Mikulas Florek
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30be77957b
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world matrix in shader is set for each object
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2014-08-19 22:41:20 +02:00 |
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Mikulas Florek
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5f996c1bef
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undo/redo - closes #13
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2014-08-16 22:44:44 +02:00 |
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Mikulas Florek
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efe647031d
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alpha to coverage in the material editor; all of the grass is rendered
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2014-08-11 00:15:48 +02:00 |
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Mikulas Florek
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defb3ca094
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hit count displayed in the profiler UI
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2014-08-10 23:40:22 +02:00 |
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Mikulas Florek
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037eab143c
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alpha to coverage setting in a material
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2014-08-10 23:17:31 +02:00 |
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Mikulas Florek
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ca11b26c12
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update according to review
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2014-08-10 21:20:46 +02:00 |
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Mikulas Florek
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22886270e4
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multisampled grass
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2014-08-10 17:20:32 +02:00 |
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Mikulas Florek
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3e6b12072d
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grass optimization; grass mesh as terrain's property
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2014-08-10 13:10:56 +02:00 |
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Mikulas Florek
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3bd5fb7921
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grass inherit terrain's layer
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2014-08-09 20:15:38 +02:00 |
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Mikulas Florek
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a5b62d4291
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grass WIP
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2014-08-09 14:37:23 +02:00 |
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Mikulas Florek
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92b248acd5
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EditorClient removed
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2014-07-31 23:45:57 +02:00 |
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Mikulas Florek
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5002eccaeb
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terrain refactored
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2014-07-20 00:45:57 +02:00 |
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Mikulas Florek
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11acbfc710
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update according to review
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2014-07-18 21:50:28 +02:00 |
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Mikulas Florek
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8c6b9a15b9
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shadow matrices are sent to the terrain shader
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2014-07-15 22:38:36 +02:00 |
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Mikulas Florek
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7ef1994c61
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toggle wifreame in editor
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2014-07-13 16:54:09 +02:00 |
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Mikulas Florek
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bd825c6e9d
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terrain - y scale; scale is saved
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2014-07-09 21:33:35 +02:00 |
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Mikulas Florek
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c57d7b6b86
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proper terrain LODs when a terrain is scaled
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2014-07-09 21:09:18 +02:00 |
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Mikulas Florek
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e374fdf31e
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terrain xz scale
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2014-07-09 20:50:19 +02:00 |
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Mikulas Florek
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f6e1edc918
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16bit opengl textures; light_dir is sent to the terrain shader
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2014-07-09 19:52:10 +02:00 |
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Mikulas Florek
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cf94e96644
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terrain rendering refactored
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2014-07-08 22:31:01 +02:00 |
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Mikulas Florek
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c738c7229f
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terrain lod - working prototype - very ugly coded
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2014-07-07 23:37:40 +02:00 |
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Mikulas Florek
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53a004c828
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terrain lod - WIP
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2014-07-05 17:24:12 +02:00 |
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Mikulas Florek
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dd546c451f
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strcpy and strcat replaced
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2014-06-29 13:09:10 +02:00 |
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Mikulas Florek
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bd201a9668
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type safe logger
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2014-06-29 11:45:32 +02:00 |
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Mikulas Florek
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219979d8e3
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lux->lumix
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2014-06-25 23:20:33 +02:00 |
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Mikulas Florek
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47175b2a64
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timer in scene accessible from shader
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2014-06-21 19:26:27 +02:00 |
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Mikulas Florek
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1054749379
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lux -> lumix
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2014-06-16 21:18:15 +02:00 |
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Mikulas Florek
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3af0a7da6d
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physical heightfield - WIP
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2014-06-08 17:46:46 +02:00 |
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Mikulas Florek
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31999a0e67
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merge from trunk
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2014-06-08 11:32:34 +02:00 |
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Mikulas Florek
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d3cb160b57
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terrain prototype
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2014-06-03 21:46:34 +02:00 |
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Mikulas Florek
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8f67fb71b7
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memory leaks fixed
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2014-06-03 18:16:51 +02:00 |
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Mikulas Florek
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517afeec42
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pipeline custom command
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2014-06-03 16:43:35 +02:00 |
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Mikulas Florek
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7fa9b2b556
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debug line lifetime fixed; physx debug render
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2014-06-02 21:09:12 +02:00 |
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Mikulas Florek
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3e3f6c37c3
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several crashes fixed - closes #154, closes #184
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2014-05-26 00:25:59 +02:00 |
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Mikulas Florek
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93837acabf
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several crashes fixed
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2014-05-24 14:02:50 +02:00 |
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Mikulas Florek
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6ebab3193f
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warnings fixed
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2014-05-21 21:57:15 +02:00 |
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tluqo
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a2f0653f27
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Merge remote-tracking branch 'remotes/origin/master' into Resource_Manager
Conflicts:
qteditor/QtEditor/materialmanager.cpp
qteditor/QtEditor/ui_camerawidget.h
qteditor/QtEditor/ui_mainwindow.h
src/graphics/model_instance.cpp
src/graphics/pipeline.cpp
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2014-05-21 20:16:57 +02:00 |
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tluqo
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b3f07e6723
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fixes #176
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2014-05-20 23:35:09 +02:00 |
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Mikulas Florek
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c53a9fe395
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merge from master
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2014-05-20 22:09:06 +02:00 |
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Mikulas Florek
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78d6f7a698
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server memory leaks fixed
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2014-05-19 00:00:33 +02:00 |
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Mikulas Florek
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f162ddcf73
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imrpoved shadow - WIP
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2014-05-17 19:33:38 +02:00 |
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Mikulas Florek
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2a2d9ce77d
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system for rendering debug lines
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2014-05-17 15:44:52 +02:00 |
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Mikulas Florek
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bc7df53a47
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merge from master
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2014-05-07 23:43:05 +02:00 |
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tluqo
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25b6776cad
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- fixes memory leaks
- fixes #160
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2014-05-03 22:29:09 +02:00 |
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Mikulas Florek
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1296e634c1
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render scenes
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2014-04-30 20:02:08 +02:00 |
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Mikulas Florek
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3892856473
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fixed rendering when there is not light
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2014-04-21 23:03:40 +02:00 |
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Mikulas Florek
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2276e08074
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framebuffers have name
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2014-04-19 14:57:21 +02:00 |
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Mikulas Florek
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6805c614bc
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light direction send to fragment shader
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2014-04-18 22:10:16 +02:00 |
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Mikulas Florek
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f0d1dbfd04
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shader reloading fixed
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2014-04-18 21:32:25 +02:00 |
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Mikulas Florek
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0a0eb379ae
|
more dynamic shader uniform system
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2014-04-18 13:33:02 +02:00 |
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