89ecc0c55e
Deprecate old ad-hoc stuff like get_sprite, r_texture_get, etc.
488 lines
11 KiB
C
488 lines
11 KiB
C
/*
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* This software is licensed under the terms of the MIT License.
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* See COPYING for further information.
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* ---
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* Copyright (c) 2011-2019, Lukas Weber <laochailan@web.de>.
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* Copyright (c) 2012-2019, Andrei Alexeyev <akari@taisei-project.org>.
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*/
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#include "taisei.h"
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#include "credits.h"
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#include "global.h"
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#include "stages/stage6.h"
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#include "video.h"
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#include "resource/model.h"
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#include "renderer/api.h"
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#include "util/glm.h"
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#include "dynarray.h"
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typedef struct CreditsEntry {
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char **data;
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int lines;
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int time;
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} CreditsEntry;
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static struct {
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DYNAMIC_ARRAY(CreditsEntry) entries;
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float panelalpha;
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int end;
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bool skipable;
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CallChain cc;
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} credits;
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#define CREDITS_ENTRY_FADEIN 200.0
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#define CREDITS_ENTRY_FADEOUT 100.0
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#define CREDITS_FADEOUT 180
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// ideally, this should be timed so that:
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// (ENTRY_TIME * numEntries) + (HEADER_TIME * numHeaders) ~= 7190
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#define ENTRY_TIME 412
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#define HEADER_TIME 300
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#define YUKKURI_TIME 200
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static void credits_add(char *data, int time);
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static void credits_fill(void) {
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// In case the shortened URLs break,
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// Tuck V's YouTube: https://www.youtube.com/channel/UCaw73cuHLnFCSpjOtt_9pyg
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// InsideI's bandcamp: https://vnutriya.bandcamp.com/
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dynarray_ensure_capacity(&credits.entries, 24);
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credits_add("Taisei Project\nbrought to you by…", HEADER_TIME);
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credits_add((
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"laochailan\n"
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"Lukas Weber\n"
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"laochailan@web.de\n\n"
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"Programming, game design,"
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"\ngraphics"
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), ENTRY_TIME);
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credits_add((
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"Akari\n"
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"Andrei Alexeyev\n"
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"akari@taisei-project.org\n\n"
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"Programming, game design"
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), ENTRY_TIME);
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credits_add((
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"Tuck V\n"
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"Discord: @Tuck#1679\n"
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"YouTube: https://is.gd/exafez\n\n"
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"Original soundtrack"
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), ENTRY_TIME);
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credits_add((
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"afensorm\n"
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"https://gensokyo.social/@afensorm\n"
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"https://pixiv.me/afens\n\n"
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"Character art"
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), ENTRY_TIME);
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credits_add((
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"mia\n"
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"Mia Herkt\n"
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"mia@hong-mailing.de\n\n"
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"Hosting, packaging, editing,\n"
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"spiritual guidance"
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), ENTRY_TIME);
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credits_add((
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"Alice D\n"
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"https://twitter.com/AmyZenunim\n"
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"https://github.com/starwitch\n\n"
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"Lead story writer\n"
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"macOS QA + debugging"
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), ENTRY_TIME);
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credits_add((
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"Adam\n"
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"https://twitter.com/adam_dnh\n\n"
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"Dialogue writing (Iku, Elly)"
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), ENTRY_TIME);
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credits_add((
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"Haru\n"
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"https://venusers.tumblr.com/\n"
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"https://twitter.com/violet_fantasia\n\n"
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"Dialogue writing (Hina, Kurumi)"
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), ENTRY_TIME);
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credits_add((
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"makise-homura\n"
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"Igor Molchanov\n"
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"akemi_homura@kurisa.ch\n\n"
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"Code contributions\n"
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"Elbrus compatible™"
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), ENTRY_TIME);
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credits_add((
