2014-06-16 21:18:15 +02:00
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#include "animation_system.h"
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#include "animation/animation.h"
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2015-07-30 09:18:37 +02:00
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#include "core/base_proxy_allocator.h"
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#include "core/blob.h"
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2014-06-16 21:18:15 +02:00
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#include "core/crc32.h"
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#include "core/json_serializer.h"
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2014-11-23 01:47:27 +01:00
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#include "core/profiler.h"
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2014-06-29 15:20:21 +02:00
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#include "core/resource_manager.h"
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2015-08-11 23:55:58 +02:00
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#include "engine.h"
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2015-08-17 23:45:26 +02:00
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#include "renderer/render_scene.h"
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2014-06-16 21:18:15 +02:00
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#include "universe/universe.h"
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2014-08-22 22:02:53 +02:00
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2014-06-16 21:18:15 +02:00
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namespace Lumix
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{
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2015-11-11 21:54:25 +01:00
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static const uint32 RENDERABLE_HASH = crc32("renderable");
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static const uint32 ANIMABLE_HASH = crc32("animable");
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2014-06-16 21:18:15 +02:00
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2015-07-23 23:17:51 +02:00
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namespace FS
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{
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class FileSystem;
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};
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2014-11-07 23:20:45 +01:00
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2015-07-23 23:17:51 +02:00
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class Animation;
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class Engine;
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class JsonSerializer;
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class Universe;
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2014-11-07 23:20:45 +01:00
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2014-06-16 21:18:15 +02:00
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2015-07-25 00:09:11 +02:00
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class AnimationSceneImpl : public IScene
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2015-07-23 23:17:51 +02:00
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{
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private:
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struct Animable
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2014-06-16 21:18:15 +02:00
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{
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2015-07-23 23:17:51 +02:00
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bool m_is_free;
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2015-07-24 22:38:11 +02:00
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ComponentIndex m_renderable;
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2015-07-23 23:17:51 +02:00
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float m_time;
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class Animation* m_animation;
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Entity m_entity;
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};
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2014-06-16 21:18:15 +02:00
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2015-07-23 23:17:51 +02:00
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public:
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AnimationSceneImpl(IPlugin& anim_system,
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Engine& engine,
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2016-01-20 22:37:00 +01:00
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Universe& ctx,
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2015-07-23 23:17:51 +02:00
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IAllocator& allocator)
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2016-01-20 22:37:00 +01:00
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: m_universe(ctx)
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2015-07-23 23:17:51 +02:00
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, m_engine(engine)
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, m_anim_system(anim_system)
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, m_animables(allocator)
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{
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2015-08-12 22:57:22 +02:00
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m_render_scene = nullptr;
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2015-11-11 21:54:25 +01:00
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uint32 hash = crc32("renderer");
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2016-01-20 22:37:00 +01:00
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for (auto* scene : ctx.getScenes())
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2015-08-12 22:57:22 +02:00
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{
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if (crc32(scene->getPlugin().getName()) == hash)
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{
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m_render_scene = static_cast<RenderScene*>(scene);
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break;
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}
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}
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ASSERT(m_render_scene);
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2015-07-24 22:38:11 +02:00
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m_render_scene->renderableCreated()
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.bind<AnimationSceneImpl, &AnimationSceneImpl::onRenderableCreated>(
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2015-07-23 23:17:51 +02:00
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this);
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2015-07-24 22:38:11 +02:00
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m_render_scene->renderableDestroyed()
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.bind<AnimationSceneImpl,
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&AnimationSceneImpl::onRenderableDestroyed>(this);
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2015-07-23 23:17:51 +02:00
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}
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2014-06-16 21:18:15 +02:00
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2015-07-25 00:09:11 +02:00
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~AnimationSceneImpl()
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2015-07-23 23:17:51 +02:00
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{
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2016-01-20 22:37:00 +01:00
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m_render_scene = static_cast<RenderScene*>(m_universe.getScene(crc32("renderer")));
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if (m_render_scene)
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{
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m_render_scene->renderableCreated()
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.unbind<AnimationSceneImpl, &AnimationSceneImpl::onRenderableCreated>(this);
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m_render_scene->renderableDestroyed()
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.unbind<AnimationSceneImpl, &AnimationSceneImpl::onRenderableDestroyed>(this);
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}
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2015-07-23 23:17:51 +02:00
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}
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2014-06-16 21:18:15 +02:00
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2015-07-19 18:37:31 +02:00
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2015-11-20 16:58:10 +01:00
