
log.h Implemented a custom assert() that uses the log system if possible 2017-03-15 11:21:39 +02:00
main.c Added more information to the init log 2017-03-20 08:08:09 +02:00
matrix.c Switched from GNU C99 to Standard C11. Enabled pedantic warnings. 2017-02-23 13:16:52 +02:00
matrix.h Ensured newline at the end of files 2017-02-23 12:43:45 +02:00
player.c clear bullets and play a sound upon reaching full power 2017-03-19 04:56:55 +02:00
player.h WIP transition from resource scanning to manual preloading 2017-03-11 21:36:25 +02:00
plrmodes.c Fixed bomb projectile cancellation 2017-03-19 03:32:11 +02:00
plrmodes.h Use the standard bool type instead of that stupid enum 2017-02-11 05:56:47 +02:00
progress.c Added "Hi-Score" support 2017-03-20 07:29:22 +02:00
progress.h Added "Hi-Score" support 2017-03-20 07:29:22 +02:00
projectile.c WIP transition from resource scanning to manual preloading 2017-03-11 21:36:25 +02:00
projectile.h WIP transition from resource scanning to manual preloading 2017-03-11 21:36:25 +02:00
random.c Renamed log_err to log_fatal 2017-03-13 18:03:51 +02:00
random.h pleasing the stages array haters 2017-02-27 16:27:48 +02:00
replay.c Implemented a custom assert() that uses the log system if possible 2017-03-15 11:21:39 +02:00
replay.h updated the replay struct version (removed the fire field) 2017-03-06 17:18:54 +02:00
stage.c Added "Hi-Score" support 2017-03-20 07:29:22 +02:00
stage.h Deferred loading of resources. 2017-03-11 21:32:00 +02:00
stageutils.c Removed redundant null checks before free() calls 2017-02-23 16:05:55 +02:00
stageutils.h Initial support for single-spell stages 2017-02-19 03:28:00 +01:00
taisei.ico uncorrupted the ico file 2017-02-13 01:37:38 +02:00
taisei.rc Add an icon for Windows binaries 2012-08-11 01:25:04 +02:00
taiseigl.c Implemented a custom assert() that uses the log system if possible 2017-03-15 11:21:39 +02:00
taiseigl.h fixed wave theory with this voodoo 2017-03-05 05:20:19 +02:00
transition.c Some stage-related refactoring 2017-02-26 14:17:48 +02:00
transition.h Some stage-related refactoring 2017-02-26 14:17:48 +02:00
util.c Rewrote the key=value parser into something more sensible 2017-03-16 08:35:31 +02:00
util.h moved the MKDIR macro to util.h 2017-03-20 07:35:59 +02:00
vbo.c Renamed log_err to log_fatal 2017-03-13 18:03:51 +02:00
vbo.h Fixed all the () prototypes, changed to (void) 2012-08-10 23:08:51 +03:00
video.c Added more information to the init log 2017-03-20 08:08:09 +02:00
video.h moved util functions from global to where they make a bit more sense 2017-03-06 03:24:47 +02:00