taisei/src
2019-03-15 22:19:49 +02:00
..
audio Add a basic music room 2019-03-11 01:21:43 +02:00
dialog 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
eventloop Emscripten compatibility (#161) 2019-03-09 21:32:32 +02:00
menu music room improvements: allow playing locked tracks with confirmation 2019-03-15 22:19:49 +02:00
pch refactor audio (module system like that of renderer) 2019-03-05 21:43:01 +02:00
plrmodes The Powersurge game mechanic and scoring system (#159) 2019-02-22 01:56:03 +02:00
projectile_prototypes Add Reimu Hakurei as a playable character (#106) 2018-08-11 22:13:48 +03:00
renderer Emscripten compatibility (#161) 2019-03-09 21:32:32 +02:00
resource optimize prefix_get_sprite and prefix_get_tex 2019-03-11 17:45:15 +02:00
rwops WIP: accelerate build with precompiled headers 2019-02-09 12:29:54 +02:00
stages refactor crazy memory allocations in 3d background code 2019-03-11 17:08:54 +02:00
util remove sha256 endianness check, it actually works fine on big endian 2019-03-12 01:56:30 +02:00
vfs Add a basic music room 2019-03-11 01:21:43 +02:00
aniplayer.c 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
aniplayer.h 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
assert.h 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
boss.c Add a basic music room 2019-03-11 01:21:43 +02:00
boss.h show enemy/boss hitboxes in hitbox display mode 2019-03-01 18:10:49 +02:00
cli.c Emscripten compatibility (#161) 2019-03-09 21:32:32 +02:00
cli.h 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
color.c 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
color.h 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
config.c Emscripten compatibility (#161) 2019-03-09 21:32:32 +02:00
config.h Enable gamepad input by default 2019-03-10 17:28:45 +02:00
credits.c refactor crazy memory allocations in 3d background code 2019-03-11 17:08:54 +02:00
credits.h Emscripten compatibility (#161) 2019-03-09 21:32:32 +02:00
dialog.c 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
dialog.h 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
difficulty.c 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
difficulty.h 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
drawlayers.inc.h Lots of disorganized (mostly) visual overhaul (#156) 2019-01-05 00:59:39 +02:00
ending.c Add a basic music room 2019-03-11 01:21:43 +02:00
ending.h Emscripten compatibility (#161) 2019-03-09 21:32:32 +02:00
enemy.c replace item spawning functions with type-safe versions 2019-03-03 13:53:45 +02:00
enemy.h show enemy/boss hitboxes in hitbox display mode 2019-03-01 18:10:49 +02:00
entity.c The Powersurge game mechanic and scoring system (#159) 2019-02-22 01:56:03 +02:00
entity.h The Powersurge game mechanic and scoring system (#159) 2019-02-22 01:56:03 +02:00
events.c fix bogus sort stabilization 2019-03-11 19:20:38 +02:00
events.h 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
framerate.c Emscripten compatibility (#161) 2019-03-09 21:32:32 +02:00
framerate.h Emscripten compatibility (#161) 2019-03-09 21:32:32 +02:00
gamepad.c fix gamepad input repeat regression 2019-02-15 02:04:02 +02:00
gamepad.h 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
global.c Emscripten compatibility (#161) 2019-03-09 21:32:32 +02:00
global.h Emscripten compatibility (#161) 2019-03-09 21:32:32 +02:00
hashtable.c WIP: accelerate build with precompiled headers 2019-02-09 12:29:54 +02:00
hashtable.h 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
hashtable.inc.h WIP: accelerate build with precompiled headers 2019-02-09 12:29:54 +02:00
hashtable_incproxy.inc.h Text rendering rewrite and optimizations; some refactoring (#129) 2018-06-30 00:36:51 +03:00
hashtable_predefs.inc.h Lots of disorganized (mostly) visual overhaul (#156) 2019-01-05 00:59:39 +02:00
hirestime.c 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
hirestime.h 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
item.c fix all items being autocollected immediately 2019-03-09 18:25:34 +02:00