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Universe& getUniverse() override { return m_universe; }
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2015-07-19 18:37:31 +02:00
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2015-01-04 15:05:20 +01:00
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2015-12-13 11:45:31 +01:00
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ComponentIndex getComponent(Entity entity, uint32 type) override
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{
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ASSERT(ownComponentType(type));
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for (int i = 0; i < m_animables.size(); ++i)
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{
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if (!m_animables[i].m_is_free && m_animables[i].m_entity == entity) return i;
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}
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return INVALID_COMPONENT;
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}
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2015-11-20 16:58:10 +01:00
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bool ownComponentType(uint32 type) const override
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2015-07-23 23:17:51 +02:00
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{
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return type == ANIMABLE_HASH;
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}
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2015-01-04 15:05:20 +01:00
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2015-07-23 23:17:51 +02:00
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2015-11-20 16:58:10 +01:00
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ComponentIndex createComponent(uint32 type,
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2015-07-24 08:42:35 +02:00
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Entity entity) override
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2015-07-23 23:17:51 +02:00
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{
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if (type == ANIMABLE_HASH)
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{
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2015-07-25 00:09:11 +02:00
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return createAnimable(entity);
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2015-07-23 23:17:51 +02:00
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}
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2015-07-24 22:38:11 +02:00
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return INVALID_COMPONENT;
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2015-07-23 23:17:51 +02:00
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}
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2014-06-16 21:18:15 +02:00
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2015-11-11 21:54:25 +01:00
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virtual void destroyComponent(ComponentIndex component, uint32 type)
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2015-07-23 23:17:51 +02:00
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{
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if (type == ANIMABLE_HASH)
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{
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m_animables[component].m_is_free = true;
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2015-07-24 22:38:11 +02:00
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m_universe.destroyComponent(
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m_animables[component].m_entity, type, this, component);
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2015-07-23 23:17:51 +02:00
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}
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}
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2014-06-16 21:18:15 +02:00
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2015-11-20 16:58:10 +01:00
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void serialize(OutputBlob& serializer) override
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2015-07-23 23:17:51 +02:00
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{
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2015-11-11 21:54:25 +01:00
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serializer.write((int32)m_animables.size());
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2015-07-23 23:17:51 +02:00
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for (int i = 0; i < m_animables.size(); ++i)
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{
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2015-07-24 22:38:11 +02:00
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serializer.write(m_animables[i].m_entity);
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2015-07-23 23:17:51 +02:00
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serializer.write(m_animables[i].m_time);
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serializer.write(m_animables[i].m_is_free);
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serializer.writeString(
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2016-01-07 13:33:52 +01:00
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m_animables[i].m_animation ? m_animables[i].m_animation->getPath().c_str() : "");
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2015-07-23 23:17:51 +02:00
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}
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}
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2014-06-16 21:18:15 +02:00
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2015-11-20 16:58:10 +01:00
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void deserialize(InputBlob& serializer, int) override
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2015-07-23 23:17:51 +02:00
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{
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2015-11-11 21:54:25 +01:00
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int32 count;
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2015-07-23 23:17:51 +02:00
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serializer.read(count);
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m_animables.resize(count);
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for (int i = 0; i < count; ++i)
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{
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serializer.read(m_animables[i].m_entity);
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2015-07-24 22:38:11 +02:00
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ComponentIndex renderable =
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2015-07-23 23:17:51 +02:00
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m_render_scene->getRenderableComponent(m_animables[i].m_entity);
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2015-07-24 22:38:11 +02:00
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if (renderable >= 0)
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2014-06-16 21:18:15 +02:00
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{
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2015-07-23 23:17:51 +02:00
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m_animables[i].m_renderable = renderable;
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2014-06-16 21:18:15 +02:00
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}
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2015-07-23 23:17:51 +02:00
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serializer.read(m_animables[i].m_time);
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serializer.read(m_animables[i].m_is_free);
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2015-07-30 00:33:52 +02:00
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char path[MAX_PATH_LENGTH];
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2015-07-23 23:17:51 +02:00
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serializer.readString(path, sizeof(path));
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2016-01-07 13:33:52 +01:00
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m_animables[i].m_animation = path[0] == '\0' ? nullptr : loadAnimation(path);
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m_universe.addComponent(m_animables[i].m_entity, ANIMABLE_HASH, this, i);
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2015-07-23 23:17:51 +02:00
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}
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}
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2014-06-16 21:18:15 +02:00
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2015-07-31 02:42:25 +02:00
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const char* getPreview(ComponentIndex cmp)
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2015-07-23 23:17:51 +02:00
