Mikulas Florek
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730a953160
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lighting fixes; random grass scale
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2020-08-29 14:42:27 +02:00 |
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Mikulas Florek
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900895fafe
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refactor shader so it works with glslang + spirv-cross
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2020-07-26 12:56:29 +02:00 |
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Mikulas Florek
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825201cd35
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refactor
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2020-07-05 17:45:07 +02:00 |
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Mikulas Florek
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00de5597ff
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shader refactor
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2020-06-29 00:30:26 +02:00 |
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Mikulas Florek
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0472dd080e
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local lights work with transparent materials
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2020-06-23 22:45:26 +02:00 |
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Mikulas Florek
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6a8048e47e
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cleanup
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2020-06-05 19:37:36 +02:00 |
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Mikulas Florek
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0d74a20860
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point light shadows use atlas instead of texture array to support different sized tiles (still WIP)
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2020-06-03 22:51:28 +02:00 |
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Mikulas Florek
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d48e53853b
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Cluster point light shadows WIP (#1327)
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2020-05-30 13:28:57 +02:00 |
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Mikulas Florek
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f0bea037f9
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probes split into reflection (specular) and environment (diffuse) #1323
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2020-05-19 23:11:17 +02:00 |
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