a6e29bdc56
endings and extra spells are not completely tested yet.
361 lines
8.3 KiB
C
361 lines
8.3 KiB
C
/*
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* This software is licensed under the terms of the MIT License.
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* See COPYING for further information.
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* ---
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* Copyright (c) 2011-2019, Lukas Weber <laochailan@web.de>.
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* Copyright (c) 2012-2019, Andrei Alexeyev <akari@taisei-project.org>.
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*/
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#include "resource/resource.h"
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#include "taisei.h"
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#include "enemy.h"
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#include "global.h"
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#include "projectile.h"
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#include "list.h"
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#include "aniplayer.h"
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#include "stageobjects.h"
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#include "util/glm.h"
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#include "entity.h"
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#ifdef create_enemy_p
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#undef create_enemy_p
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#endif
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#ifdef DEBUG
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Enemy *_enemy_attach_dbginfo(Enemy *e, DebugInfo *dbg) {
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memcpy(&e->debug, dbg, sizeof(DebugInfo));
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set_debug_info(dbg);
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return e;
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}
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#endif
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static void ent_draw_enemy(EntityInterface *ent);
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static DamageResult ent_damage_enemy(EntityInterface *ienemy, const DamageInfo *dmg);
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static void fix_pos0_visual(Enemy *e) {
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if(e->flags & EFLAG_NO_VISUAL_CORRECTION) {
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return;
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}
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double x = creal(e->pos0_visual);
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double y = cimag(e->pos0_visual);
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double ofs = 21;
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if(x <= 0 && x > -ofs) {
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x = -ofs;
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} else if(x >= VIEWPORT_W && x < VIEWPORT_W + ofs) {
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x = VIEWPORT_W + ofs;
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}
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if(y <= 0 && y > -ofs) {
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y = -ofs;
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} else if(y >= VIEWPORT_H && y < VIEWPORT_H + ofs) {
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y = VIEWPORT_H + ofs;
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}
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e->pos0_visual = x + y * I;
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}
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static inline void _signal_event_with_damage_info(Enemy *e, CoEvent *evt, DamageInfo *dmg, void (*sigfunc)(CoEvent*)) {
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assert(e->damage_info == NULL);
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e->damage_info = dmg;
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sigfunc(evt);
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assert(e->damage_info == dmg);
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e->damage_info = NULL;
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}
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static void signal_event_with_damage_info(Enemy *e, CoEvent *evt, DamageInfo *dmg) {
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_signal_event_with_damage_info(e, evt, dmg, coevent_signal);
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}
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static void signal_event_once_with_damage_info(Enemy *e, CoEvent *evt, DamageInfo *dmg) {
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_signal_event_with_damage_info(e, evt, dmg, coevent_signal_once);
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}
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static inline void enemy_update(Enemy *e, int t) {
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assert(e->damage_info == NULL);
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assert(t >= 0);
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// TODO: backport unified left/right move animations from the obsolete `newart` branch
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cmplx v = move_update(&e->pos, &e->move);
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e->moving = fabs(creal(v)) >= 1;
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e->dir = creal(v) < 0;
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}
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Enemy *create_enemy_p(EnemyList *enemies, cmplx pos, float hp, EnemyVisual visual) {
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if(IN_DRAW_CODE) {
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log_fatal("Tried to spawn an enemy while in drawing code");
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}
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Enemy *e = alist_append(enemies, (Enemy*)objpool_acquire(&stage_object_pools.enemies));
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e->moving = false;
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e->dir = 0;
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e->birthtime = global.frames;
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e->pos = pos;
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e->pos0 = pos;
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e->pos0_visual = pos;
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e->spawn_hp = hp;
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e->hp = hp;
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e->flags = 0;
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e->visual = visual;
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e->hurt_radius = 7;
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e->hit_radius = 30;
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e->ent.draw_layer = LAYER_ENEMY;
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e->ent.draw_func = ent_draw_enemy;
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e->ent.damage_func = ent_damage_enemy;
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COEVENT_INIT_ARRAY(e->events);
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fix_pos0_visual(e);
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ent_register(&e->ent, ENT_TYPE_ID(Enemy));
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return e;
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}