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"aiju\n"
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"Julius Schmidt\n"
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"http://aiju.de/\n\n"
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"I don't remember\n"
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"what this guy did"
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), ENTRY_TIME);
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credits_add("Special Thanks", HEADER_TIME);
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credits_add((
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"ZUN\n"
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"for Tōhō Project\n"
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"http://www16.big.or.jp/~zun/"
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), ENTRY_TIME);
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credits_add((
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"InsideI\n"
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"Mikhail Novik\n"
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"Bandcamp: https://is.gd/owojix\n\n"
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"Various sound effects"
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), ENTRY_TIME);
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credits_add((
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"Free Software\n"
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"Simple DirectMedia Layer\n" "https://libsdl.org/\n\n"
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"libpng\n" "http://libpng.org/\n\n"
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"libwebp\n" "https://git.io/WebP\n\n"
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"FreeType\n" "https://freetype.org/\n\n"
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"Ogg Opus\n" "https://www.opus-codec.org/"
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), ENTRY_TIME);
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credits_add((
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"\n"
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"zlib\n" "https://zlib.net/\n\n"
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"libzip\n" "https://libzip.org/\n\n"
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"Meson build system\n" "https://mesonbuild.com/\n\n"
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"Krita\n" "https://krita.org/\n\n"
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"and many other projects"
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), ENTRY_TIME);
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credits_add((
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"…and You!\n"
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"for playing"
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), ENTRY_TIME);
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credits_add((
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"Visit Us\n"
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"https://taisei-project.org/\n\n"
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"And join our IRC channel\n"
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"#taisei-project at irc.freenode.net\n\n"
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"Or our Discord server\n"
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"https://discord.gg/JEHCMzW"
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), ENTRY_TIME);
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// Yukkuri Kyouko!
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credits_add("*\nAnd don't forget to take it easy!", YUKKURI_TIME);
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}
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static void credits_add(char *data, int time) {
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CreditsEntry *e;
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char *c, buf[256];
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int l = 0, i = 0;
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assert(time > CREDITS_ENTRY_FADEOUT);
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e = dynarray_append(&credits.entries);
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e->time = time - CREDITS_ENTRY_FADEOUT;
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e->lines = 1;
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for(c = data; *c; ++c)
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if(*c == '\n') e->lines++;
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e->data = malloc(e->lines * sizeof(char*));
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for(c = data; *c; ++c) {
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if(*c == '\n') {
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buf[i] = 0;
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e->data[l] = malloc(strlen(buf) + 1);
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strcpy(e->data[l], buf);
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i = 0;
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++l;
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} else {
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buf[i++] = *c;
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}
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}
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buf[i] = 0;
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e->data[l] = malloc(strlen(buf) + 1);
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strcpy(e->data[l], buf);
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credits.end += time;
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}
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static void credits_towerwall_draw(vec3 pos) {
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r_shader("tower_wall");
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r_uniform_sampler("tex", "stage6/towerwall");
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r_uniform_float("lendiv", 2800.0 + 300.0 * sin(global.frames / 77.7));
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r_mat_mv_push();
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r_mat_mv_translate(pos[0], pos[1], pos[2]);
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r_mat_mv_scale(30,30,30);
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r_draw_model("towerwall");
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r_mat_mv_pop();
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r_shader_standard();
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}
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static void credits_init(void) {
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memset(&credits, 0, sizeof(credits));
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stage3d_init(&stage_3d_context, 64);
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stage_3d_context.cx[0] = 0;
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stage_3d_context.cx[1] = 600;
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stage_3d_context.crot[0] = 0;
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global.frames = 0;
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credits_fill();
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credits.end += 200 + CREDITS_ENTRY_FADEOUT;
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// Should be >1, because if we get here, that means we have achieved an
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// ending just now, which this counter includes.
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// That is unless we're in `taisei --credits`. But in that case, skipping is
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// presumably not desired anyway.
