taisei/src/plrmodes
2023-06-01 03:20:04 +02:00
..
entities.h fix stupid gcc warnings 2021-08-31 23:34:48 +03:00
marisa.c renderer/api: rename ClearBufferFlags to BufferKindFlags 2023-04-10 06:47:55 +02:00
marisa.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
marisa_a.c resource: lifetime management redesign (WIP) 2023-04-29 20:01:50 +02:00
marisa_a.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
marisa_a_entities.h fix stupid gcc warnings 2021-08-31 23:34:48 +03:00
marisa_b.c resource: lifetime management redesign (WIP) 2023-04-29 20:01:50 +02:00
marisa_b.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
marisa_b_entities.h fix stupid gcc warnings 2021-08-31 23:34:48 +03:00
meson.build Add Reimu Hakurei as a playable character (#106) 2018-08-11 22:13:48 +03:00
reimu.c Cutscenes (#249) 2020-11-28 12:11:10 +02:00
reimu.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
reimu_a.c resource: lifetime management redesign (WIP) 2023-04-29 20:01:50 +02:00
reimu_a_entities.h fix stupid gcc warnings 2021-08-31 23:34:48 +03:00
reimu_b.c plrmodes/reimu_b: nerf ofudas, slightly buff needles 2023-06-01 02:59:26 +02:00
reimu_b_entities.h fix stupid gcc warnings 2021-08-31 23:34:48 +03:00
youmu.c plrmodes/youmu: fix unused variable 2021-06-10 13:27:47 +03:00
youmu.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
youmu_a.c plrmodes/youmu_a: nerf myon's damage a bit 2023-06-01 03:02:24 +02:00
youmu_a.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
youmu_a_entities.h fix stupid gcc warnings 2021-08-31 23:34:48 +03:00
youmu_b.c plrmodes/youmu_b: reduce base spirit damage by 33%; increase by 50% when released 2023-06-01 03:20:04 +02:00
youmu_b.h replace include guards with #pragma once 2021-08-31 23:34:46 +03:00
youmu_b_entities.h fix stupid gcc warnings 2021-08-31 23:34:48 +03:00