taisei/src
2012-07-22 22:06:47 +02:00
..
menu Fixed continue movement bug. for real. 2012-07-18 18:21:59 +02:00
paths Fix local replay path 2012-07-16 20:47:33 +02:00
resource Removed GLEW dependency 2012-07-20 13:18:25 +02:00
stages changed create_laser* interface 2012-07-22 21:58:00 +02:00
boss.c EVENT_DEATH for boss and killall function 2012-07-19 19:48:17 +02:00
boss.h Improved the boss system 2011-08-23 17:37:14 +02:00
CMakeLists.txt Stage 5 skeleton 2012-07-20 15:53:41 +02:00
config.h proper replay saving and some minor stuff 2012-07-16 18:47:06 +03:00
config.l proper replay saving and some minor stuff 2012-07-16 18:47:06 +03:00
config.y proper replay saving and some minor stuff 2012-07-16 18:47:06 +03:00
dialog.c GL profiling, removing redundant gl calls 2012-04-05 14:24:55 +02:00
dialog.h Player Selection. 2011-06-24 19:16:05 +02:00
enemy.c plr_* -> player_* 2012-07-20 16:11:24 +02:00
enemy.h stupid me. 2012-07-19 19:53:33 +02:00
fbo.c Removed GLEW dependency 2012-07-20 13:18:25 +02:00
fbo.h Removed GLEW dependency 2012-07-20 13:18:25 +02:00
global.c Fixed show_fps drop on stage start 2012-07-17 09:55:06 +02:00
global.h Resolution independence 2012-07-20 21:24:12 +02:00
item.c increased power item value 2012-07-20 16:31:16 +02:00
item.h increased warning level; decreased warnings 2011-07-04 13:14:33 +02:00
laser.c execute line laser rule every frame 2012-07-22 22:06:47 +02:00
laser.h changed create_laser* interface 2012-07-22 21:58:00 +02:00
list.c create_element() was stupidish 2011-07-14 12:00:22 +02:00
list.h Improved youmu homing 2011-07-07 14:34:30 +02:00
main.c Resolution independence 2012-07-20 21:24:12 +02:00
matrix.c proper replay saving and some minor stuff 2012-07-16 18:47:06 +03:00
matrix.h Using a VBO for all the quads. 2011-12-25 08:18:03 +01:00
player.c plr_* -> player_* 2012-07-20 16:11:24 +02:00
player.h plr_* -> player_* 2012-07-20 16:11:24 +02:00
plrmodes.c proper replay saving and some minor stuff 2012-07-16 18:47:06 +03:00
plrmodes.h proper replay saving and some minor stuff 2012-07-16 18:47:06 +03:00
projectile.c plr_* -> player_* 2012-07-20 16:11:24 +02:00
projectile.h New projectile "soul" 2012-07-18 23:12:31 +02:00
replay.c new wriggle sprite 2012-07-19 09:59:07 +02:00
replay.h new wriggle sprite 2012-07-19 09:59:07 +02:00
stage.c changed stage_loop execution order 2012-07-21 20:25:11 +02:00
stage.h Stage 5 skeleton 2012-07-20 15:53:41 +02:00
stageutils.c Removed GLEW dependency 2012-07-20 13:18:25 +02:00
stageutils.h OBJ model loader implemented. 2012-07-15 08:15:47 +02:00
taisei_err.c some independence 2011-06-26 20:23:28 +02:00
taisei_err.h use glew and err.h replacement 2011-06-26 16:10:13 +02:00
vbo.c Cleaned up VBO handling 2012-07-14 19:13:41 +02:00
vbo.h Removed GLEW dependency 2012-07-20 13:18:25 +02:00