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static void enemy_death_effect(cmplx pos) {
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for(int i = 0; i < 10; i++) {
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RNG_ARRAY(rng, 2);
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PARTICLE(
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.sprite = "flare",
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.pos = pos,
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.timeout = 10,
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.draw_rule = pdraw_timeout_fade(1, 0),
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.move = move_linear(vrng_range(rng[0], 3, 13) * vrng_dir(rng[1])),
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);
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}
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PARTICLE(
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.proto = pp_blast,
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.pos = pos,
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.timeout = 20,
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.draw_rule = pdraw_blast(),
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.flags = PFLAG_REQUIREDPARTICLE
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);
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PARTICLE(
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.proto = pp_blast,
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.pos = pos,
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.timeout = 20,
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.draw_rule = pdraw_blast(),
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.flags = PFLAG_REQUIREDPARTICLE
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);
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PARTICLE(
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.proto = pp_blast,
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.pos = pos,
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.timeout = 15,
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.draw_rule = pdraw_timeout_scalefade(0, rng_f32_range(1, 2), 1, 0),
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.flags = PFLAG_REQUIREDPARTICLE
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);
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}
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static void *_delete_enemy(ListAnchor *enemies, List* enemy, void *arg) {
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Enemy *e = (Enemy*)enemy;
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if(e->hp <= 0 && !(e->flags & EFLAG_NO_DEATH_EXPLOSION)) {
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play_sfx("enemydeath");
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enemy_death_effect(e->pos);
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for(Projectile *p = global.projs.first; p; p = p->next) {
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if(p->type == PROJ_ENEMY && !(p->flags & PFLAG_NOCOLLISION) && cabs(p->pos - e->pos) < 64) {
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spawn_and_collect_item(e->pos, ITEM_PIV, 1);
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}
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}
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}
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COEVENT_CANCEL_ARRAY(e->events);
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ent_unregister(&e->ent);
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objpool_release(&stage_object_pools.enemies, alist_unlink(enemies, enemy));
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return NULL;
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}
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void delete_enemy(EnemyList *enemies, Enemy* enemy) {
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_delete_enemy((ListAnchor*)enemies, (List*)enemy, NULL);
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}
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void delete_enemies(EnemyList *enemies) {
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alist_foreach(enemies, _delete_enemy, NULL);
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}
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cmplx enemy_visual_pos(Enemy *enemy) {
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if(enemy->flags & EFLAG_NO_VISUAL_CORRECTION) {
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return enemy->pos;
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}
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real t = (global.frames - enemy->birthtime) / 30.0;
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if(t >= 1) {
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return enemy->pos;
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}
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cmplx p = enemy->pos - enemy->pos0;
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p += t * enemy->pos0 + (1 - t) * enemy->pos0_visual;
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return p;
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}
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static void draw_enemy(Enemy *e) {
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e->visual.draw(e, (EnemyDrawParams) {
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.time = global.frames - e->birthtime,
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.pos = enemy_visual_pos(e),
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});
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}
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static void ent_draw_enemy(EntityInterface *ent) {
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Enemy *e = ENT_CAST(ent, Enemy);
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if(!e->visual.draw) {
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return;
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}
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#ifdef ENEMY_DEBUG
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static Enemy prev_state;
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memcpy(&prev_state, e, sizeof(Enemy));
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#endif
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draw_enemy(e);
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#ifdef ENEMY_DEBUG
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if(memcmp(&prev_state, e, sizeof(Enemy))) {
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set_debug_info(&e->debug);
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log_fatal("Enemy modified its own state in draw rule");
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}
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#endif
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}
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bool enemy_is_vulnerable(Enemy *enemy) {
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return !(enemy->flags & EFLAG_INVULNERABLE);
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}
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bool enemy_is_targetable(Enemy *enemy) {
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return !(enemy->flags & EFLAG_NO_HIT);
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}
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bool enemy_in_viewport(Enemy *enemy) {
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// FIXME: Ideally this is supposed to be the size of the visual, as in with projectiles, but
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// we don't have access to this information here.
