Commit graph

1381 commits

Author SHA1 Message Date
Mikulas Florek
629c4da6bb audio WIP 2015-11-20 16:58:10 +01:00
Mikulas Florek
7329382a4e audio system WIP 2015-11-20 00:35:32 +01:00
Mikulas Florek
c1164a1323 audio WIP 2015-11-19 20:39:36 +01:00
Mikulas Florek
b6b2355d0b Particle system - functions 2015-11-18 20:18:48 +01:00
Mikulas Florek
b04d89b3f5 Input system pimpl refactor 2015-11-17 22:39:10 +01:00
Mikulas Florek
efa3ea5082 Notifications displayed on the first frame have correct duration 2015-11-17 22:07:23 +01:00
Mikulas Florek
1afd78bd95 Merge branch 'master' of github.com:nem0/LumixEngine 2015-11-17 21:41:33 +01:00
Mikulas Florek
7cfbf88252 shader editor - binary function 2015-11-17 21:39:35 +01:00
marynate
626ba45a32 fix studio will crash if editor_camera'slot been changed 2015-11-17 09:53:17 +08:00
Mikulas Florek
ee994aeb1a last resource leaks fixed 2015-11-16 22:52:52 +01:00
Mikulas Florek
5f16ca5f69 render resource leaks fixed;
log ui properly handles messages from different threads;
2015-11-16 12:11:10 +01:00
Mikulas Florek
a7bb7d563f shader editor - function node;
do not resize framebuffer when window is minimized;
render resource leak fixed;
2015-11-16 10:01:59 +01:00
Mikulas Florek
a9609fa8fb new physx 2015-11-15 23:16:38 +01:00
Mikulas Florek
928283ca39 binary array - vs2015 fix 2015-11-15 22:09:31 +01:00
Mikulas Florek
d0e909ac13 shader editor - instancing support; multiply -> operator node 2015-11-15 18:35:48 +01:00
Mikulas Florek
a5699acb55 shader editor - passes are saved to main shader file 2015-11-15 00:46:20 +01:00
Mikulas Florek
d77d82b22d disabled bgfx allocator 2015-11-14 13:07:25 +01:00
Mikulas Florek
6f4802511f vs2015 bgfx 2015-11-14 13:06:43 +01:00
Mikulas Florek
92dc89b90c fixed crash when working directory of unit tests is not set - fixes #601 2015-11-14 12:25:43 +01:00
Mikulas Florek
7cec190f5a fixed mtjd unit test crash 2015-11-14 10:44:29 +01:00
Mikulas Florek
e77e41fa44 removed unit test which is not relevant anymore 2015-11-14 10:37:46 +01:00
Mikulas Florek
ad98b062a2 refactored mtjd manager - closes #266 2015-11-14 00:56:52 +01:00
Mikulas Florek
c0c3161b22 some W4 level warnings fixed;
some x64 warnings fixed;
2015-11-14 00:25:08 +01:00
Mikulas Florek
96e2463578 cleanup 2015-11-13 23:30:02 +01:00
Mikulas Florek
5656a510d8 compile time optimizations - closes #606 2015-11-13 16:52:42 +01:00
Mikulas Florek
73f04309a6 bleding mode in pipeline 2015-11-13 00:20:27 +01:00
Mikulas Florek
86a76357bd fixed spinmutex deadlock; array does not break data when inserting; cleanup 2015-11-12 23:35:13 +01:00
Mikulas Florek
c67e1c47ec refactor - compile time optimizations 2015-11-12 22:35:26 +01:00
Mikulas Florek
aabed44259 compile time optimizations 2015-11-12 21:08:02 +01:00
Mikulas Florek
16d205bce2 some compile time optimizations 2015-11-12 19:23:29 +01:00
Mikulas Florek
e55ac592c1 some other std functions replaced 2015-11-12 18:30:14 +01:00
Mikulas Florek
7ce4a8ddc2 strncmp replaced 2015-11-12 17:59:49 +01:00
Mikulas Florek
4d37279542 strcmp repalced 2015-11-12 17:54:02 +01:00
Mikulas Florek
9d03fdc612 replaces memcpy 2015-11-12 17:32:12 +01:00
Mikulas Florek
4a36639b28 strlen replaced 2015-11-12 17:26:49 +01:00
