Mikulas Florek
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9cf7f2579b
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cleanup
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2016-01-20 22:37:00 +01:00 |
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Mikulas Florek
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41b9d5a972
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Debug - delta time multiplier, step by frame with fixed time delta - closes #420
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2016-01-17 23:28:20 +01:00 |
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Mikulas Florek
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09b1624afe
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EditorIcon refactor - closes #693
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2016-01-14 16:22:25 +01:00 |
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Mikulas Florek
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fd1abb0d25
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refactor
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2016-01-07 13:33:52 +01:00 |
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Mikulas Florek
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db7fcb3f52
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Do not create two component of the same type in single entity from script - closes #648
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2015-12-13 11:45:31 +01:00 |
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Mikulas Florek
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f60e0dbeb3
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fixed crash when more than 5000 renderables are created
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2015-12-10 20:27:51 +01:00 |
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Mikulas Florek
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629c4da6bb
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audio WIP
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2015-11-20 16:58:10 +01:00 |
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Mikulas Florek
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abf6489287
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newObject/deleteObject => LUMIX_NEW/LUMIX_DELETE
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2015-11-11 23:25:44 +01:00 |
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Mikulas Florek
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b3544c8a09
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no cstdint header necessary - part of #606
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2015-11-11 21:54:25 +01:00 |
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Mikulas Florek
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4ffa6b5318
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cleanup
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2015-11-08 18:10:21 +01:00 |
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Mikulas Florek
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8dc6229323
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refactor - properties moved from engine to editor
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2015-11-08 16:40:07 +01:00 |
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Mikulas Florek
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6fd94df972
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scene version; particle_system - save/load
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2015-11-07 21:34:38 +01:00 |
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Mikulas Florek
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9e71b9a296
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renderer plugin - closes #521
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2015-08-18 22:57:22 +02:00 |
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Mikulas Florek
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2185315a4a
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renderer - real plugin WIP
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2015-08-17 23:45:26 +02:00 |
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Mikulas Florek
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c8ba681dc9
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refactor
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2015-08-12 22:57:22 +02:00 |
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Mikulas Florek
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00e9753c41
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file structure changed
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2015-08-11 23:55:58 +02:00 |
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Mikulas Florek
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396c166078
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property refactor
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2015-07-31 02:42:25 +02:00 |
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Mikulas Florek
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da30708dd9
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unnecessary includes removed and cleaning
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2015-07-30 09:18:37 +02:00 |
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Mikulas Florek
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6cb041962a
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LUMIX_MAX_PATH -> Lumix::MAX_PATH_LENGTH closes #227
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2015-07-30 00:33:52 +02:00 |
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Mikulas Florek
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99264b5af2
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NULL -> nullptr
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2015-07-25 19:33:19 +02:00 |
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Mikulas Florek
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0ff95d5264
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component refactor WIP
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2015-07-25 00:09:11 +02:00 |
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Mikulas Florek
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00ec3ee3df
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component refactor WIP
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2015-07-24 22:38:11 +02:00 |
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Mikulas Florek
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c78bbd6a87
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entity refactor WIP
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2015-07-24 08:42:35 +02:00 |
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Mikulas Florek
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71fe078716
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entity refactor WIP
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2015-07-23 23:17:51 +02:00 |
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Mikulas Florek
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ef0a812419
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better engine encapsulation
lua physics API
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2015-07-22 00:33:10 +02:00 |
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Mikulas Florek
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7de3fe70c0
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lua script WIP
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2015-07-19 18:37:31 +02:00 |
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Mikulas Florek
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c979b09ccc
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component types are not hardcoded, they need to be registered
skeleton of lua script system
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2015-07-15 23:22:23 +02:00 |
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Mikulas Florek
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cb6834bb79
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bgfx WIP
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2015-06-18 01:33:49 +02:00 |
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Mikulas Florek
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409691ae24
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refactor
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2015-02-28 10:06:50 +01:00 |
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Mikulas Florek
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371472e596
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blob rafactor and unit tests
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2015-01-18 13:42:37 +01:00 |
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Mikulas Florek
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881d586dbb
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the serialization of IEditorCommand
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2015-01-04 15:05:20 +01:00 |
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Mikulas Florek
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a7e414b85c
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refactor: allocator always the last as a function's argument - closes #374
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2014-12-08 01:06:51 +01:00 |
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Mikulas Florek
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dbf4bddfc7
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reference counted paths
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2014-11-30 00:07:35 +01:00 |
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Mikulas Florek
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4aefb5f0a3
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string serialization fixed; serialization header
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2014-11-26 23:59:50 +01:00 |
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Mikulas Florek
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bb45bab48a
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binary serialization of a universe
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2014-11-26 22:40:37 +01:00 |
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Mikulas Florek
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867a0a312f
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more robust serialization and better error messages
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2014-11-26 20:54:22 +01:00 |
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Mikulas Florek
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4e812552a3
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some more methods in the animation system's interface
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2014-11-23 22:17:25 +01:00 |
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Mikulas Florek
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bb42c9fdd3
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the animation system serialize the path of an animation
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2014-11-23 12:30:06 +01:00 |
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Mikulas Florek
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23ae6b981b
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fixed crash when creating an entity template
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2014-11-23 01:47:27 +01:00 |
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Mikulas Florek
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8926decbd3
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crash when animating fixed
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2014-11-23 01:30:26 +01:00 |
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Mikulas Florek
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820861a678
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more robust deserialization - closes #299
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2014-11-15 20:58:55 +01:00 |
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Mikulas Florek
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0439628d2b
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more robust deserialization - WIP
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2014-11-15 14:33:55 +01:00 |
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Mikulas Florek
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06b0c42953
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small refactor according to review
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2014-11-10 23:09:37 +01:00 |
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Mikulas Florek
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c6518cfe9c
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POD Array allocator
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2014-11-09 17:27:45 +01:00 |
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Mikulas Florek
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522da15672
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podhashmap and string allocators
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2014-11-09 00:13:11 +01:00 |
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Mikulas Florek
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da1aba16c2
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the allocator is implemented in some more classes
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2014-11-08 02:55:04 +01:00 |
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Mikulas Florek
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2215f771bc
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allocator in the script and animation plugin
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2014-11-07 23:20:45 +01:00 |
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Mikulas Florek
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c02c626e8f
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basic allocator
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2014-11-07 22:18:47 +01:00 |
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Mikulas Florek
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03d0d70e7d
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refactor - component list is not stored in the engine
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2014-11-01 00:11:48 +01:00 |
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Mikulas Florek
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9f8cd1c883
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refactor
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2014-10-31 22:53:37 +01:00 |
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