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credits.skipable = progress_times_any_ending_achieved() > 1;
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start_bgm("credits");
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}
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static double entry_height(CreditsEntry *e, double *head, double *body) {
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double total = *head = *body = 0;
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if(!e->lines) {
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return total;
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}
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if(e->lines > 0) {
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if(*(e->data[0]) == '*') {
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total += *head = sprite_padded_height(res_sprite("kyoukkuri"));
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} else {
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total += *head = font_get_lineskip(res_font("big"));
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}
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if(e->lines > 1) {
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total += *body += (e->lines - 0.5) * font_get_lineskip(res_font("standard"));
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}
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}
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return total;
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}
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static float yukkuri_jump(float t) {
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float k = 0.2;
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float l = 1 - k;
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if(t > 1 || t < 0) {
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return 0;
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}
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if(t > k) {
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t = (t - k) / l;
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float b = glm_ease_bounce_out(t);
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float e = glm_ease_sine_out(b);
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return 1 - lerp(b, e, glm_ease_sine_out(t));
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}
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return glm_ease_quad_out(t / k);
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}
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static void credits_draw_entry(CreditsEntry *e) {
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int time = global.frames - 200;
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float fadein = 1, fadeout = 1;
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for(CreditsEntry *o = credits.entries.data; o != e; ++o) {
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time -= o->time + CREDITS_ENTRY_FADEOUT;
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}
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double h_total, h_head, h_body;
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h_total = entry_height(e, &h_head, &h_body);
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// random asspull approximation to make stuff not overlap too much
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int ofs = (1 - pow(1 - h_total / SCREEN_H, 2)) * SCREEN_H * 0.095;
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time -= ofs;
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if(time < 0) {
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return;
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}
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ofs *= 2;
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if(time <= CREDITS_ENTRY_FADEIN) {
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fadein = time / CREDITS_ENTRY_FADEIN;
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}
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if(time - e->time - CREDITS_ENTRY_FADEIN + ofs > 0) {
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fadeout = fmax(0, 1 - (time - e->time - CREDITS_ENTRY_FADEIN + ofs) / CREDITS_ENTRY_FADEOUT);
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}
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if(!fadein || !fadeout) {
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return;
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}
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Sprite *yukkuri_spr = NULL;
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if(*e->data[0] == '*') {
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yukkuri_spr = res_sprite("kyoukkuri");
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}
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r_state_push();
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r_mat_mv_push();
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if(fadein < 1) {
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r_mat_mv_translate(0, SCREEN_W * pow(1 - fadein, 2) * 0.5, 0);
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} else if(fadeout < 1) {
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r_mat_mv_translate(0, SCREEN_W * pow(1 - fadeout, 2) * -0.5, 0);
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}
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r_color(RGBA_MUL_ALPHA(1, 1, 1, fadein * fadeout));
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r_mat_mv_translate(0, h_body * -0.5, 0);
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for(int i = 0; i < e->lines; ++i) {
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if(yukkuri_spr && !i) {
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float t = ((global.frames) % 90) / 59.0;
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float elevation = yukkuri_jump(t);
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float squeeze = (elevation - yukkuri_jump(t - 0.03)) * 0.4;
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float halfheight = sprite_padded_height(yukkuri_spr) * 0.5;
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r_draw_sprite(&(SpriteParams) {
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.sprite_ptr = yukkuri_spr,
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.pos.y = -60 * elevation * fadein + halfheight * squeeze,
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.shader = "sprite_default",
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.scale.x = 1.0 - squeeze,
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.scale.y = 1.0 + squeeze,
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});
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r_mat_mv_translate(0, halfheight, 0);
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} else {
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Font *font = res_font(i ? "standard" : "big");
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r_shader("text_default");
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text_draw(e->data[i], &(TextParams) {
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.align = ALIGN_CENTER,
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.font_ptr = font,
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});
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r_shader_standard();
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r_mat_mv_translate(0, font_get_lineskip(font), 0);
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}
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}
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r_mat_mv_pop();