Mikulas Florek
c2613ecf77 cleanup 2015-11-11 23:38:43 +01:00
Mikulas Florek
fb2d9ae3d3 uintptr_t refactor 2015-11-11 23:28:33 +01:00
Mikulas Florek
abf6489287 newObject/deleteObject => LUMIX_NEW/LUMIX_DELETE 2015-11-11 23:25:44 +01:00
Mikulas Florek
b3544c8a09 no cstdint header necessary - part of #606 2015-11-11 21:54:25 +01:00
Mikulas Florek
0d0e16048f shader editor - pass node - closes #605, closes #544 2015-11-11 21:08:42 +01:00
Mikulas Florek
075c7cfec6 ImGui : it is possible to enter decimal mark in DragFloat - closes #603 2015-11-11 20:17:02 +01:00
Mikulas Florek
d5d1606268 pipeline parameters - closes #604 2015-11-10 22:25:36 +01:00
Mikulas Florek
0f5621390d shader editor - filename in the titlebar 2015-11-10 20:33:33 +01:00
Mikulas Florek
3230c1eb0d shader editor - vertex output automatically detected 2015-11-10 20:26:50 +01:00
Mikulas Florek
c6c0a6210a beginNewView exported to pipeline script 2015-11-10 16:22:26 +01:00
Mikulas Florek
dc0749ec59 shader editor - used vertex inputs are automatically detected 2015-11-09 23:35:01 +01:00
Mikulas Florek
04660e342b updated imgui - closes #600 2015-11-09 23:06:15 +01:00
Mikulas Florek
2545d1dda4 enable/disable terrain editor - closes #602 2015-11-09 22:50:28 +01:00
Mikulas Florek
fa4735e3eb particle system - alpha depends on relative life 2015-11-09 22:13:17 +01:00
Mikulas Florek
4ffa6b5318 cleanup 2015-11-08 18:10:21 +01:00
Mikulas Florek
10f1bab363 asserts if any unit test fails - closes #139 2015-11-08 17:15:56 +01:00
Mikulas Florek
23dcba17a9 fixed component dependencies;
refactor : MTJD::Job's construct bools to flags
2015-11-08 17:09:00 +01:00
Mikulas Florek
8dc6229323 refactor - properties moved from engine to editor 2015-11-08 16:40:07 +01:00
Mikulas Florek
fd710c1dc5 todo removed 2015-11-08 11:52:49 +01:00
Mikulas Florek
dac1cdeb94 particle system - undo/redo;
alpha blending - add/alpha;
fixed serialization of point light's range
2015-11-08 11:44:20 +01:00
Mikulas Florek
6fd94df972 scene version; particle_system - save/load 2015-11-07 21:34:38 +01:00
Mikulas Florek
ac151c63f0 Merge branch 'master' of github.com:nem0/LumixEngine into particle_system 2015-11-07 13:59:15 +01:00
Mikulas Florek
42278b81cd particle system - color and rotation 2015-11-07 13:57:11 +01:00
Mikulas Florek
44dbc54c6b show/hide shader editor from main menu; add node at correct position when canvas is not at 0,0 2015-11-06 16:38:57 +01:00
Mikulas Florek
fcff0fb77b shader editor - implicit names 2015-11-06 16:25:40 +01:00
Mikulas Florek
2b4fa40a58 shader editor WIP - value types 2015-11-06 14:19:46 +01:00
Mikulas Florek
9fd2922ba1 Merge branch 'master' of https://github.com/nem0/LumixEngine 2015-11-05 19:19:21 +01:00
Mikulas Florek
f1db1169ad shader editor WIP 2015-11-05 19:18:59 +01:00
Mikulas Florek
ab85b7b02d shader generation - WIP 2015-11-05 13:31:55 +01:00
Mikulas Florek
7bb22b985d blind fix of crash during startup 2015-11-04 23:00:34 +01:00
Mikulas Florek
62ee064d92 particle system rendering and property grid WIP 2015-11-04 22:43:54 +01:00
Mikulas Florek
da98ee99fa shader editor - vertex/fragment shader; canvas offset 2015-11-04 14:05:45 +01:00
Mikulas Florek
286ea7be5f shader editor - WIP 2015-11-03 18:52:44 +01:00
