Mikulas Florek
|
629c4da6bb
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audio WIP
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2015-11-20 16:58:10 +01:00 |
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Mikulas Florek
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7329382a4e
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audio system WIP
|
2015-11-20 00:35:32 +01:00 |
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Mikulas Florek
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c1164a1323
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audio WIP
|
2015-11-19 20:39:36 +01:00 |
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Mikulas Florek
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b6b2355d0b
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Particle system - functions
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2015-11-18 20:18:48 +01:00 |
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Mikulas Florek
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b04d89b3f5
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Input system pimpl refactor
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2015-11-17 22:39:10 +01:00 |
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Mikulas Florek
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efa3ea5082
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Notifications displayed on the first frame have correct duration
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2015-11-17 22:07:23 +01:00 |
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Mikulas Florek
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1afd78bd95
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Merge branch 'master' of github.com:nem0/LumixEngine
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2015-11-17 21:41:33 +01:00 |
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Mikulas Florek
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7cfbf88252
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shader editor - binary function
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2015-11-17 21:39:35 +01:00 |
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marynate
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626ba45a32
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fix studio will crash if editor_camera'slot been changed
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2015-11-17 09:53:17 +08:00 |
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Mikulas Florek
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ee994aeb1a
|
last resource leaks fixed
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2015-11-16 22:52:52 +01:00 |
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Mikulas Florek
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5f16ca5f69
|
render resource leaks fixed;
log ui properly handles messages from different threads;
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2015-11-16 12:11:10 +01:00 |
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Mikulas Florek
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a7bb7d563f
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shader editor - function node;
do not resize framebuffer when window is minimized;
render resource leak fixed;
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2015-11-16 10:01:59 +01:00 |
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Mikulas Florek
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a9609fa8fb
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new physx
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2015-11-15 23:16:38 +01:00 |
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Mikulas Florek
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928283ca39
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binary array - vs2015 fix
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2015-11-15 22:09:31 +01:00 |
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Mikulas Florek
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d0e909ac13
|
shader editor - instancing support; multiply -> operator node
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2015-11-15 18:35:48 +01:00 |
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Mikulas Florek
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a5699acb55
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shader editor - passes are saved to main shader file
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2015-11-15 00:46:20 +01:00 |
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Mikulas Florek
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d77d82b22d
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disabled bgfx allocator
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2015-11-14 13:07:25 +01:00 |
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Mikulas Florek
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6f4802511f
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vs2015 bgfx
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2015-11-14 13:06:43 +01:00 |
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Mikulas Florek
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92dc89b90c
|
fixed crash when working directory of unit tests is not set - fixes #601
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2015-11-14 12:25:43 +01:00 |
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Mikulas Florek
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7cec190f5a
|
fixed mtjd unit test crash
|
2015-11-14 10:44:29 +01:00 |
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Mikulas Florek
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e77e41fa44
|
removed unit test which is not relevant anymore
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2015-11-14 10:37:46 +01:00 |
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Mikulas Florek
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ad98b062a2
|
refactored mtjd manager - closes #266
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2015-11-14 00:56:52 +01:00 |
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Mikulas Florek
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c0c3161b22
|
some W4 level warnings fixed;
some x64 warnings fixed;
|
2015-11-14 00:25:08 +01:00 |
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Mikulas Florek
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96e2463578
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cleanup
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2015-11-13 23:30:02 +01:00 |
