taisei/src
2017-12-06 01:34:14 +02:00
..
menu add option to disable pause on focus loss 2017-11-24 16:39:07 +02:00
plrmodes YoumuB changes 2017-12-06 01:34:14 +02:00
resource improve the texture filtering workaround 2017-12-05 05:45:43 +02:00
rwops Fix symbol clashes 2017-11-12 04:51:04 +01:00
stages stage 1 adjustments 2017-12-05 01:05:20 +02:00
vfs redesign list api 2017-11-21 16:45:01 +02:00
aniplayer.c redesign list api 2017-11-21 16:45:01 +02:00
aniplayer.h improved boss death effect (with sfx) 2017-10-17 00:50:02 +03:00
assert.h update copyright and credits 2017-09-12 04:28:15 +03:00
audio.h wip stage5 stuff; some new sounds 2017-11-12 19:16:15 +02:00
audio_common.c redesign list api 2017-11-21 16:45:01 +02:00
audio_mixer.c proper fix for SDL_mixer initialization issue 2017-11-20 03:46:27 +02:00
audio_mixer.h add menu and stage5boss bgms; revamp bgms (details below) 2017-11-18 03:45:26 +02:00
audio_null.c audio: play_sound* api change 2017-10-29 03:30:05 +03:00
boss.c HUD improvements 2017-11-23 04:25:53 +02:00
boss.h experimental boss shadow effect 2017-10-30 13:26:31 +02:00
cli.c update credits, fix stuff 2017-10-23 13:48:30 +03:00
cli.h update credits, fix stuff 2017-10-23 13:48:30 +03:00
CMakeLists.txt remove cotire 2017-11-25 17:56:11 +02:00
color.c huge projectile API changes and optimizations (#93) 2017-11-10 22:49:16 +02:00
color.h huge projectile API changes and optimizations (#93) 2017-11-10 22:49:16 +02:00
compat.h make my windows cross-compiler (gcc 7.2 from mxe) shut the fuck up 2017-11-24 16:23:24 +02:00
config.c redesign list api 2017-11-21 16:45:01 +02:00
config.h add option to disable pause on focus loss 2017-11-24 16:39:07 +02:00
credits.c enable GL_TEXTURE_2D by default to reduce API calls 2017-11-22 02:05:42 +02:00
credits.h Removed excess and added missing newlines at end of files 2017-10-10 21:10:35 +03:00
dialog.c enable GL_TEXTURE_2D by default to reduce API calls 2017-11-22 02:05:42 +02:00
dialog.h wip stage5 stuff; some new sounds 2017-11-12 19:16:15 +02:00
difficulty.c Removed breaks after returns to avoid compiler warnings about unreachable code 2017-11-22 00:02:32 +03:00
difficulty.h Removed excess and added missing newlines at end of files 2017-10-10 21:10:35 +03:00
ending.c fix some ending formatting and make extra unlock on easy 2017-11-19 11:43:13 +01:00
ending.h desperate attempt at refactoring plrmodes 2017-10-10 08:23:36 +03:00
enemy.c redesign list api 2017-11-21 16:45:01 +02:00
enemy.h (attempt to) prevent draw code from altering state 2017-11-16 22:25:03 +02:00
events.c redesign list api 2017-11-21 16:45:01 +02:00
events.h minor options menu improvements 2017-10-22 02:50:15 +03:00
fbo.c enable GL_TEXTURE_2D by default to reduce API calls 2017-11-22 02:05:42 +02:00
fbo.h WIP fucking badass Marisa lasers 2017-10-31 08:57:32 +02:00
gamepad.c fix gamepad crash 2017-10-25 02:02:39 +03:00
gamepad.h Removed excess and added missing newlines at end of files 2017-10-10 21:10:35 +03:00
global.c WIP event system rewrite. text input missing 2017-10-01 00:43:18 +03:00
global.h redesign list api 2017-11-21 16:45:01 +02:00
hashtable.c desperate optimizations 2017-11-23 18:23:30 +02:00
hashtable.h desperate optimizations 2017-11-23 18:23:30 +02:00
hirestime.c fix fullscreen/window management issues 2017-11-11 20:47:32 +02:00
hirestime.h fix fullscreen/window management issues 2017-11-11 20:47:32 +02:00
item.c redesign list api 2017-11-21 16:45:01 +02:00
item.h item tweaks; improved after-death grace period 2017-10-31 15:47:20 +02:00
laser.c enable GL_TEXTURE_2D by default to reduce API calls 2017-11-22 02:05:42 +02:00
