.. |
entities.h
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fix stupid gcc warnings
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2021-08-31 23:34:48 +03:00 |
marisa.c
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renderer/api: rename ClearBufferFlags to BufferKindFlags
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2023-04-10 06:47:55 +02:00 |
marisa.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
marisa_a.c
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resource: lifetime management redesign (WIP)
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2023-04-29 20:01:50 +02:00 |
marisa_a.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
marisa_a_entities.h
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fix stupid gcc warnings
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2021-08-31 23:34:48 +03:00 |
marisa_b.c
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resource: lifetime management redesign (WIP)
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2023-04-29 20:01:50 +02:00 |
marisa_b.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
marisa_b_entities.h
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fix stupid gcc warnings
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2021-08-31 23:34:48 +03:00 |
meson.build
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Add Reimu Hakurei as a playable character (#106)
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2018-08-11 22:13:48 +03:00 |
reimu.c
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Cutscenes (#249)
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2020-11-28 12:11:10 +02:00 |
reimu.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
reimu_a.c
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resource: lifetime management redesign (WIP)
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2023-04-29 20:01:50 +02:00 |
reimu_a_entities.h
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fix stupid gcc warnings
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2021-08-31 23:34:48 +03:00 |
reimu_b.c
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plrmodes/reimu_b: nerf ofudas, slightly buff needles
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2023-06-01 02:59:26 +02:00 |
reimu_b_entities.h
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fix stupid gcc warnings
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2021-08-31 23:34:48 +03:00 |
youmu.c
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plrmodes/youmu: fix unused variable
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2021-06-10 13:27:47 +03:00 |
youmu.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
youmu_a.c
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plrmodes/youmu_a: nerf myon's damage a bit
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2023-06-01 03:02:24 +02:00 |
youmu_a.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
youmu_a_entities.h
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fix stupid gcc warnings
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2021-08-31 23:34:48 +03:00 |
youmu_b.c
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plrmodes/youmu_b: reduce base spirit damage by 33%; increase by 50% when released
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2023-06-01 03:20:04 +02:00 |
youmu_b.h
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replace include guards with #pragma once
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2021-08-31 23:34:46 +03:00 |
youmu_b_entities.h
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fix stupid gcc warnings
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2021-08-31 23:34:48 +03:00 |