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Mikulas Florek
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5656a510d8
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compile time optimizations - closes #606
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2015-11-13 16:52:42 +01:00 |
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Mikulas Florek
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73f04309a6
|
bleding mode in pipeline
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2015-11-13 00:20:27 +01:00 |
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Mikulas Florek
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86a76357bd
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fixed spinmutex deadlock; array does not break data when inserting; cleanup
|
2015-11-12 23:35:13 +01:00 |
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Mikulas Florek
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c67e1c47ec
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refactor - compile time optimizations
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2015-11-12 22:35:26 +01:00 |
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Mikulas Florek
|
aabed44259
|
compile time optimizations
|
2015-11-12 21:08:02 +01:00 |
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Mikulas Florek
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16d205bce2
|
some compile time optimizations
|
2015-11-12 19:23:29 +01:00 |
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Mikulas Florek
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e55ac592c1
|
some other std functions replaced
|
2015-11-12 18:30:14 +01:00 |
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Mikulas Florek
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7ce4a8ddc2
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strncmp replaced
|
2015-11-12 17:59:49 +01:00 |
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Mikulas Florek
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4d37279542
|
strcmp repalced
|
2015-11-12 17:54:02 +01:00 |
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Mikulas Florek
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9d03fdc612
|
replaces memcpy
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2015-11-12 17:32:12 +01:00 |
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Mikulas Florek
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4a36639b28
|
strlen replaced
|
2015-11-12 17:26:49 +01:00 |
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Mikulas Florek
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c2613ecf77
|
cleanup
|
2015-11-11 23:38:43 +01:00 |
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Mikulas Florek
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fb2d9ae3d3
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uintptr_t refactor
|
2015-11-11 23:28:33 +01:00 |
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Mikulas Florek
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abf6489287
|
newObject/deleteObject => LUMIX_NEW/LUMIX_DELETE
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2015-11-11 23:25:44 +01:00 |
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Mikulas Florek
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b3544c8a09
|
no cstdint header necessary - part of #606
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2015-11-11 21:54:25 +01:00 |
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Mikulas Florek
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0d0e16048f
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shader editor - pass node - closes #605, closes #544
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2015-11-11 21:08:42 +01:00 |
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Mikulas Florek
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075c7cfec6
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ImGui : it is possible to enter decimal mark in DragFloat - closes #603
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2015-11-11 20:17:02 +01:00 |
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Mikulas Florek
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d5d1606268
|
pipeline parameters - closes #604
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2015-11-10 22:25:36 +01:00 |
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Mikulas Florek
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0f5621390d
|
shader editor - filename in the titlebar
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2015-11-10 20:33:33 +01:00 |
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Mikulas Florek
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3230c1eb0d
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shader editor - vertex output automatically detected
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2015-11-10 20:26:50 +01:00 |
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Mikulas Florek
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c6c0a6210a
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beginNewView exported to pipeline script
|
2015-11-10 16:22:26 +01:00 |
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Mikulas Florek
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dc0749ec59
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shader editor - used vertex inputs are automatically detected
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2015-11-09 23:35:01 +01:00 |
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Mikulas Florek
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04660e342b
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updated imgui - closes #600
|
2015-11-09 23:06:15 +01:00 |
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Mikulas Florek
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2545d1dda4
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enable/disable terrain editor - closes #602
|
2015-11-09 22:50:28 +01:00 |
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Mikulas Florek
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fa4735e3eb
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particle system - alpha depends on relative life
|
2015-11-09 22:13:17 +01:00 |
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Mikulas Florek
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4ffa6b5318
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cleanup
|
2015-11-08 18:10:21 +01:00 |
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Mikulas Florek
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10f1bab363