item.h replace item spawning functions with type-safe versions 2019-03-03 13:53:45 +02:00
laser.c The Powersurge game mechanic and scoring system (#159) 2019-02-22 01:56:03 +02:00
laser.h The Powersurge game mechanic and scoring system (#159) 2019-02-22 01:56:03 +02:00
list.c WIP: accelerate build with precompiled headers 2019-02-09 12:29:54 +02:00
list.h Emscripten compatibility (#161) 2019-03-09 21:32:32 +02:00
log.c log: fix colorless console formatter 2019-02-17 21:21:26 +02:00
log.h Emscripten compatibility (#161) 2019-03-09 21:32:32 +02:00
main.c fix a few memory leaks 2019-03-09 23:58:42 +02:00
meson.build Emscripten compatibility (#161) 2019-03-09 21:32:32 +02:00
objectpool.c 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
objectpool.h Fix a lot of warnings with -O3 and 32bit builds 2019-02-02 13:25:06 +02:00
objectpool_fake.c 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
objectpool_util.c 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
objectpool_util.h 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
player.c improve the Post Death Experience (and code) 2019-03-05 13:50:29 +02:00
player.h improve the Post Death Experience (and code) 2019-03-05 13:50:29 +02:00
plrmodes.c 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
plrmodes.h 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
progress.c oops! 2019-03-11 12:43:12 +02:00
progress.h Add a basic music room 2019-03-11 01:21:43 +02:00
projectile.c The Powersurge game mechanic and scoring system (#159) 2019-02-22 01:56:03 +02:00
projectile.h The Powersurge game mechanic and scoring system (#159) 2019-02-22 01:56:03 +02:00
projectile_prototypes.c 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
random.c Replace RNG with xoshiro256+; update replay format 2019-03-09 18:19:42 +02:00
random.h Replace RNG with xoshiro256+; update replay format 2019-03-09 18:19:42 +02:00
refs.c 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
refs.h 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
replay.c Emscripten compatibility (#161) 2019-03-09 21:32:32 +02:00
replay.h Emscripten compatibility (#161) 2019-03-09 21:32:32 +02:00
stage.c Add a basic music room 2019-03-11 01:21:43 +02:00
stage.h Add a basic music room 2019-03-11 01:21:43 +02:00
stagedraw.c show enemy/boss hitboxes in hitbox display mode 2019-03-01 18:10:49 +02:00
stagedraw.h The Powersurge game mechanic and scoring system (#159) 2019-02-22 01:56:03 +02:00
stageobjects.c 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
stageobjects.h 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
stagetext.c The Powersurge game mechanic and scoring system (#159) 2019-02-22 01:56:03 +02:00
stagetext.h 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
stageutils.c refactor crazy memory allocations in 3d background code 2019-03-11 17:08:54 +02:00
stageutils.h refactor crazy memory allocations in 3d background code 2019-03-11 17:08:54 +02:00
taisei.h The Powersurge game mechanic and scoring system (#159) 2019-02-22 01:56:03 +02:00
taisei.rc.in Consistent indentation: indent with tabs, align with spaces (#104) 2018-01-12 20:26:07 +02:00
taskmanager.c Logging: colors, non-fatal error level, alt. format for log file 2019-02-15 01:58:40 +02:00
taskmanager.h 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
transition.c 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
transition.h 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
util.h 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
version.c 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
version.h Some compatibility fixes for Elbrus compiler (and others based on EDG front end) (#157) 2019-02-07 10:11:13 +02:00
version_auto.c.in 'upkeep' target for maintenance tasks; back to include guards; happy new year! 2019-01-23 22:10:43 +02:00
video.c Emscripten compatibility (#161) 2019-03-09 21:32:32 +02:00
video.h Emscripten compatibility (#161) 2019-03-09 21:32:32 +02:00