laser.h WIP de Broglie tweaks 2017-10-22 05:52:37 +03:00
list.c desperate optimizations 2017-11-23 18:23:30 +02:00
list.h desperate optimizations 2017-11-23 18:23:30 +02:00
log.c redesign list api 2017-11-21 16:45:01 +02:00
log.h another desperate attempt at an accurate fps limiter 2017-10-04 08:07:04 +03:00
main.c fix build for SDL <= 2.0.5 2017-11-24 01:42:23 +02:00
matrix.c update copyright and credits 2017-09-12 04:28:15 +03:00
matrix.h Removed excess and added missing newlines at end of files 2017-10-10 21:10:35 +03:00
player.c fix life/bomb fragments going past the limit 2017-12-01 15:09:30 +02:00
player.h made min. distance from plr to viewport a constant 2017-11-11 23:44:54 +02:00
plrmodes.c fix missing include for windows 2017-10-10 08:23:36 +03:00
plrmodes.h WIP fucking badass Marisa lasers 2017-10-31 08:57:32 +02:00
progress.c redesign list api 2017-11-21 16:45:01 +02:00
progress.h store version info in progress file 2017-10-10 09:13:07 +03:00
projectile.c YoumuB changes 2017-12-06 01:34:14 +02:00
projectile.h desperate optimizations 2017-11-23 18:23:30 +02:00
random.c use a better RNG algorithm (CMWC) 2017-12-04 05:26:27 +02:00
random.h use a better RNG algorithm (CMWC) 2017-12-04 05:26:27 +02:00
recolor.c huge projectile API changes and optimizations (#93) 2017-11-10 22:49:16 +02:00
recolor.h huge projectile API changes and optimizations (#93) 2017-11-10 22:49:16 +02:00
refs.c redesign list api 2017-11-21 16:45:01 +02:00
refs.h redesign list api 2017-11-21 16:45:01 +02:00
replay.c new replay format version 2017-10-30 00:45:24 +02:00
replay.h desperate optimizations 2017-11-23 18:23:30 +02:00
stage.c HUD improvements 2017-11-23 04:25:53 +02:00
stage.h update stage bg state separately from drawing 2017-11-15 05:45:41 +02:00
stagedraw.c fix boss indicator 2017-11-23 06:02:54 +02:00
stagedraw.h HUD improvements 2017-11-23 04:25:53 +02:00
stagetext.c redesign list api 2017-11-21 16:45:01 +02:00
stagetext.h Removed excess and added missing newlines at end of files 2017-10-10 21:10:35 +03:00
stageutils.c fix and tweak stage 2 background 2017-11-15 22:19:12 +02:00
stageutils.h update stage bg state separately from drawing 2017-11-15 05:45:41 +02:00
taisei.rc.in windows: associate replays with taisei 2017-09-27 19:02:02 +03:00
taiseigl.c more strict warnings; fixed some subtle bugs 2017-11-11 19:33:44 +02:00
taiseigl.h huge projectile API changes and optimizations (#93) 2017-11-10 22:49:16 +02:00
transition.c update copyright and credits 2017-09-12 04:28:15 +03:00
transition.h Removed excess and added missing newlines at end of files 2017-10-10 21:10:35 +03:00
util.c make my windows cross-compiler (gcc 7.2 from mxe) shut the fuck up 2017-11-24 16:23:24 +02:00
util.h make my windows cross-compiler (gcc 7.2 from mxe) shut the fuck up 2017-11-24 16:23:24 +02:00
util_sse42.c make my windows cross-compiler (gcc 7.2 from mxe) shut the fuck up 2017-11-24 16:23:24 +02:00
util_sse42.h make my windows cross-compiler (gcc 7.2 from mxe) shut the fuck up 2017-11-24 16:23:24 +02:00
vbo.c update copyright and credits 2017-09-12 04:28:15 +03:00
vbo.h Removed excess and added missing newlines at end of files 2017-10-10 21:10:35 +03:00
version.c store version info in progress file 2017-10-10 09:13:07 +03:00
version.h store version info in progress file 2017-10-10 09:13:07 +03:00
version_auto.c.in include game version info in replays 2017-09-26 23:09:00 +03:00
video.c add option to disable pause on focus loss 2017-11-24 16:39:07 +02:00
video.h more strict warnings; fixed some subtle bugs 2017-11-11 19:33:44 +02:00
windows_misc.c windows: prefer discrete GPU on hybrid-graphics systems 2017-10-09 10:00:59 +03:00