Mikulas Florek
75f85b808a Merge branch 'master' of github.com:nem0/LumixEngine into particle_system 2015-11-02 20:21:06 +01:00
Mikulas Florek
7667418321 shader editor: refactor 2015-11-02 17:06:37 +01:00
Mikulas Florek
3d296e72d9 shader editor - commands, undo/redo 2015-11-02 16:30:34 +01:00
Mikulas Florek
0ceb85e522 master merged 2015-11-01 20:56:29 +01:00
Mikulas Florek
867c6c665f Merge branch 'master' of github.com:nem0/LumixEngine into particle_system 2015-11-01 20:54:54 +01:00
Mikulas Florek
52c12d9871 send binded framebuffer's texture size to shader 2015-11-01 12:00:10 +01:00
Mikulas Florek
018d385730 updated news 2015-10-31 01:29:10 +01:00
Mikulas Florek
ef1fea824b point lights cast shadows only where they really should - fixes #597 2015-10-31 01:05:20 +01:00
Mikulas Florek
3eab89ae6d particle system update; some sanity checks 2015-10-30 21:18:36 +01:00
Mikulas Florek
cd33dd1172 particle system WIP 2015-10-30 21:11:11 +01:00
Mikulas Florek
70492e1260 Revert "particle system WIP"
This reverts commit bb05c62907.
2015-10-30 17:17:29 +01:00
Mikulas Florek
bb05c62907 particle system WIP 2015-10-30 17:12:58 +01:00
Mikulas Florek
11448008f7 back button in the asset browser - closes #584 2015-10-30 00:59:48 +01:00
Mikulas Florek
f2cbb471c8 gizmo ignores entity's scale - fixes #598 2015-10-29 19:01:37 +01:00
Mikulas Florek
1e84a8ade8 MT crash fixed - higher probability when moving many files in working directory 2015-10-29 18:09:09 +01:00
Mikulas Florek
bbe2a3351c reparse shader dependencies after compilation - they could get outdated otherwise 2015-10-29 00:09:49 +01:00
Mikulas Florek
c033549301 one uniform is not set several times for the same drawcall, which was causing bgfx warning 2015-10-29 00:09:01 +01:00
Mikulas Florek
e900500c47 some missed raw news replaced 2015-10-28 20:33:13 +01:00
Mikulas Florek
fb46f6731d shader editor and main - use allocator instead of raw new 2015-10-28 20:27:57 +01:00
Mikulas Florek
d086ac5b44 shader editor WIP 2015-10-28 02:32:13 +01:00
Mikulas Florek
d07607f5dd Merge branch 'master' of github.com:nem0/LumixEngine 2015-10-27 20:42:36 +01:00
Mikulas Florek
ae1c067733 shader editor WIP - #544 2015-10-27 20:40:00 +01:00
Mikulas Florek
7c8f1171d3 fixed -plugin command line option in release mode - fixes #595 2015-10-27 19:38:20 +01:00
Mikulas Florek
2c5abcdc04 shadows using the first renderbuffer - support for data 2015-10-26 23:39:43 +01:00
Mikulas Florek
11b26132a5 Scene view has correct size after its pipeline is reloaded - close #594 2015-10-26 21:41:53 +01:00
Mikulas Florek
17f91e991c drawQuad to framebuffer uses correct size 2015-10-26 21:26:10 +01:00
Mikulas Florek
31225accd9 bindFramebufferTexture function for pipeline 2015-10-25 17:35:06 +01:00
Mikulas Florek
9e1cc593cb material can reference texture relative to root - closes #573 2015-10-25 15:52:00 +01:00
Mikulas Florek
202dd3d339 Encapsulated platform dependent part of studio in an interface - closes #593 2015-10-25 13:07:53 +01:00
Mikulas Florek
db8475909d platform independent WorldEditor - closes #592 2015-10-24 20:52:00 +02:00
Mikulas Florek
b6ed2cefb4 refactor 2015-10-24 15:27:48 +02:00
Mikulas Florek
60b328008c refactor 2015-10-24 14:34:57 +02:00