2b824fdfe4
Bless the new GCC warnings.
147 lines
2.9 KiB
C
147 lines
2.9 KiB
C
/*
|
|
* This software is licensed under the terms of the MIT-License
|
|
* See COPYING for further information.
|
|
* ---
|
|
* Copyright (C) 2011, Lukas Weber <laochailan@web.de>, Juergen Kieslich
|
|
*/
|
|
|
|
#include "item.h"
|
|
#include "global.h"
|
|
#include "list.h"
|
|
|
|
Item *create_item(complex pos, complex v, Type type) {
|
|
Item *i = create_element((void **)&global.items, sizeof(Item));
|
|
i->pos = pos;
|
|
i->pos0 = pos;
|
|
i->v = v;
|
|
i->birthtime = global.frames;
|
|
i->auto_collect = 0;
|
|
i->type = type;
|
|
|
|
return i;
|
|
}
|
|
|
|
|
|
void delete_item(Item *item) {
|
|
delete_element((void **)&global.items, item);
|
|
}
|
|
|
|
void draw_items(void) {
|
|
Item *p;
|
|
Texture *tex = NULL;
|
|
for(p = global.items; p; p = p->next) {
|
|
switch(p->type){
|
|
case Power:
|
|
if(global.plr.power < PLR_MAXPOWER) {
|
|
tex = get_tex("items/power");
|
|
break;
|
|
}
|
|
|
|
p->type = Point;
|
|
case Point:
|
|
tex = get_tex("items/point");
|
|
break;
|
|
case Life:
|
|
tex = get_tex("items/life");
|
|
break;
|
|
case Bomb:
|
|
tex = get_tex("items/bomb");
|
|
break;
|
|
case BPoint:
|
|
tex = get_tex("items/bullet_point");
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
draw_texture_p(creal(p->pos), cimag(p->pos), tex);
|
|
}
|
|
}
|
|
|
|
void delete_items(void) {
|
|
delete_all_elements((void **)&global.items, delete_element);
|
|
}
|
|
|
|
void move_item(Item *i) {
|
|
int t = global.frames - i->birthtime;
|
|
complex lim = 0 + 2.0I;
|
|
|
|
if(i->auto_collect)
|
|
i->pos -= (7+i->auto_collect)*cexp(I*carg(i->pos - global.plr.pos));
|
|
else
|
|
i->pos = i->pos0 + log(t/5.0 + 1)*5*(i->v + lim) + lim*t;
|
|
}
|
|
|
|
void process_items(void) {
|
|
Item *item = global.items, *del = NULL;
|
|
int v;
|
|
|
|
float r = 30;
|
|
if(global.plr.focus > 0)
|
|
r *= 2;
|
|
|
|
while(item != NULL) {
|
|
if(cimag(global.plr.pos) < POINT_OF_COLLECT || cabs(global.plr.pos - item->pos) < r
|
|
|| global.frames - global.plr.recovery < 0)
|
|
item->auto_collect = 1;
|
|
|
|
move_item(item);
|
|
|
|
v = collision_item(item);
|
|
if(v == 1) {
|
|
switch(item->type) {
|
|
case Power:
|
|
player_set_power(&global.plr, global.plr.power + 0.03);
|
|
break;
|
|
case Point:
|
|
global.points += 100;
|
|
break;
|
|
case BPoint:
|
|
global.points += 1;
|
|
break;
|
|
case Life:
|
|
global.plr.lifes++;
|
|
break;
|
|
case Bomb:
|
|
global.plr.bombs++;
|
|
break;
|
|
}
|
|
play_sound("item_generic");
|
|
}
|
|
|
|
if(v == 1 || creal(item->pos) < -9 || creal(item->pos) > VIEWPORT_W + 9
|
|
|| cimag(item->pos) > VIEWPORT_H + 8 ) {
|
|
del = item;
|
|
item = item->next;
|
|
delete_item(del);
|
|
} else {
|
|
item = item->next;
|
|
}
|
|
}
|
|
}
|
|
|
|
int collision_item(Item *i) {
|
|
if(cabs(global.plr.pos - i->pos) < 10)
|
|
return 1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
void spawn_item(complex pos, Type type) {
|
|
tsrand_fill(2);
|
|
create_item(pos, 5*cexp(I*tsrand_a(0)/afrand(1)*M_PI*2), type);
|
|
}
|
|
|
|
void spawn_items(complex pos, int point, int power, int bomb, int life) {
|
|
int i;
|
|
for(i = 0; i < point; i++)
|
|
spawn_item(pos, Point);
|
|
|
|
for(i = 0; i < power; i++)
|
|
spawn_item(pos, Power);
|
|
|
|
for(i = 0; i < bomb; i++)
|
|
spawn_item(pos, Bomb);
|
|
|
|
for(i = 0; i < life; i++)
|
|
spawn_item(pos, Life);
|
|
}
|