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{
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2015-07-31 02:42:25 +02:00
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return m_animables[cmp].m_animation
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2015-07-24 08:42:35 +02:00
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? m_animables[cmp].m_animation->getPath().c_str()
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2015-07-23 23:17:51 +02:00
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: "";
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}
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2014-06-16 21:31:04 +02:00
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2015-07-31 02:42:25 +02:00
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void setPreview(ComponentIndex cmp, const char* path)
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2015-07-23 23:17:51 +02:00
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{
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2015-07-31 02:42:25 +02:00
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playAnimation(cmp, path);
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2015-07-23 23:17:51 +02:00
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}
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2014-06-16 21:31:04 +02:00
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2015-07-25 00:09:11 +02:00
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void playAnimation(ComponentIndex cmp, const char* path)
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2015-07-23 23:17:51 +02:00
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{
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2015-07-24 08:42:35 +02:00
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m_animables[cmp].m_animation = loadAnimation(path);
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m_animables[cmp].m_time = 0;
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2015-07-23 23:17:51 +02:00
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}
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2014-07-31 23:45:57 +02:00
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2014-08-21 01:22:57 +02:00
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2016-01-17 23:28:20 +01:00
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void update(float time_delta, bool paused) override
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2015-07-23 23:17:51 +02:00
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{
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PROFILE_FUNCTION();
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2016-01-17 23:28:20 +01:00
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if (m_animables.empty()) return;
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2015-07-23 23:17:51 +02:00
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for (int i = 0, c = m_animables.size(); i < c; ++i)
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{
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Animable& animable = m_animables[i];
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if (!animable.m_is_free && animable.m_animation &&
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animable.m_animation->isReady())
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2014-06-16 21:18:15 +02:00
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{
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2015-07-23 23:17:51 +02:00
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animable.m_animation->getPose(
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animable.m_time,
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2015-12-10 20:27:51 +01:00
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*m_render_scene->getPose(animable.m_renderable),
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2015-07-24 22:38:11 +02:00
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*m_render_scene->getRenderableModel(animable.m_renderable));
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2015-07-25 00:09:11 +02:00
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float t = animable.m_time + time_delta;
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float l = animable.m_animation->getLength();
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while (t > l)
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2014-06-16 21:18:15 +02:00
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{
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2015-07-25 00:09:11 +02:00
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t -= l;
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2014-06-16 21:18:15 +02:00
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}
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2015-07-25 00:09:11 +02:00
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animable.m_time = t;
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2014-06-16 21:18:15 +02:00
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}
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2015-07-23 23:17:51 +02:00
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}
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}
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2014-08-17 17:55:34 +02:00
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2015-07-23 23:17:51 +02:00
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private:
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Animation* loadAnimation(const char* path)
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{
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ResourceManager& rm = m_engine.getResourceManager();
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return static_cast<Animation*>(
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rm.get(ResourceManager::ANIMATION)->load(Path(path)));
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}
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2014-08-21 01:22:57 +02:00
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2015-07-24 22:38:11 +02:00
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void onRenderableCreated(ComponentIndex cmp)
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2015-07-23 23:17:51 +02:00
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{
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2015-07-24 22:38:11 +02:00
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Entity entity = m_render_scene->getRenderableEntity(cmp);
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for (int i = 0; i < m_animables.size(); ++i)
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2015-07-23 23:17:51 +02:00
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{
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2015-07-24 22:38:11 +02:00
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if (m_animables[i].m_entity == entity)
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2014-08-21 01:22:57 +02:00
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{
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2015-07-24 22:38:11 +02:00
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m_animables[i].m_renderable = cmp;
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break;
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}
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}
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}
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void onRenderableDestroyed(ComponentIndex cmp)
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{
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Entity entity = m_render_scene->getRenderableEntity(cmp);
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for (int i = 0; i < m_animables.size(); ++i)
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{
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if (m_animables[i].m_entity == entity)
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{
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m_animables[i].m_renderable = INVALID_COMPONENT;
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break;
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2014-08-21 01:22:57 +02:00
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}
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2015-07-23 23:17:51 +02:00
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}
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}
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2014-08-21 01:22:57 +02:00
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2015-07-25 00:09:11 +02:00
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ComponentIndex createAnimable(Entity entity)
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2015-07-23 23:17:51 +02:00
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{
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2015-07-25 19:33:19 +02:00
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Animable* src = nullptr;
