LumixEngine/src/editor/world_editor.h

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#pragma once
#include "engine/lumix.h"
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#include "engine/array.h"
#include "engine/delegate_list.h"
#include "engine/universe/component.h"
#include "engine/vec.h"
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namespace Lumix
{
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namespace Reflection
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{
struct PropertyBase;
struct IArrayProperty;
}
class Engine;
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struct EntityGUID;
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class PrefabSystem;
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class Hierarchy;
class InputBlob;
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struct IPlugin;
class PropertyDescriptorBase;
class OutputBlob;
class Path;
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class Pipeline;
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class RenderInterface;
struct Quat;
struct RayCastModelHit;
class Universe;
struct MouseButton
{
enum Value
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{
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LEFT = 1,
MIDDLE = 2,
RIGHT = 3
};
};
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class LUMIX_EDITOR_API WorldEditor
{
public:
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typedef Array<ComponentUID> ComponentList;
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typedef struct IEditorCommand* (*EditorCommandCreator)(WorldEditor&);
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enum class Coordinate : int
{
X,
Y,
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Z,
NONE
};
struct RayHit
{
bool is_hit;
float t;
Entity entity;
Vec3 pos;
};
struct LUMIX_EDITOR_API Plugin
{
virtual ~Plugin() {}
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virtual bool onMouseDown(const RayHit& /*hit*/, int /*x*/, int /*y*/) { return false; }
virtual void onMouseUp(int /*x*/, int /*y*/, MouseButton::Value /*button*/) {}
virtual void onMouseMove(int /*x*/, int /*y*/, int /*rel_x*/, int /*rel_y*/) {}
virtual bool showGizmo(ComponentUID /*cmp*/) { return false; }
};
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public:
static WorldEditor* create(const char* base_path, Engine& engine, IAllocator& allocator);
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static void destroy(WorldEditor* editor, IAllocator& allocator);
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virtual void setRenderInterface(RenderInterface* interface) = 0;
virtual RenderInterface* getRenderInterface() = 0;
virtual void update() = 0;
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virtual void updateEngine() = 0;
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virtual void beginCommandGroup(u32 type) = 0;
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virtual void endCommandGroup() = 0;
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virtual void executeCommand(IEditorCommand* command) = 0;
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virtual IEditorCommand* createEditorCommand(u32 command_type) = 0;
virtual Engine& getEngine() = 0;
virtual Universe* getUniverse() = 0;
virtual IAllocator& getAllocator() = 0;
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virtual void renderIcons() = 0;
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virtual ComponentUID getEditCamera() = 0;
virtual class Gizmo& getGizmo() = 0;
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virtual bool canUndo() const = 0;
virtual bool canRedo() const = 0;
virtual void undo() = 0;
virtual void redo() = 0;
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virtual void loadUniverse(const char* basename) = 0;
virtual void saveUniverse(const char* basename, bool save_path) = 0;
virtual void newUniverse() = 0;
virtual void copyEntities(const Entity* entities, int count, OutputBlob& blob) = 0;
virtual void copyEntities() = 0;
virtual bool canPasteEntities() const = 0;
virtual void pasteEntities() = 0;
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virtual void addComponent(ComponentType type) = 0;
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virtual void cloneComponent(const ComponentUID& src, Entity entity) = 0;
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virtual void destroyComponent(const Entity* entities, int count, ComponentType cmp_type) = 0;
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virtual void createEntityGUID(Entity entity) = 0;
virtual void destroyEntityGUID(Entity entity) = 0;
virtual EntityGUID getEntityGUID(Entity entity) = 0;
virtual Entity addEntity() = 0;
virtual void destroyEntities(const Entity* entities, int count) = 0;
virtual void selectEntities(const Entity* entities, int count) = 0;
virtual Entity addEntityAt(int camera_x, int camera_y) = 0;
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virtual void setEntitiesPositions(const Entity* entities, const Vec3* positions, int count) = 0;
