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stage1.c
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enable GL_TEXTURE_2D by default to reduce API calls
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2017-11-22 02:05:42 +02:00 |
stage1.h
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huge projectile API changes and optimizations (#93)
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2017-11-10 22:49:16 +02:00 |
stage1_events.c
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fix snow halation crash
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2017-11-12 21:39:55 +02:00 |
stage1_events.h
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benchmark spell
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2017-11-05 10:20:12 +01:00 |
stage2.c
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enable GL_TEXTURE_2D by default to reduce API calls
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2017-11-22 02:05:42 +02:00 |
stage2.h
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Removed excess and added missing newlines at end of files
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2017-10-10 21:10:35 +03:00 |
stage2_events.c
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(attempt to) prevent draw code from altering state
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2017-11-16 22:25:03 +02:00 |
stage2_events.h
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more boss shadow tweaks
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2017-10-10 15:27:10 +03:00 |
stage3.c
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enable GL_TEXTURE_2D by default to reduce API calls
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2017-11-22 02:05:42 +02:00 |
stage3.h
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wriggle ex spell changes:
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2017-10-16 15:28:06 +03:00 |
stage3_events.c
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(attempt to) prevent draw code from altering state
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2017-11-16 22:25:03 +02:00 |
stage3_events.h
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wriggle ex spell changes:
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2017-10-16 15:28:06 +03:00 |
stage4.c
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enable GL_TEXTURE_2D by default to reduce API calls
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2017-11-22 02:05:42 +02:00 |
stage4.h
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Removed excess and added missing newlines at end of files
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2017-10-10 21:10:35 +03:00 |
stage4_events.c
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(attempt to) prevent draw code from altering state
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2017-11-16 22:25:03 +02:00 |
stage4_events.h
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Fix symbol clashes
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2017-11-12 04:51:04 +01:00 |
stage5.c
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enable GL_TEXTURE_2D by default to reduce API calls
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2017-11-22 02:05:42 +02:00 |
stage5.h
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Removed excess and added missing newlines at end of files
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2017-10-10 21:10:35 +03:00 |
stage5_events.c
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shaders for iku lasers; shader error handling
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2017-11-23 09:42:26 +02:00 |
stage5_events.h
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more boss shadow tweaks
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2017-10-10 15:27:10 +03:00 |
stage6.c
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enable GL_TEXTURE_2D by default to reduce API calls
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2017-11-22 02:05:42 +02:00 |
stage6.h
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update stage bg state separately from drawing
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2017-11-15 05:45:41 +02:00 |
stage6_events.c
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enable GL_TEXTURE_2D by default to reduce API calls
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2017-11-22 02:05:42 +02:00 |
stage6_events.h
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(attempt to) prevent draw code from altering state
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2017-11-16 22:25:03 +02:00 |