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asserts if any unit test fails - closes #139
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2015-11-08 17:15:56 +01:00 |
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Mikulas Florek
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23dcba17a9
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fixed component dependencies;
refactor : MTJD::Job's construct bools to flags
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2015-11-08 17:09:00 +01:00 |
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Mikulas Florek
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8dc6229323
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refactor - properties moved from engine to editor
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2015-11-08 16:40:07 +01:00 |
|
Mikulas Florek
|
fd710c1dc5
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todo removed
|
2015-11-08 11:52:49 +01:00 |
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Mikulas Florek
|
dac1cdeb94
|
particle system - undo/redo;
alpha blending - add/alpha;
fixed serialization of point light's range
|
2015-11-08 11:44:20 +01:00 |
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Mikulas Florek
|
6fd94df972
|
scene version; particle_system - save/load
|
2015-11-07 21:34:38 +01:00 |
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Mikulas Florek
|
ac151c63f0
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Merge branch 'master' of github.com:nem0/LumixEngine into particle_system
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2015-11-07 13:59:15 +01:00 |
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Mikulas Florek
|
42278b81cd
|
particle system - color and rotation
|
2015-11-07 13:57:11 +01:00 |
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Mikulas Florek
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44dbc54c6b
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show/hide shader editor from main menu; add node at correct position when canvas is not at 0,0
|
2015-11-06 16:38:57 +01:00 |
|
Mikulas Florek
|
fcff0fb77b
|
shader editor - implicit names
|
2015-11-06 16:25:40 +01:00 |
|
Mikulas Florek
|
2b4fa40a58
|
shader editor WIP - value types
|
2015-11-06 14:19:46 +01:00 |
|
Mikulas Florek
|
9fd2922ba1
|
Merge branch 'master' of https://github.com/nem0/LumixEngine
|
2015-11-05 19:19:21 +01:00 |
|
Mikulas Florek
|
f1db1169ad
|
shader editor WIP
|
2015-11-05 19:18:59 +01:00 |
|
Mikulas Florek
|
ab85b7b02d
|
shader generation - WIP
|
2015-11-05 13:31:55 +01:00 |
|
Mikulas Florek
|
7bb22b985d
|
blind fix of crash during startup
|
2015-11-04 23:00:34 +01:00 |
|
Mikulas Florek
|
62ee064d92
|
particle system rendering and property grid WIP
|
2015-11-04 22:43:54 +01:00 |
|
Mikulas Florek
|
da98ee99fa
|
shader editor - vertex/fragment shader; canvas offset
|
2015-11-04 14:05:45 +01:00 |
|
Mikulas Florek
|
286ea7be5f
|
shader editor - WIP
|
2015-11-03 18:52:44 +01:00 |
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Mikulas Florek
|
75f85b808a
|
Merge branch 'master' of github.com:nem0/LumixEngine into particle_system
|
2015-11-02 20:21:06 +01:00 |
|
Mikulas Florek
|
7667418321
|
shader editor: refactor
|
2015-11-02 17:06:37 +01:00 |
|
Mikulas Florek
|
3d296e72d9
|
shader editor - commands, undo/redo
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2015-11-02 16:30:34 +01:00 |
|
Mikulas Florek
|
0ceb85e522
|
master merged
|
2015-11-01 20:56:29 +01:00 |
|
Mikulas Florek
|
867c6c665f
|
Merge branch 'master' of github.com:nem0/LumixEngine into particle_system
|
2015-11-01 20:54:54 +01:00 |
|
Mikulas Florek
|
52c12d9871
|
send binded framebuffer's texture size to shader
|
2015-11-01 12:00:10 +01:00 |
|
Mikulas Florek
|
018d385730
|
updated news
|
2015-10-31 01:29:10 +01:00 |
|
Mikulas Florek
|
ef1fea824b
|
point lights cast shadows only where they really should - fixes #597
|
2015-10-31 01:05:20 +01:00 |
|
Mikulas Florek
|
3eab89ae6d
|
particle system update; some sanity checks
|
2015-10-30 21:18:36 +01:00 |
|
Mikulas Florek
|
cd33dd1172
|
particle system WIP
|
2015-10-30 21:11:11 +01:00 |
|
Mikulas Florek
|
70492e1260
|
Revert "particle system WIP"
This reverts commit bb05c62907 .
|
2015-10-30 17:17:29 +01:00 |
|
Mikulas Florek
|
bb05c62907
|
particle system WIP
|
2015-10-30 17:12:58 +01:00 |
|
Mikulas Florek
|
11448008f7
|
back button in the asset browser - closes #584
|
2015-10-30 00:59:48 +01:00 |
|
Mikulas Florek
|
f2cbb471c8
|
gizmo ignores entity's scale - fixes #598
|
2015-10-29 19:01:37 +01:00 |
|
Mikulas Florek
|
1e84a8ade8
|
MT crash fixed - higher probability when moving many files in working directory
|
2015-10-29 18:09:09 +01:00 |
|
Mikulas Florek
|
bbe2a3351c
|
reparse shader dependencies after compilation - they could get outdated otherwise
|
2015-10-29 00:09:49 +01:00 |
|
Mikulas Florek
|
c033549301
|
one uniform is not set several times for the same drawcall, which was causing bgfx warning
|
2015-10-29 00:09:01 +01:00 |
|
Mikulas Florek
|
e900500c47
|
some missed raw news replaced
|
2015-10-28 20:33:13 +01:00 |
|
Mikulas Florek
|
fb46f6731d
|
shader editor and main - use allocator instead of raw new
|
2015-10-28 20:27:57 +01:00 |
|
Mikulas Florek
|
d086ac5b44
|
shader editor WIP
|
2015-10-28 02:32:13 +01:00 |
|
Mikulas Florek
|
d07607f5dd
|
Merge branch 'master' of github.com:nem0/LumixEngine
|
2015-10-27 20:42:36 +01:00 |
|
Mikulas Florek
|
ae1c067733
|
shader editor WIP - #544
|
2015-10-27 20:40:00 +01:00 |
|
Mikulas Florek
|
7c8f1171d3
|
fixed -plugin command line option in release mode - fixes #595
|
2015-10-27 19:38:20 +01:00 |
|
Mikulas Florek
|
2c5abcdc04
|
shadows using the first renderbuffer - support for data
|
2015-10-26 23:39:43 +01:00 |
|
Mikulas Florek
|
11b26132a5
|
Scene view has correct size after its pipeline is reloaded - close #594
|
2015-10-26 21:41:53 +01:00 |
|
Mikulas Florek
|
17f91e991c
|
drawQuad to framebuffer uses correct size
|
2015-10-26 21:26:10 +01:00 |
|
Mikulas Florek
|
31225accd9
|
bindFramebufferTexture function for pipeline
|
2015-10-25 17:35:06 +01:00 |
|
Mikulas Florek
|
9e1cc593cb
|
material can reference texture relative to root - closes #573
|
2015-10-25 15:52:00 +01:00 |
|
Mikulas Florek
|
202dd3d339
|
Encapsulated platform dependent part of studio in an interface - closes #593
|
2015-10-25 13:07:53 +01:00 |
|
Mikulas Florek
|
db8475909d
|
platform independent WorldEditor - closes #592
|
2015-10-24 20:52:00 +02:00 |
|
Mikulas Florek
|
b6ed2cefb4
|
refactor
|
2015-10-24 15:27:48 +02:00 |
|
Mikulas Florek
|
60b328008c
|
refactor
|
2015-10-24 14:34:57 +02:00 |
|