taisei/src/stages
2017-11-23 09:42:26 +02:00
..
stage1.c enable GL_TEXTURE_2D by default to reduce API calls 2017-11-22 02:05:42 +02:00
stage1.h huge projectile API changes and optimizations (#93) 2017-11-10 22:49:16 +02:00
stage1_events.c fix snow halation crash 2017-11-12 21:39:55 +02:00
stage1_events.h benchmark spell 2017-11-05 10:20:12 +01:00
stage2.c enable GL_TEXTURE_2D by default to reduce API calls 2017-11-22 02:05:42 +02:00
stage2.h Removed excess and added missing newlines at end of files 2017-10-10 21:10:35 +03:00
stage2_events.c (attempt to) prevent draw code from altering state 2017-11-16 22:25:03 +02:00
stage2_events.h more boss shadow tweaks 2017-10-10 15:27:10 +03:00
stage3.c enable GL_TEXTURE_2D by default to reduce API calls 2017-11-22 02:05:42 +02:00
stage3.h wriggle ex spell changes: 2017-10-16 15:28:06 +03:00
stage3_events.c (attempt to) prevent draw code from altering state 2017-11-16 22:25:03 +02:00
stage3_events.h wriggle ex spell changes: 2017-10-16 15:28:06 +03:00
stage4.c enable GL_TEXTURE_2D by default to reduce API calls 2017-11-22 02:05:42 +02:00
stage4.h Removed excess and added missing newlines at end of files 2017-10-10 21:10:35 +03:00
stage4_events.c (attempt to) prevent draw code from altering state 2017-11-16 22:25:03 +02:00
stage4_events.h Fix symbol clashes 2017-11-12 04:51:04 +01:00
stage5.c enable GL_TEXTURE_2D by default to reduce API calls 2017-11-22 02:05:42 +02:00
stage5.h Removed excess and added missing newlines at end of files 2017-10-10 21:10:35 +03:00
stage5_events.c shaders for iku lasers; shader error handling 2017-11-23 09:42:26 +02:00
stage5_events.h more boss shadow tweaks 2017-10-10 15:27:10 +03:00
stage6.c enable GL_TEXTURE_2D by default to reduce API calls 2017-11-22 02:05:42 +02:00
stage6.h update stage bg state separately from drawing 2017-11-15 05:45:41 +02:00
stage6_events.c enable GL_TEXTURE_2D by default to reduce API calls 2017-11-22 02:05:42 +02:00
stage6_events.h (attempt to) prevent draw code from altering state 2017-11-16 22:25:03 +02:00