virtual void setEntitiesLocalPositions(const Entity* entities, const Vec3* positions, int count) = 0;
virtual void setEntitiesCoordinate(const Entity* entities, int count, float value, Coordinate coord) = 0;
virtual void setEntitiesLocalCoordinate(const Entity* entities, int count, float value, Coordinate coord) = 0;
virtual void setEntitiesScale(const Entity* entities, int count, float scale) = 0;
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virtual void setEntitiesScales(const Entity* entities, const float* scales, int count) = 0;
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virtual void setEntitiesRotations(const Entity* entity, const Quat* rotations, int count) = 0;
virtual void setEntitiesPositionsAndRotations(const Entity* entity,
const Vec3* position,
const Quat* rotation,
int count) = 0;
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virtual void setEntityName(Entity entity, const char* name) = 0;
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virtual void snapDown() = 0;
virtual void toggleGameMode() = 0;
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virtual void navigate(float forward, float right, float up, float speed) = 0;
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virtual void setProperty(ComponentType component,
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int index,
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const Reflection::PropertyBase& property,
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const Entity* entities,
int count,
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const void* data,
int size) = 0;
virtual void setCustomPivot() = 0;
virtual void setSnapMode(bool enable, bool vertex_snap) = 0;
virtual void setAdditiveSelection(bool additive) = 0;
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virtual void addArrayPropertyItem(const ComponentUID& cmp, const Reflection::IArrayProperty& property) = 0;
virtual void removeArrayPropertyItem(const ComponentUID& cmp, int index, const Reflection::IArrayProperty& property) = 0;
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virtual bool isMouseDown(MouseButton::Value button) const = 0;
virtual bool isMouseClick(MouseButton::Value button) const = 0;
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virtual void inputFrame() = 0;
virtual void onMouseDown(int x, int y, MouseButton::Value button) = 0;
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virtual void onMouseMove(int x, int y, int relx, int rely) = 0;
virtual void onMouseUp(int x, int y, MouseButton::Value button) = 0;
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virtual Vec2 getMousePos() const = 0;
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virtual float getMouseRelX() const = 0;
virtual float getMouseRelY() const = 0;
virtual void lookAtSelected() = 0;
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virtual bool isOrbitCamera() const = 0;
virtual void setOrbitCamera(bool enable) = 0;
virtual const Array<Entity>& getSelectedEntities() const = 0;
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virtual bool isEntitySelected(Entity entity) const = 0;
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virtual void makeParent(Entity parent, Entity child) = 0;
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virtual DelegateList<void(const Array<Entity>&)>& entitySelected() = 0;
virtual DelegateList<void()>& universeCreated() = 0;
virtual DelegateList<void()>& universeDestroyed() = 0;
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virtual void addPlugin(Plugin& plugin) = 0;
virtual void removePlugin(Plugin& plugin) = 0;
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virtual PrefabSystem& getPrefabSystem() = 0;
virtual Vec3 getCameraRaycastHit() = 0;
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virtual bool isMeasureToolActive() const = 0;
virtual float getMeasuredDistance() const = 0;
virtual void toggleMeasure() = 0;
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virtual void setTopView() = 0;
virtual void setFrontView() = 0;
virtual void setSideView() = 0;
virtual class MeasureTool* getMeasureTool() const = 0;
virtual void makeRelative(char* relative, int max_size, const char* absolute) const = 0;
virtual void makeAbsolute(char* absolute, int max_size, const char* relative) const = 0;
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virtual void saveUndoStack(const Path& path) = 0;
virtual bool executeUndoStack(const Path& path) = 0;
virtual bool runTest(const char* dir, const char* name) = 0;
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virtual void registerEditorCommandCreator(const char* command_type, EditorCommandCreator) = 0;
virtual bool isGameMode() const = 0;
virtual void setMouseSensitivity(float x, float y) = 0;
virtual Vec2 getMouseSensitivity() = 0;
virtual bool isUniverseChanged() const = 0;
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protected:
virtual ~WorldEditor() {}
};
}