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r_state_pop();
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}
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static void credits_draw(void) {
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r_clear(CLEAR_ALL, RGBA(0, 0, 0, 1), 1);
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colorfill(1, 1, 1, 1); // don't use r_clear for this, it screws up letterboxing
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r_mat_mv_push();
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r_enable(RCAP_DEPTH_TEST);
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r_mat_proj_perspective(M_PI/3, 0.7f, 100, 9000);
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r_mat_proj_translate(0, SCREEN_H / 3.0f, 0);
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stage3d_draw(&stage_3d_context, 10000, 1, (Stage3DSegment[]) { credits_towerwall_draw, stage6_towerwall_pos });
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r_mat_mv_pop();
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set_ortho(SCREEN_W, SCREEN_H);
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r_mat_mv_push();
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r_color4(0, 0, 0, credits.panelalpha * 0.7);
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r_mat_mv_translate(SCREEN_W/4*3, SCREEN_H/2, 0);
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r_mat_mv_scale(300, SCREEN_H, 1);
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r_shader_standard_notex();
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r_draw_quad();
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r_color4(1, 1, 1, 1);
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r_mat_mv_pop();
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r_mat_mv_push();
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r_mat_mv_translate(SCREEN_W/4*3, SCREEN_H/2, 0);
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r_shader_standard();
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dynarray_foreach_elem(&credits.entries, CreditsEntry *e, {
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credits_draw_entry(e);
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});
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r_mat_mv_pop();
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draw_transition();
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}
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static void credits_finish(void *arg) {
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credits.end = 0;
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set_transition(TransLoader, 0, FADE_TIME*10);
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}
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static void credits_process(void) {
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TIMER(&global.frames);
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stage_3d_context.cx[2] = 200 - global.frames * 50;
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stage_3d_context.cx[1] = 500 + 100 * psin(global.frames / 100.0) * psin(global.frames / 200.0 + M_PI);
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stage_3d_context.cx[0] = 25 * sin(global.frames / 75.7) * cos(global.frames / 99.3);
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FROM_TO(100, 200, 1)
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credits.panelalpha += 0.01;
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if(global.frames >= credits.end - CREDITS_ENTRY_FADEOUT) {
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credits.panelalpha -= 1 / 120.0;
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}
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if(global.frames == credits.end) {
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set_transition_callback(TransFadeWhite, CREDITS_FADEOUT, CREDITS_FADEOUT, credits_finish, NULL);
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}
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}
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static void credits_free(void) {
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dynarray_foreach_elem(&credits.entries, CreditsEntry *e, {
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for(int i = 0; i < e->lines; ++i) {
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free(e->data[i]);
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}
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free(e->data);
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});
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dynarray_free_data(&credits.entries);
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stage3d_shutdown(&stage_3d_context);
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}
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void credits_preload(void) {
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preload_resource(RES_BGM, "credits", RESF_OPTIONAL);
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preload_resource(RES_SHADER_PROGRAM, "tower_wall", RESF_DEFAULT);
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preload_resource(RES_SPRITE, "kyoukkuri", RESF_DEFAULT);
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preload_resources(RES_TEXTURE, RESF_DEFAULT,
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"stage6/towerwall",
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"loading", // for transition
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NULL);
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}
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static LogicFrameAction credits_logic_frame(void *arg) {
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update_transition();
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events_poll(NULL, 0);
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credits_process();
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global.frames++;
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if(credits.end == 0) {
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return LFRAME_STOP;
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} else if(credits.skipable && gamekeypressed(KEY_SKIP)) {
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return LFRAME_SKIP;
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} else {
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return LFRAME_WAIT;
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}
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}
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static RenderFrameAction credits_render_frame(void *arg) {
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credits_draw();
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return RFRAME_SWAP;
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}
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static void credits_end_loop(void *ctx) {
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credits_free();
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progress_unlock_bgm("credits");
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run_call_chain(&credits.cc, NULL);
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}
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void credits_enter(CallChain next) {
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credits_preload();
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credits_init();
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credits.cc = next;
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eventloop_enter(&credits, credits_logic_frame, credits_render_frame, credits_end_loop, FPS);
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}
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