92 lines
2 KiB
C
92 lines
2 KiB
C
/*
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* This software is licensed under the terms of the MIT-License
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* See COPYING for further information.
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* ---
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* Copyright (c) 2011-2019, Lukas Weber <laochailan@web.de>.
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* Copyright (c) 2012-2019, Andrei Alexeyev <akari@alienslab.net>.
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*/
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#ifndef IGUARD_item_h
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#define IGUARD_item_h
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#include "taisei.h"
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#include "util.h"
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#include "resource/texture.h"
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#include "objectpool.h"
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#include "entity.h"
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typedef struct Item Item;
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typedef LIST_ANCHOR(Item) ItemList;
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typedef enum {
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// from least important to most important
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// this affects the draw order
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ITEM_PIV = 1,
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ITEM_POINTS,
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ITEM_POWER_MINI,
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ITEM_POWER,
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ITEM_SURGE,
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ITEM_VOLTAGE,
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ITEM_BOMB_FRAGMENT,
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ITEM_LIFE_FRAGMENT,
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ITEM_BOMB,
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ITEM_LIFE,
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ITEM_FIRST = ITEM_PIV,
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ITEM_LAST = ITEM_LIFE,
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} ItemType;
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struct Item {
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ENTITY_INTERFACE_NAMED(Item, ent);
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int birthtime;
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int collecttime;
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complex pos;
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complex pos0;
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int auto_collect;
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ItemType type;
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float pickup_value;
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complex v;
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};
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Item *create_item(complex pos, complex v, ItemType type);
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void delete_item(Item *item);
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void delete_items(void);
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Item* create_clear_item(complex pos, uint clear_flags);
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int collision_item(Item *p);
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void process_items(void);
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void spawn_item(complex pos, ItemType type);
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void spawn_and_collect_item(complex pos, ItemType type, float collect_value);
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typedef struct SpawnItemsArgs {
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ItemType type;
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int count;
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} SpawnItemsArgs;
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void spawn_items(complex pos, SpawnItemsArgs groups[]);
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void spawn_and_collect_items(complex pos, float collect_value, SpawnItemsArgs groups[]);
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#define spawn_items(pos, ...) \
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spawn_items(pos, ((SpawnItemsArgs[]) { __VA_ARGS__, { 0 } }))
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#define spawn_and_collect_items(pos, collect_value, ...) \
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spawn_and_collect_items(pos, collect_value, ((SpawnItemsArgs[]) { __VA_ARGS__, 0 }))
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bool collect_item(Item *item, float value);
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void collect_all_items(float value);
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void items_preload(void);
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#define POWER_VALUE 3
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#define POWER_VALUE_MINI 1
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#define ITEM_MAX_VALUE 1.0
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#define ITEM_MIN_VALUE 0.1
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#endif // IGUARD_item_h
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