taisei/src/resource
2018-02-06 08:19:25 +02:00
..
animation.c Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
animation.h Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
bgm.h Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
bgm_mixer.c fix credits layout; support non-looping BGMs 2018-01-09 01:32:52 +02:00
bgm_null.c Happy New Year! 2018-01-04 19:14:31 +02:00
font.c Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
font.h Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
model.c Happy New Year! 2018-01-04 19:14:31 +02:00
model.h Happy New Year! 2018-01-04 19:14:31 +02:00
postprocess.c Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
postprocess.h Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
resource.c Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
resource.h Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
sfx.h Happy New Year! 2018-01-04 19:14:31 +02:00
sfx_mixer.c Happy New Year! 2018-01-04 19:14:31 +02:00
sfx_null.c Happy New Year! 2018-01-04 19:14:31 +02:00
shader.c Happy New Year! 2018-01-04 19:14:31 +02:00
shader.h Happy New Year! 2018-01-04 19:14:31 +02:00
sprite.c Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
sprite.h Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
texture.c Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00
texture.h Sprites and texture atlases; upgrade most graphics to a higher resolution (optimized for 1600x1200) (#113) 2018-02-06 08:19:25 +02:00