Mikulas Florek
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c51a76ec7c
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StringView; Animation system - select node; animation editor - map controller do debug inputs, ux improvements; refactor
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2023-08-07 22:17:09 +02:00 |
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Mikulas Florek
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c1dd332900
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refactor
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2023-08-06 12:42:31 +02:00 |
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Mikulas Florek
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1acb844fa9
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materials - normalized floats
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2022-12-15 18:55:52 +01:00 |
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Mikulas Florek
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d2212f6a0b
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cleanup
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2022-12-10 16:19:51 +01:00 |
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Mikulas Florek
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fbff9dad61
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resource undo/redo - closes #1408
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2022-12-06 23:28:08 +01:00 |
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Mikulas Florek
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2dc3881427
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particles can be rendered in any layer - closes #1455
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2022-12-05 22:47:29 +01:00 |
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Mikulas Florek
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2db8106c6e
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shader path can be relative to material
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2022-12-03 20:55:17 +01:00 |
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Mikulas Florek
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3036f7f28b
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alpha cutout is not special
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2022-12-03 13:55:40 +01:00 |
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Mikulas Florek
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bea4fd43d7
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fixed crash
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2022-11-30 21:32:05 +01:00 |
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Mikulas Florek
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0c34789ba1
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refactor; create folders from dir selector; material editor - relative paths
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2022-11-29 21:24:24 +01:00 |
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Mikulas Florek
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398534d1f7
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debug wireframe per material - closes #1430
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2022-11-13 00:56:13 +01:00 |
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Mikulas Florek
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1e58788809
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refactor - removed RenderJob - use DrawStream everywhere
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2022-11-11 01:40:50 +01:00 |
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Mikulas Florek
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33b84bf52a
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gpu API - bind groups
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2022-11-10 00:33:26 +01:00 |
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Mikulas Florek
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abe3891e82
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DrawStream API (#1432)
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2022-11-08 22:04:52 +01:00 |
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Mikulas Florek
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dc259e54e5
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refactor
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2022-10-24 23:27:20 +02:00 |
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Mikulas Florek
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cc12acbf0a
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hash refactor WIP
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2022-03-12 00:45:40 +01:00 |
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Mikulas Florek
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fe413dd95e
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LTCG release; cleanup
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2021-04-28 21:27:18 +02:00 |
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Mikulas Florek
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076f36a75d
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refactor; raycast filter; particle emitter - autodestroy
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2021-04-19 23:54:17 +02:00 |
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Mikulas Florek
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c61a1d5b25
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res files are compressed
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2021-04-08 19:52:18 +02:00 |
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Mikulas Florek
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7352801345
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int material uniforms
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2021-03-28 12:54:06 +02:00 |
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Mikulas Florek
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886df9fb80
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cleanup
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2021-03-27 16:55:13 +01:00 |
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Mikulas Florek
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0d1307752b
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editing multiple materials at once
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2021-03-27 16:14:29 +01:00 |
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Mikulas Florek
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7c8c353bf8
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grass stiffness
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2021-03-07 19:00:19 +01:00 |
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Mikulas Florek
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5cd5f7ee38
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build time optimizations
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2021-03-02 23:58:41 +01:00 |
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Mikulas Florek
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49a6ceb452
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translucency
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2021-02-06 22:17:03 +01:00 |
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Mikulas Florek
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15ab8dd9f5
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refactor
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2021-02-02 20:37:31 +01:00 |
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Mikulas Florek
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7cb51d43ec
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refactor
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2020-12-25 18:11:09 +01:00 |
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Mikulas Florek
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0c6415dc45
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refactor
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2020-11-26 20:25:14 +01:00 |
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Mikulas Florek
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5bb3b4d18d
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log refactor; particle system - any combination of arguments
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2020-11-16 22:27:05 +01:00 |
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Mikulas Florek
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004fcf73fd
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refactor
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2020-10-14 21:13:29 +02:00 |
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Mikulas Florek
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bef7627e15
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do not use '/' as empty paths in resources
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2020-10-10 19:35:16 +02:00 |
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Mikulas Florek
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203e9ab64f
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no need to resave material to see layer change
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2020-05-30 14:59:54 +02:00 |
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Mikulas Florek
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fbdd28f2ca
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clustered shading WIP #1323
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2020-05-08 13:00:27 +02:00 |
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Mikulas Florek
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5f3c524fbd
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big refactor
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2020-02-21 22:09:11 +01:00 |
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Mikulas Florek
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a93b2762ea
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cleanup
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2019-12-20 19:25:33 +01:00 |
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Mikulas Florek
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58f1c5c9b0
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improved indirect lighting
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2019-11-10 18:48:47 +01:00 |
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Mikulas Florek
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1fcae409cd
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fixed loading materials with custom uniforms
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2019-11-01 23:03:02 +01:00 |
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Mikulas Florek
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44d8828623
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build time optimization - roughly 30% faster full rebuild
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2019-10-25 19:33:14 +02:00 |
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Mikulas Florek
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e99f3585de
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ffr is not more :(
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2019-10-24 21:53:19 +02:00 |
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Mikulas Florek
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836f89ac92
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don't do hashmap lookup in render thread
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2019-10-23 23:17:23 +02:00 |
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Mikulas Florek
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3292a54b35
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fixed material saving
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2019-10-14 22:28:06 +02:00 |
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Mikulas Florek
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037c531c6d
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anim system wIP
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2019-10-14 22:28:06 +02:00 |
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Mikulas Florek
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f26f952a29
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removed persistent buffers; optimizations; cleanup
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2019-08-23 13:33:43 +02:00 |
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Mikulas Florek
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76018445aa
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cleanup
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2019-08-19 14:40:13 +02:00 |
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Mikulas Florek
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9bd32bd6bb
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cleanup
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2019-08-12 18:10:01 +02:00 |
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Mikulas Florek
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1a3c4f00c2
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material uniform buffer
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2019-08-07 21:21:31 +02:00 |
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Mikulas Florek
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0b2fe0012b
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fixed filter in asset browser; set srgb/normalmap texture flags when importing fbx; cleanup
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2019-08-02 23:46:18 +02:00 |
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Mikulas Florek
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7540f5cb58
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refactor going on
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2019-07-25 19:14:12 +02:00 |
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Mikulas Florek
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5822651aba
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best refactor of all refactors ever
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2019-07-25 18:50:31 +02:00 |
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Mikulas Florek
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bb6fda5cf9
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fixed #1274
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2019-07-23 18:24:13 +02:00 |
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