taisei/src
Lukas Weber 6a418fe2a1 projectile drawing faster
performance improvements on the drawing part. mostly achieved by minimizing texture changes and efficient use of glScalef().
2010-10-18 14:40:15 +02:00
..
playground first commit 2010-10-12 10:55:23 +02:00
stages projectile drawing faster 2010-10-18 14:40:15 +02:00
animation.c first commit 2010-10-12 10:55:23 +02:00
animation.h first commit 2010-10-12 10:55:23 +02:00
CMakeLists.txt first commit 2010-10-12 10:55:23 +02:00
fairy.c test danmaku 2010-10-17 22:25:10 +02:00
fairy.h first commit 2010-10-12 10:55:23 +02:00
global.c projectile drawing faster 2010-10-18 14:40:15 +02:00
global.h projectile drawing faster 2010-10-18 14:40:15 +02:00
main.c projectile drawing faster 2010-10-18 14:40:15 +02:00
player.c test danmaku 2010-10-17 22:25:10 +02:00
player.h first commit 2010-10-12 10:55:23 +02:00
projectile.c projectile drawing faster 2010-10-18 14:40:15 +02:00
projectile.h projectile drawing faster 2010-10-18 14:40:15 +02:00
stage.c projectile drawing faster 2010-10-18 14:40:15 +02:00
stage.h first commit 2010-10-12 10:55:23 +02:00
texture.c texture-projectiles/texture improvements 2010-10-13 12:38:38 +02:00
texture.h first commit 2010-10-12 10:55:23 +02:00