Mikulas Florek
|
c6c0a6210a
|
beginNewView exported to pipeline script
|
2015-11-10 16:22:26 +01:00 |
|
Mikulas Florek
|
dc0749ec59
|
shader editor - used vertex inputs are automatically detected
|
2015-11-09 23:35:01 +01:00 |
|
Mikulas Florek
|
04660e342b
|
updated imgui - closes #600
|
2015-11-09 23:06:15 +01:00 |
|
Mikulas Florek
|
2545d1dda4
|
enable/disable terrain editor - closes #602
|
2015-11-09 22:50:28 +01:00 |
|
Mikulas Florek
|
fa4735e3eb
|
particle system - alpha depends on relative life
|
2015-11-09 22:13:17 +01:00 |
|
Mikulas Florek
|
4ffa6b5318
|
cleanup
|
2015-11-08 18:10:21 +01:00 |
|
Mikulas Florek
|
10f1bab363
|
asserts if any unit test fails - closes #139
|
2015-11-08 17:15:56 +01:00 |
|
Mikulas Florek
|
23dcba17a9
|
fixed component dependencies;
refactor : MTJD::Job's construct bools to flags
|
2015-11-08 17:09:00 +01:00 |
|
Mikulas Florek
|
8dc6229323
|
refactor - properties moved from engine to editor
|
2015-11-08 16:40:07 +01:00 |
|
Mikulas Florek
|
fd710c1dc5
|
todo removed
|
2015-11-08 11:52:49 +01:00 |
|
Mikulas Florek
|
dac1cdeb94
|
particle system - undo/redo;
alpha blending - add/alpha;
fixed serialization of point light's range
|
2015-11-08 11:44:20 +01:00 |
|
Mikulas Florek
|
6fd94df972
|
scene version; particle_system - save/load
|
2015-11-07 21:34:38 +01:00 |
|
Mikulas Florek
|
ac151c63f0
|
Merge branch 'master' of github.com:nem0/LumixEngine into particle_system
|
2015-11-07 13:59:15 +01:00 |
|
Mikulas Florek
|
42278b81cd
|
particle system - color and rotation
|
2015-11-07 13:57:11 +01:00 |
|
Mikulas Florek
|
44dbc54c6b
|
show/hide shader editor from main menu; add node at correct position when canvas is not at 0,0
|
2015-11-06 16:38:57 +01:00 |
|
Mikulas Florek
|
fcff0fb77b
|
shader editor - implicit names
|
2015-11-06 16:25:40 +01:00 |
|
Mikulas Florek
|
2b4fa40a58
|
shader editor WIP - value types
|
2015-11-06 14:19:46 +01:00 |
|
Mikulas Florek
|
9fd2922ba1
|
Merge branch 'master' of https://github.com/nem0/LumixEngine
|
2015-11-05 19:19:21 +01:00 |
|
Mikulas Florek
|
f1db1169ad
|
shader editor WIP
|
2015-11-05 19:18:59 +01:00 |
|
Mikulas Florek
|
ab85b7b02d
|
shader generation - WIP
|
2015-11-05 13:31:55 +01:00 |
|
Mikulas Florek
|
7bb22b985d
|
blind fix of crash during startup
|
2015-11-04 23:00:34 +01:00 |
|
Mikulas Florek
|
62ee064d92
|
particle system rendering and property grid WIP
|
2015-11-04 22:43:54 +01:00 |
|
Mikulas Florek
|
da98ee99fa
|
shader editor - vertex/fragment shader; canvas offset
|
2015-11-04 14:05:45 +01:00 |
|
Mikulas Florek
|
286ea7be5f
|
shader editor - WIP
|
2015-11-03 18:52:44 +01:00 |
|
Mikulas Florek
|
75f85b808a
|
Merge branch 'master' of github.com:nem0/LumixEngine into particle_system
|
2015-11-02 20:21:06 +01:00 |
|
Mikulas Florek
|
7667418321
|
shader editor: refactor
|
2015-11-02 17:06:37 +01:00 |
|
Mikulas Florek
|
3d296e72d9
|
shader editor - commands, undo/redo
|
2015-11-02 16:30:34 +01:00 |
|
Mikulas Florek
|
0ceb85e522
|
master merged
|
2015-11-01 20:56:29 +01:00 |
|
Mikulas Florek
|
867c6c665f
|
Merge branch 'master' of github.com:nem0/LumixEngine into particle_system
|
2015-11-01 20:54:54 +01:00 |
|
Mikulas Florek
|
52c12d9871
|
send binded framebuffer's texture size to shader
|
2015-11-01 12:00:10 +01:00 |
|
Mikulas Florek
|
018d385730
|
updated news
|
2015-10-31 01:29:10 +01:00 |
|
Mikulas Florek
|
ef1fea824b
|
point lights cast shadows only where they really should - fixes #597
|
2015-10-31 01:05:20 +01:00 |
|
Mikulas Florek
|
3eab89ae6d
|
particle system update; some sanity checks
|
2015-10-30 21:18:36 +01:00 |
|
Mikulas Florek
|
cd33dd1172
|
particle system WIP
|
2015-10-30 21:11:11 +01:00 |
|
Mikulas Florek
|
70492e1260
|
Revert "particle system WIP"
This reverts commit bb05c62907 .
|
2015-10-30 17:17:29 +01:00 |
|
Mikulas Florek
|
bb05c62907
|
particle system WIP
|
2015-10-30 17:12:58 +01:00 |
|
Mikulas Florek
|
11448008f7
|
back button in the asset browser - closes #584
|
2015-10-30 00:59:48 +01:00 |
|
Mikulas Florek
|
f2cbb471c8
|
gizmo ignores entity's scale - fixes #598
|
2015-10-29 19:01:37 +01:00 |
|
Mikulas Florek
|
1e84a8ade8
|
MT crash fixed - higher probability when moving many files in working directory
|
2015-10-29 18:09:09 +01:00 |
|
Mikulas Florek
|
bbe2a3351c
|
reparse shader dependencies after compilation - they could get outdated otherwise
|
2015-10-29 00:09:49 +01:00 |
|
Mikulas Florek
|
c033549301
|
one uniform is not set several times for the same drawcall, which was causing bgfx warning
|
2015-10-29 00:09:01 +01:00 |
|
Mikulas Florek
|
e900500c47
|
some missed raw news replaced
|
2015-10-28 20:33:13 +01:00 |
|
Mikulas Florek
|
fb46f6731d
|
shader editor and main - use allocator instead of raw new
|
2015-10-28 20:27:57 +01:00 |
|
Mikulas Florek
|
d086ac5b44
|
shader editor WIP
|
2015-10-28 02:32:13 +01:00 |
|
Mikulas Florek
|
d07607f5dd
|
Merge branch 'master' of github.com:nem0/LumixEngine
|
2015-10-27 20:42:36 +01:00 |
|
Mikulas Florek
|
ae1c067733
|
shader editor WIP - #544
|
2015-10-27 20:40:00 +01:00 |
|
Mikulas Florek
|
7c8f1171d3
|
fixed -plugin command line option in release mode - fixes #595
|
2015-10-27 19:38:20 +01:00 |
|
Mikulas Florek
|
2c5abcdc04
|
shadows using the first renderbuffer - support for data
|
2015-10-26 23:39:43 +01:00 |
|
Mikulas Florek
|
11b26132a5
|
Scene view has correct size after its pipeline is reloaded - close #594
|
2015-10-26 21:41:53 +01:00 |
|
Mikulas Florek
|
17f91e991c
|
drawQuad to framebuffer uses correct size
|
2015-10-26 21:26:10 +01:00 |
|