taisei/src/item.c
Andrei "Akari" Alexeyev 2b824fdfe4 Fixed the item pickup radius being always doubled regardless of focus.
Bless the new GCC warnings.
2017-02-04 02:55:15 +02:00

147 lines
2.9 KiB
C

/*
* This software is licensed under the terms of the MIT-License
* See COPYING for further information.
* ---
* Copyright (C) 2011, Lukas Weber <laochailan@web.de>, Juergen Kieslich
*/
#include "item.h"
#include "global.h"
#include "list.h"
Item *create_item(complex pos, complex v, Type type) {
Item *i = create_element((void **)&global.items, sizeof(Item));
i->pos = pos;
i->pos0 = pos;
i->v = v;
i->birthtime = global.frames;
i->auto_collect = 0;
i->type = type;
return i;
}
void delete_item(Item *item) {
delete_element((void **)&global.items, item);
}
void draw_items(void) {
Item *p;
Texture *tex = NULL;
for(p = global.items; p; p = p->next) {
switch(p->type){
case Power:
if(global.plr.power < PLR_MAXPOWER) {
tex = get_tex("items/power");
break;
}
p->type = Point;
case Point:
tex = get_tex("items/point");
break;
case Life:
tex = get_tex("items/life");
break;
case Bomb:
tex = get_tex("items/bomb");
break;
case BPoint:
tex = get_tex("items/bullet_point");
break;
default:
break;
}
draw_texture_p(creal(p->pos), cimag(p->pos), tex);
}
}
void delete_items(void) {
delete_all_elements((void **)&global.items, delete_element);
}
void move_item(Item *i) {
int t = global.frames - i->birthtime;
complex lim = 0 + 2.0I;
if(i->auto_collect)
i->pos -= (7+i->auto_collect)*cexp(I*carg(i->pos - global.plr.pos));
else
i->pos = i->pos0 + log(t/5.0 + 1)*5*(i->v + lim) + lim*t;
}
void process_items(void) {
Item *item = global.items, *del = NULL;
int v;
float r = 30;
if(global.plr.focus > 0)
r *= 2;
while(item != NULL) {
if(cimag(global.plr.pos) < POINT_OF_COLLECT || cabs(global.plr.pos - item->pos) < r
|| global.frames - global.plr.recovery < 0)
item->auto_collect = 1;
move_item(item);
v = collision_item(item);
if(v == 1) {
switch(item->type) {
case Power:
player_set_power(&global.plr, global.plr.power + 0.03);
break;
case Point:
global.points += 100;
break;
case BPoint:
global.points += 1;
break;
case Life:
global.plr.lifes++;
break;
case Bomb:
global.plr.bombs++;
break;
}
play_sound("item_generic");
}
if(v == 1 || creal(item->pos) < -9 || creal(item->pos) > VIEWPORT_W + 9
|| cimag(item->pos) > VIEWPORT_H + 8 ) {
del = item;
item = item->next;
delete_item(del);
} else {
item = item->next;
}
}
}
int collision_item(Item *i) {
if(cabs(global.plr.pos - i->pos) < 10)
return 1;
return 0;
}
void spawn_item(complex pos, Type type) {
tsrand_fill(2);
create_item(pos, 5*cexp(I*tsrand_a(0)/afrand(1)*M_PI*2), type);
}
void spawn_items(complex pos, int point, int power, int bomb, int life) {
int i;
for(i = 0; i < point; i++)
spawn_item(pos, Point);
for(i = 0; i < power; i++)
spawn_item(pos, Power);
for(i = 0; i < bomb; i++)
spawn_item(pos, Bomb);
for(i = 0; i < life; i++)
spawn_item(pos, Life);
}