Mikulas Florek
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00e9753c41
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file structure changed
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2015-08-11 23:55:58 +02:00 |
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Mikulas Florek
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a551d423db
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fixed shadow in direct3d
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2015-08-11 22:55:17 +02:00 |
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Mikulas Florek
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2fa14fb024
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DX WIP
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2015-08-07 02:40:57 +02:00 |
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Mikulas Florek
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104c2748c1
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dx WIP
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2015-08-04 22:34:27 +02:00 |
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Mikulas Florek
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f2bb0e84d6
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refactor
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2015-08-03 19:56:40 +02:00 |
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Mikulas Florek
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80d299d15a
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refactor
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2015-08-03 09:19:05 +02:00 |
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Mikulas Florek
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1c9a5ab729
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close -> closeAsync - fixes #251
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2015-08-03 08:55:40 +02:00 |
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Mikulas Florek
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02a452bab7
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lua editor plugins WIP
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2015-08-01 15:23:29 +02:00 |
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Mikulas Florek
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eae894a68d
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Gameview and sceneview do not share renderer views - correct rendering when both are visible - closes #502
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2015-07-31 22:22:37 +02:00 |
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Mikulas Florek
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da30708dd9
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unnecessary includes removed and cleaning
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2015-07-30 09:18:37 +02:00 |
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Mikulas Florek
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7cbe8c3b05
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pipelines extensions json -> lua
render all remaining instances after each custom pipeline command
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2015-07-29 22:01:49 +02:00 |
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Mikulas Florek
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5bb4101323
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refactor
shader reload fixed
crash during shutdown fixed
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2015-07-26 11:55:42 +02:00 |
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Mikulas Florek
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99264b5af2
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NULL -> nullptr
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2015-07-25 19:33:19 +02:00 |
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Mikulas Florek
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b468c01ce3
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cpp check
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2015-07-25 14:52:10 +02:00 |
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Mikulas Florek
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c78bbd6a87
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entity refactor WIP
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2015-07-24 08:42:35 +02:00 |
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Mikulas Florek
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71fe078716
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entity refactor WIP
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2015-07-23 23:17:51 +02:00 |
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Mikulas Florek
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ef0a812419
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better engine encapsulation
lua physics API
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2015-07-22 00:33:10 +02:00 |
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Mikulas Florek
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764ebef7b1
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lua script API
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2015-07-21 20:10:50 +02:00 |
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Mikulas Florek
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55a1055ba9
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terrain instancing - closes #477, fixes #484
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2015-07-20 23:43:10 +02:00 |
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Mikulas Florek
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7de3fe70c0
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lua script WIP
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2015-07-19 18:37:31 +02:00 |
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Mikulas Florek
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437d9d5463
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lua WIP
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2015-07-18 16:38:58 +02:00 |
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Mikulas Florek
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100545ae00
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light uniforms are properly set
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2015-07-15 20:31:40 +02:00 |
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Mikulas Florek
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c38d034c31
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bgfx - game view - fix #478
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2015-07-13 09:17:09 +02:00 |
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Mikulas Florek
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973e62275d
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some cleaning and preparations for game view
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2015-07-12 18:29:23 +02:00 |
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Mikulas Florek
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40206b2094
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skinned mesh rendering fixed
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2015-07-12 17:14:43 +02:00 |
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Mikulas Florek
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8b625445e2
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specular - closes #455; detect geometry influenced by point lights after load - fixes #482
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2015-07-10 08:12:12 +02:00 |
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Mikulas Florek
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08c2f72085
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random grass rotation - closes #480; cleaning
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2015-07-07 08:38:40 +02:00 |
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Mikulas Florek
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7ca8eabd8c
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bgfx - grass - closes #473
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2015-07-05 19:53:56 +02:00 |
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Mikulas Florek
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e528586b0e
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bgfx instancing
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2015-07-05 15:58:53 +02:00 |
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Mikulas Florek
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f189ce5a53
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bgfx WIP
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2015-07-04 15:22:28 +02:00 |
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Mikulas Florek
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cb6834bb79
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bgfx WIP
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2015-06-18 01:33:49 +02:00 |
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Mikulas Florek
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6925d890fe
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bgfx WIP
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2015-06-06 15:04:58 +02:00 |
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Mikulas Florek
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fe730609fe
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pipeline reload fixed
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2015-06-05 22:29:31 +02:00 |
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Mikulas Florek
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eda8f73aa0
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lua binding refactored
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2015-05-23 14:55:57 +02:00 |
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Mikulas Florek
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c36911e26d
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import asset - physics WIP
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2015-05-18 23:31:47 +02:00 |
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Mikulas Florek
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d410881377
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lua - require support; if child resource fails to load resource, parent fails to load as well
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2015-05-17 22:56:37 +02:00 |
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Mikulas Florek
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8a40ad9c4c
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pipelines use lua
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2015-05-16 13:17:20 +02:00 |
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Mikulas Florek
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4ed1561443
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shaders use lua
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2015-05-16 02:24:15 +02:00 |
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Mikulas Florek
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e934387e52
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pipeline - global textures
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2015-05-15 22:38:34 +02:00 |
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Mikulas Florek
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97f429b0b4
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cull face command
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2015-05-14 23:22:49 +02:00 |
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Mikulas Florek
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2d9c5c9e65
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users can define the format of renderbuffers
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2015-05-14 21:20:10 +02:00 |
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Mikulas Florek
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3542dff4bf
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import dialog - using assimp library #448 - WIP
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2015-05-07 00:55:50 +02:00 |
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Mikulas Florek
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d38e450872
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fixed crash during material reload
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2015-04-15 22:50:10 +02:00 |
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Mikulas Florek
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d135f68ecd
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light direction in editor in degrees
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2015-04-14 23:16:08 +02:00 |
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Mikulas Florek
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feada580ee
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light direction as shader's uniform
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2015-04-14 22:34:18 +02:00 |
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Mikulas Florek
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eb468568fe
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light fov
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2015-04-08 00:32:36 +02:00 |
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Mikulas Florek
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612f2ad30a
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several crashes fixed
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2015-02-28 13:05:01 +01:00 |
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Mikulas Florek
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bc151506dc
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render statistics - closes #255
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2015-02-28 11:41:31 +01:00 |
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Mikulas Florek
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409691ae24
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refactor
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2015-02-28 10:06:50 +01:00 |
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Mikulas Florek
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c1abf903b9
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terrain rendering refactored and optimized
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2015-02-27 23:56:06 +01:00 |
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