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real base = 60;
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real s = base + enemy->max_viewport_dist;
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return
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creal(enemy->pos) >= -s &&
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creal(enemy->pos) <= VIEWPORT_W + s &&
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cimag(enemy->pos) >= -s &&
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cimag(enemy->pos) <= VIEWPORT_H + s;
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}
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void enemy_kill(Enemy *enemy) {
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signal_event_once_with_damage_info(enemy, &enemy->events.killed, NULL);
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enemy->flags |= EFLAG_KILLED | EFLAG_NO_HIT | EFLAG_NO_HURT | EFLAG_INVULNERABLE;
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enemy->hp = 0;
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}
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void enemy_kill_all(EnemyList *enemies) {
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for(Enemy *e = enemies->first; e; e = e->next) {
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enemy_kill(e);
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}
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}
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static DamageResult ent_damage_enemy(EntityInterface *ienemy, const DamageInfo *dmg) {
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Enemy *enemy = ENT_CAST(ienemy, Enemy);
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if(UNLIKELY(enemy->flags & EFLAG_KILLED)) {
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return DMG_RESULT_INAPPLICABLE;
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}
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DamageInfo ndmg = *dmg;
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signal_event_with_damage_info(enemy, &enemy->events.predamage, &ndmg);
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if(
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!enemy_is_vulnerable(enemy) ||
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ndmg.type == DMG_ENEMY_SHOT ||
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ndmg.type == DMG_ENEMY_COLLISION
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) {
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return DMG_RESULT_IMMUNE;
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}
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enemy->hp -= ndmg.amount;
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signal_event_with_damage_info(enemy, &enemy->events.damaged, &ndmg);
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if(enemy->hp <= 0) {
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signal_event_once_with_damage_info(enemy, &enemy->events.killed, &ndmg);
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enemy_kill(enemy);
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if(ndmg.type == DMG_PLAYER_DISCHARGE) {
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spawn_and_collect_items(enemy->pos, 1, ITEM_VOLTAGE, (int)imax(1, enemy->spawn_hp / 100));
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}
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}
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if(enemy->hp < enemy->spawn_hp * 0.1) {
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play_sfx_loop("hit1");
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} else {
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play_sfx_loop("hit0");
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}
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return DMG_RESULT_OK;
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}
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float enemy_get_hurt_radius(Enemy *enemy) {
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return (enemy->flags & EFLAG_NO_HURT) ? 0 : enemy->hurt_radius;
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}
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static bool should_auto_kill(Enemy *enemy) {
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return
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(enemy->hp <= 0) ||
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(!(enemy->flags & EFLAG_NO_AUTOKILL) && !enemy_in_viewport(enemy));
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}
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void process_enemies(EnemyList *enemies) {
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for(Enemy *enemy = enemies->first, *next; enemy; enemy = next) {
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next = enemy->next;
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if(enemy->flags & EFLAG_KILLED) {
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signal_event_once_with_damage_info(enemy, &enemy->events.killed, NULL);
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delete_enemy(enemies, enemy);
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continue;
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}
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enemy_update(enemy, global.frames - enemy->birthtime);
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float hurt_radius = enemy_get_hurt_radius(enemy);
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if(hurt_radius > 0 && cabs(enemy->pos - global.plr.pos) < hurt_radius) {
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ent_damage(&global.plr.ent, &(DamageInfo) { .type = DMG_ENEMY_COLLISION });
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}
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if(should_auto_kill(enemy)) {
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delete_enemy(enemies, enemy);
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continue;
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}
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}
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}
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void enemies_preload(ResourceGroup *rg) {
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res_group_preload(rg, RES_ANIM, RESF_DEFAULT,
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"enemy/fairy_blue",
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"enemy/fairy_red",
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"enemy/bigfairy",
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"enemy/hugefairy",
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"enemy/superfairy",
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NULL);
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res_group_preload(rg, RES_SPRITE, RESF_DEFAULT,
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"fairy_circle",
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"fairy_circle_red",
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"fairy_circle_big",
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"fairy_circle_big_and_mean",
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"enemy/swirl",
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NULL);
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res_group_preload(rg, RES_SHADER_PROGRAM, RESF_DEFAULT,
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"sprite_fairy",
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NULL);
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res_group_preload(rg, RES_SFX, RESF_OPTIONAL,
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"enemydeath",
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NULL);
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}
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