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2015-07-23 23:17:51 +02:00
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for (int i = 0, c = m_animables.size(); i < c; ++i)
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{
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if (m_animables[i].m_is_free)
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2014-08-21 01:22:57 +02:00
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{
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2015-07-23 23:17:51 +02:00
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src = &m_animables[i];
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break;
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2014-08-21 01:22:57 +02:00
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}
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2015-07-23 23:17:51 +02:00
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}
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2016-01-14 16:22:25 +01:00
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Animable& animable = src ? *src : m_animables.emplace();
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2015-07-23 23:17:51 +02:00
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animable.m_time = 0;
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animable.m_is_free = false;
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2015-07-24 22:38:11 +02:00
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animable.m_renderable = INVALID_COMPONENT;
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2015-07-25 19:33:19 +02:00
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animable.m_animation = nullptr;
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2015-07-23 23:17:51 +02:00
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animable.m_entity = entity;
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2015-07-24 22:38:11 +02:00
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ComponentIndex renderable =
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m_render_scene->getRenderableComponent(entity);
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if (renderable >= 0)
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2015-07-23 23:17:51 +02:00
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{
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animable.m_renderable = renderable;
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}
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2015-07-25 00:09:11 +02:00
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m_universe.addComponent(
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2015-07-23 23:17:51 +02:00
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entity, ANIMABLE_HASH, this, m_animables.size() - 1);
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2015-07-25 00:09:11 +02:00
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return m_animables.size() - 1;
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2015-07-23 23:17:51 +02:00
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}
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2014-08-21 01:22:57 +02:00
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2015-11-20 16:58:10 +01:00
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IPlugin& getPlugin() const override { return m_anim_system; }
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2014-08-21 01:22:57 +02:00
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2015-07-23 23:17:51 +02:00
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private:
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Universe& m_universe;
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IPlugin& m_anim_system;
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Engine& m_engine;
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Array<Animable> m_animables;
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RenderScene* m_render_scene;
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};
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2014-08-21 01:22:57 +02:00
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2015-07-23 23:17:51 +02:00
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struct AnimationSystemImpl : public IPlugin
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{
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public:
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AnimationSystemImpl(Engine& engine)
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: m_allocator(engine.getAllocator())
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, m_engine(engine)
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, m_animation_manager(m_allocator)
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2014-08-21 01:22:57 +02:00
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{
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2015-07-23 23:17:51 +02:00
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}
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2014-08-21 01:22:57 +02:00
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2016-01-20 22:37:00 +01:00
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IScene* createScene(Universe& ctx) override
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2015-07-23 23:17:51 +02:00
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{
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2015-11-11 23:25:44 +01:00
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return LUMIX_NEW(m_allocator, AnimationSceneImpl)(
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2015-08-12 22:57:22 +02:00
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*this, m_engine, ctx, m_allocator);
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2015-07-23 23:17:51 +02:00
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}
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2014-11-23 22:17:25 +01:00
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2014-11-07 22:18:47 +01:00
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2015-11-20 16:58:10 +01:00
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void destroyScene(IScene* scene) override
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2015-07-23 23:17:51 +02:00
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{
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2015-11-11 23:25:44 +01:00
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LUMIX_DELETE(m_allocator, scene);
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2015-07-23 23:17:51 +02:00
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}
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2014-08-21 01:22:57 +02:00
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2014-08-17 17:55:34 +02:00
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2015-11-20 16:58:10 +01:00
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const char* getName() const override { return "animation"; }
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2014-08-17 17:55:34 +02:00
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2015-07-23 23:17:51 +02:00
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2015-11-20 16:58:10 +01:00
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bool create() override
|
2015-07-23 23:17:51 +02:00
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{
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m_animation_manager.create(ResourceManager::ANIMATION,
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m_engine.getResourceManager());
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return true;
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}
|
2014-08-17 17:55:34 +02:00
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2015-11-20 16:58:10 +01:00
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void destroy() override {}
|
2014-08-17 17:55:34 +02:00
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2015-07-23 23:17:51 +02:00
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BaseProxyAllocator m_allocator;
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Engine& m_engine;
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AnimationManager m_animation_manager;
|
2014-11-07 23:20:45 +01:00
|
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|
2015-07-23 23:17:51 +02:00
|
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|
private:
|
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|
void operator=(const AnimationSystemImpl&);
|
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|
|
AnimationSystemImpl(const AnimationSystemImpl&);
|
|
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|
};
|
2014-08-17 17:55:34 +02:00
|
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|
2015-07-23 23:17:51 +02:00
|
|
|
extern "C" IPlugin* createPlugin(Engine& engine)
|
|
|
|
{
|
2015-11-11 23:25:44 +01:00
|
|
|
return LUMIX_NEW(engine.getAllocator(), AnimationSystemImpl)(engine);
|
2015-07-23 23:17:51 +02:00
|
|
|
}
|
2014-06-16 21:18:15 +02:00
|
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|
|
} // ~namespace Lumix
|