taisei/src
2018-02-06 08:19:25 +02:00
..
menu Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
plrmodes Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
resource Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
rwops Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
stages Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
vfs Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
aniplayer.c teach begin_draw_texture to draw an arbitrary fragment 2018-01-29 05:37:05 +02:00
aniplayer.h Happy New Year! 2018-01-04 19:14:31 +02:00
assert.h Happy New Year! 2018-01-04 19:14:31 +02:00
audio.h Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
audio_common.c Happy New Year! 2018-01-04 19:14:31 +02:00
audio_mixer.c Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
audio_mixer.h Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
audio_null.c Happy New Year! 2018-01-04 19:14:31 +02:00
boss.c Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
boss.h Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
cli.c Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
cli.h Happy New Year! 2018-01-04 19:14:31 +02:00
color.c Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
color.h Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
compat.h Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
config.c Happy New Year! 2018-01-04 19:14:31 +02:00
config.h adjustable power in practice mode. closes #107 2018-01-20 17:55:31 +02:00
credits.c Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
credits.h Happy New Year! 2018-01-04 19:14:31 +02:00
dialog.c Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
dialog.h Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
difficulty.c Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
difficulty.h Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
ending.c Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
ending.h Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
enemy.c Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
enemy.h Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
events.c gamepad: implement button repeat 2018-01-16 13:51:19 +02:00
events.h gamepad: support input repeat for analog sticks as well as buttons 2018-01-18 11:13:25 +02:00
fbo.c simplify draw_fbo 2018-01-29 02:21:17 +02:00
fbo.h Happy New Year! 2018-01-04 19:14:31 +02:00
framerate.c move framerate stuff to its own file 2018-01-20 16:17:32 +02:00
framerate.h move framerate stuff to its own file 2018-01-20 16:17:32 +02:00
gamepad.c gamepad: make back/select act as skip in-game 2018-01-18 14:25:13 +02:00
gamepad.h gamepad: support input repeat for analog sticks as well as buttons 2018-01-18 11:13:25 +02:00
global.c Happy New Year! 2018-01-04 19:14:31 +02:00
global.h move framerate stuff to its own file 2018-01-20 16:17:32 +02:00
hashtable.c Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
hashtable.h Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
hirestime.c Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
hirestime.h Happy New Year! 2018-01-04 19:14:31 +02:00
item.c Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
item.h Happy New Year! 2018-01-04 19:14:31 +02:00
laser.c get rid of Texture.truew/trueh; simplify some transformations 2018-01-29 10:35:35 +02:00
laser.h fix my clearhazards fuckups 2018-01-06 20:23:38 +02:00
list.c add head version of list_insert_at_priority, use it for proj_insert_colorprio (slightly faster) 2018-01-09 21:54:03 +02:00
list.h Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
log.c Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
log.h Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
main.c Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
matrix.c Happy New Year! 2018-01-04 19:14:31 +02:00
matrix.h Happy New Year! 2018-01-04 19:14:31 +02:00
meson.build Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
objectpool.c Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
objectpool.h Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
objectpool_fake.c Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
objectpool_util.c Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
objectpool_util.h Happy New Year! 2018-01-04 19:14:31 +02:00
player.c Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
player.h adjustable power in practice mode. closes #107 2018-01-20 17:55:31 +02:00
plrmodes.c Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
plrmodes.h fix indent 2018-01-12 22:05:04 +02:00
progress.c Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
progress.h Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
projectile.c Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
projectile.h Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
random.c Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
random.h Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
recolor.c Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
recolor.h Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
refs.c Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
refs.h Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
replay.c Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
replay.h Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
stage.c make benchmark spell appear last; account for extra stage in the spellstage system 2018-01-21 12:35:48 +02:00
stage.h improve stage_clear_hazards api, add particle effect for cleared bullets 2018-01-06 11:24:46 +02:00
stagedraw.c Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
stagedraw.h add option to disable most particle effects. use PFLAG_REQUIREDPARTICLE to ignore it 2018-01-11 22:40:46 +02:00
stageobjects.c Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
stageobjects.h Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
stagetext.c Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
stagetext.h Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
stageutils.c Happy New Year! 2018-01-04 19:14:31 +02:00
stageutils.h Happy New Year! 2018-01-04 19:14:31 +02:00
taisei.h Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
taisei.rc.in Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
taiseigl.c Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
taiseigl.h add build option to disable opengl debugging 2018-01-18 19:27:03 +02:00
transition.c Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
transition.h Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
util.c Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
util.h Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
util_sse42.c Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
util_sse42.h Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
vbo.c Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
vbo.h Happy New Year! 2018-01-04 19:14:31 +02:00
version.c Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
version.h Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
version_auto.c.in Happy New Year! 2018-01-04 19:14:31 +02:00
video.c Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
video.h Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
windows_misc.c Happy New Year! 2018-01-04 19:14:31 +02:00