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menu
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Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113)
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2018-02-06 08:19:25 +02:00 |
plrmodes
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Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113)
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2018-02-06 08:19:25 +02:00 |
resource
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Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113)
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2018-02-06 08:19:25 +02:00 |
rwops
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
stages
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Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113)
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2018-02-06 08:19:25 +02:00 |
vfs
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
aniplayer.c
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teach begin_draw_texture to draw an arbitrary fragment
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2018-01-29 05:37:05 +02:00 |
aniplayer.h
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |
assert.h
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |
audio.h
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
audio_common.c
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |
audio_mixer.c
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Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113)
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2018-02-06 08:19:25 +02:00 |
audio_mixer.h
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
audio_null.c
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |
boss.c
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Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113)
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2018-02-06 08:19:25 +02:00 |
boss.h
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Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113)
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2018-02-06 08:19:25 +02:00 |
cli.c
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
cli.h
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |
color.c
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
color.h
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
compat.h
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
config.c
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |
config.h
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adjustable power in practice mode. closes #107
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2018-01-20 17:55:31 +02:00 |
credits.c
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Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113)
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2018-02-06 08:19:25 +02:00 |
credits.h
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |
dialog.c
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Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113)
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2018-02-06 08:19:25 +02:00 |
dialog.h
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Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113)
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2018-02-06 08:19:25 +02:00 |
difficulty.c
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Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113)
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2018-02-06 08:19:25 +02:00 |
difficulty.h
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Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113)
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2018-02-06 08:19:25 +02:00 |
ending.c
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Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113)
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2018-02-06 08:19:25 +02:00 |
ending.h
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Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113)
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2018-02-06 08:19:25 +02:00 |
enemy.c
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Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113)
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2018-02-06 08:19:25 +02:00 |
enemy.h
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
events.c
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gamepad: implement button repeat
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2018-01-16 13:51:19 +02:00 |
events.h
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gamepad: support input repeat for analog sticks as well as buttons
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2018-01-18 11:13:25 +02:00 |
fbo.c
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simplify draw_fbo
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2018-01-29 02:21:17 +02:00 |
fbo.h
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |
framerate.c
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move framerate stuff to its own file
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2018-01-20 16:17:32 +02:00 |
framerate.h
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move framerate stuff to its own file
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2018-01-20 16:17:32 +02:00 |
gamepad.c
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gamepad: make back/select act as skip in-game
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2018-01-18 14:25:13 +02:00 |
gamepad.h
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gamepad: support input repeat for analog sticks as well as buttons
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2018-01-18 11:13:25 +02:00 |
global.c
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |
global.h
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move framerate stuff to its own file
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2018-01-20 16:17:32 +02:00 |
hashtable.c
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
hashtable.h
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
hirestime.c
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
hirestime.h
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |
item.c
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Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113)
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2018-02-06 08:19:25 +02:00 |
item.h
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |
laser.c
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get rid of Texture.truew/trueh; simplify some transformations
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2018-01-29 10:35:35 +02:00 |
laser.h
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fix my clearhazards fuckups
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2018-01-06 20:23:38 +02:00 |
list.c
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add head version of list_insert_at_priority, use it for proj_insert_colorprio (slightly faster)
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2018-01-09 21:54:03 +02:00 |
list.h
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
log.c
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
log.h
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
main.c
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Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113)
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2018-02-06 08:19:25 +02:00 |
matrix.c
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |
matrix.h
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |
meson.build
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Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113)
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2018-02-06 08:19:25 +02:00 |
objectpool.c
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
objectpool.h
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
objectpool_fake.c
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
objectpool_util.c
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
objectpool_util.h
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |
player.c
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Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113)
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2018-02-06 08:19:25 +02:00 |
player.h
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adjustable power in practice mode. closes #107
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2018-01-20 17:55:31 +02:00 |
plrmodes.c
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Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113)
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2018-02-06 08:19:25 +02:00 |
plrmodes.h
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fix indent
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2018-01-12 22:05:04 +02:00 |
progress.c
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
progress.h
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
projectile.c
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Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113)
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2018-02-06 08:19:25 +02:00 |
projectile.h
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Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113)
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2018-02-06 08:19:25 +02:00 |
random.c
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
random.h
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
recolor.c
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
recolor.h
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
refs.c
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
refs.h
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
replay.c
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
replay.h
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
stage.c
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make benchmark spell appear last; account for extra stage in the spellstage system
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2018-01-21 12:35:48 +02:00 |
stage.h
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improve stage_clear_hazards api, add particle effect for cleared bullets
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2018-01-06 11:24:46 +02:00 |
stagedraw.c
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Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113)
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2018-02-06 08:19:25 +02:00 |
stagedraw.h
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add option to disable most particle effects. use PFLAG_REQUIREDPARTICLE to ignore it
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2018-01-11 22:40:46 +02:00 |
stageobjects.c
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
stageobjects.h
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
stagetext.c
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
stagetext.h
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
stageutils.c
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |
stageutils.h
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |
taisei.h
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
taisei.rc.in
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
taiseigl.c
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
taiseigl.h
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add build option to disable opengl debugging
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2018-01-18 19:27:03 +02:00 |
transition.c
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Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113)
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2018-02-06 08:19:25 +02:00 |
transition.h
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
util.c
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Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113)
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2018-02-06 08:19:25 +02:00 |
util.h
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Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113)
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2018-02-06 08:19:25 +02:00 |
util_sse42.c
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
util_sse42.h
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
vbo.c
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
vbo.h
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |
version.c
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
version.h
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Consistent indentation: indent with tabs, align with spaces (#104)
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2018-01-12 20:26:07 +02:00 |
version_auto.c.in
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |
video.c
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Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113)
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2018-02-06 08:19:25 +02:00 |
video.h
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Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113)
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2018-02-06 08:19:25 +02:00 |
windows_misc.c
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Happy New Year!
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2018-01-04 19:14:31 +02:00 |