Commit graph

9 commits

Author SHA1 Message Date
Mikulas Florek
730a953160 lighting fixes; random grass scale 2020-08-29 14:42:27 +02:00
Mikulas Florek
900895fafe refactor shader so it works with glslang + spirv-cross 2020-07-26 12:56:29 +02:00
Mikulas Florek
825201cd35 refactor 2020-07-05 17:45:07 +02:00
Mikulas Florek
00de5597ff shader refactor 2020-06-29 00:30:26 +02:00
Mikulas Florek
0472dd080e local lights work with transparent materials 2020-06-23 22:45:26 +02:00
Mikulas Florek
6a8048e47e cleanup 2020-06-05 19:37:36 +02:00
Mikulas Florek
0d74a20860 point light shadows use atlas instead of texture array to support different sized tiles (still WIP) 2020-06-03 22:51:28 +02:00
Mikulas Florek
d48e53853b Cluster point light shadows WIP (#1327) 2020-05-30 13:28:57 +02:00
Mikulas Florek
f0bea037f9 probes split into reflection (specular) and environment (diffuse) #1323 2020-05-19 23:11:17 +02:00
Renamed from data/pipelines/direct.shd (Browse further)