base64 fbx encoding
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@ -80,6 +80,7 @@ struct Allocator {
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struct Video
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{
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IElementProperty* base64_property = nullptr;
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DataView filename;
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DataView content;
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DataView media;
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@ -1957,6 +1958,10 @@ struct Scene : IScene
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return m_videos[index].is_base_64;
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}
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const IElementProperty* getEmbeddedBase64Data(int index) const override {
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return m_videos[index].base64_property;
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}
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DataView getEmbeddedFilename(int index) const override {
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return m_videos[index].filename;
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}
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@ -2256,16 +2261,6 @@ void parseVideo(Scene& scene, const Element& element, Allocator& allocator)
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if (!content_element->first_property) return;
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const Property* content_property = content_element->first_property;
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if (content_element->first_property->getType() != IElementProperty::BINARY) {
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/*
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if this happens in text format:
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Content: ,
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"iVBORw0KGgoA...
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this is not a proper solution, but keep doing this until it become an issue
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*/
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if (content_element->first_property->getType() != IElementProperty::NONE) return;
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if (!content_element->first_property->next) return;
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if (content_element->first_property->next->getType() != IElementProperty::STRING) return;
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content_property = content_element->first_property->next;
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is_base64 = true;
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}
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@ -2276,7 +2271,8 @@ void parseVideo(Scene& scene, const Element& element, Allocator& allocator)
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Video video;
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video.is_base_64 = is_base64;
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video.content = content_property->value;
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video.base64_property = is_base64 ? content_element->first_property->next : nullptr;
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video.content = is_base64 ? DataView{} : content_element->first_property->value;
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video.filename = filename_element->first_property->value;
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video.media = element.first_property->next->value;
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scene.m_videos.push_back(video);
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@ -737,6 +737,8 @@ struct IScene
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virtual DataView getEmbeddedData(int index) const = 0;
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virtual DataView getEmbeddedFilename(int index) const = 0;
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virtual bool isEmbeddedBase64(int index) const = 0;
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// data are encoded in returned property and all ->next properties
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virtual const IElementProperty* getEmbeddedBase64Data(int index) const = 0;
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// Scene Misc
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virtual const TakeInfo* getTakeInfo(const char* name) const = 0;
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@ -142,14 +142,15 @@ void decodeBase64(const void* data, const u32 len, OutputMemoryStream& str)
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unsigned char* p = (unsigned char*)data;
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int pad = len > 0 && (len % 4 || p[len - 1] == '=');
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const u32 L = ((len + 3) / 4 - pad) * 4;
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str.resize(L / 4 * 3 + pad);
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const u32 offset = (u32)str.size();
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str.resize(L / 4 * 3 + pad + offset);
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for (u32 i = 0, j = 0; i < L; i += 4)
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{
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int n = B64index[p[i]] << 18 | B64index[p[i + 1]] << 12 | B64index[p[i + 2]] << 6 | B64index[p[i + 3]];
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str[j++] = n >> 16;
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str[j++] = n >> 8 & 0xFF;
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str[j++] = n & 0xFF;
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str[offset + j++] = n >> 16;
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str[offset + j++] = n >> 8 & 0xFF;
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str[offset + j++] = n & 0xFF;
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}
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if (pad)
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{
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@ -174,7 +175,7 @@ static void extractEmbedded(const ofbx::IScene& m_scene, StringView src_dir, IAl
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const PathInfo pi(filename);
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const StaticString<MAX_PATH> fullpath(src_dir, pi.basename, ".", pi.extension);
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if (os::fileExists(fullpath)) return;
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if (os::fileExists(fullpath)) continue;
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os::OutputFile file;
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if (!file.open(fullpath)) {
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@ -184,10 +185,21 @@ static void extractEmbedded(const ofbx::IScene& m_scene, StringView src_dir, IAl
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if (m_scene.isEmbeddedBase64(i)) {
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OutputMemoryStream tmp(allocator);
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decodeBase64(embedded.begin, u32(embedded.end - embedded.begin), tmp);
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if (!file.write(tmp.data(), tmp.size())) {
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logError("Failed to write ", fullpath);
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const ofbx::IElementProperty* prop = m_scene.getEmbeddedBase64Data(i);
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if (prop) {
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if (prop->getNext()) {
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for (const auto* j = prop; j; j = j->getNext()) {
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decodeBase64(j->getValue().begin, u32(j->getValue().end - j->getValue().begin), tmp);
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}
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}
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else {
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decodeBase64(prop->getValue().begin, u32(prop->getValue().end - prop->getValue().begin), tmp);
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}
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if (!file.write(tmp.data(), tmp.size())) {
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logError("Failed to write ", fullpath);
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}
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}
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else logError("Invalid data ", fullpath);
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}
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else {
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if (!file.write(embedded.begin + 4, embedded.end - embedded.begin - 4)) {
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