Mikulas Florek
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dd4c674478
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selection crash fix; anim editor improvements
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2020-10-17 00:24:55 +02:00 |
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Mikulas Florek
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69924192a2
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fixed initialzation
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2020-10-16 21:56:36 +02:00 |
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Mikulas Florek
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0fbda863c5
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fixed selection outline on animated meshes - fixes #1334
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2020-10-15 23:09:09 +02:00 |
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Mikulas Florek
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004fcf73fd
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refactor
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2020-10-14 21:13:29 +02:00 |
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Mikulas Florek
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2de2d58b74
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cleanup
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2020-10-11 15:58:33 +02:00 |
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Mikulas Florek
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8fec3191f9
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refactor
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2020-10-11 15:16:06 +02:00 |
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Mikulas Florek
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5382009650
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render plugin
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2020-10-07 19:58:17 +02:00 |
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Mikulas Florek
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4c0fd96630
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refactor
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2020-10-01 23:15:43 +02:00 |
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Mikulas Florek
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957ff7ce6e
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fixed selection outline
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2020-09-01 14:52:49 +02:00 |
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Mikulas Florek
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901cd6c0ea
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refactor
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2020-08-31 22:49:40 +02:00 |
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Mikulas Florek
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f70b148c73
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refactor
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2020-08-31 22:05:33 +02:00 |
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Mikulas Florek
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9eb197ab8f
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improved import performance of some files
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2020-08-31 01:07:03 +02:00 |
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Mikulas Florek
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fbdd28f2ca
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clustered shading WIP #1323
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2020-05-08 13:00:27 +02:00 |
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Mikulas Florek
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a1ca36f797
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fixed linux build
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2020-05-02 18:01:42 +02:00 |
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Mikulas Florek
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f0e0d756df
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faster debug build - closes #1301
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2020-05-01 16:14:00 +02:00 |
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Mikulas Florek
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40d5db034e
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fixed camera rotation in scene view
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2020-05-01 14:13:06 +02:00 |
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Mikulas Florek
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6a3c332bee
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shift+move duplicate entities
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2020-05-01 14:06:59 +02:00 |
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Mikulas Florek
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f2c1d617e5
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minor editor improvements
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2020-05-01 03:24:16 +02:00 |
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Mikulas Florek
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e519b21181
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rect selection has a timer to avoid unwanted rect selections
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2020-05-01 02:16:47 +02:00 |
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Mikulas Florek
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46a32284bc
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removed permanent orbit camera; new studio_default.ini
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2020-05-01 02:06:51 +02:00 |
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Mikulas Florek
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7f1269300e
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fixed selection
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2020-04-30 19:50:24 +02:00 |
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Mikulas Florek
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9aa2de3dac
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do not limit terrain brush size
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2020-04-29 21:13:31 +02:00 |
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Mikulas Florek
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3fd984cd1f
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fixed rectangular selection
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2020-04-29 20:56:18 +02:00 |
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Mikulas Florek
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8342420067
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project file; bugfixes
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2020-04-29 19:13:16 +02:00 |
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Mikulas Florek
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c3e6d22857
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optimized prefab instantiation; do not save unnecessary paths in universe
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2020-04-27 22:27:19 +02:00 |
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Mikulas Florek
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d0939ad0b2
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improved editor usability
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2020-04-23 18:59:01 +02:00 |
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Mikulas Florek
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7583a9c4ca
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orbit with RMB
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2020-03-20 20:52:54 +01:00 |
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Mikulas Florek
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7bda1de961
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fixed gizmos
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2020-03-14 14:40:15 +01:00 |
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Mikulas Florek
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f4842d45a1
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fixed leak if sceneview is not visible
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2020-03-14 14:16:44 +01:00 |
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Mikulas Florek
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fcc27f2e17
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small string optimization; cleanup
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2020-03-09 22:43:13 +01:00 |
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Mikulas Florek
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82013cba85
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fixed shutdown
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2020-03-08 00:31:00 +01:00 |
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Mikulas Florek
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8d65f3701b
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cleanup
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2020-03-07 23:01:47 +01:00 |
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Mikulas Florek
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fca630d849
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cleanup
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2020-03-07 22:43:33 +01:00 |
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Mikulas Florek
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64b42d50dd
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cleanup
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2020-03-07 22:14:30 +01:00 |
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Mikulas Florek
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a1947f77ea
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gizmos use UniverseView instead of RenderScene or RenderInterface
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2020-03-07 20:56:15 +01:00 |
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Mikulas Florek
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d3999f6e6b
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refactor - preparing for prefab edit mode
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2020-03-07 17:41:55 +01:00 |
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Mikulas Florek
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c976029b37
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Reflection rework (#1315)
* reflection rework - handle properties in scripts
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2020-03-05 01:11:41 +01:00 |
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Mikulas Florek
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5f3c524fbd
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big refactor
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2020-02-21 22:09:11 +01:00 |
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Mikulas Florek
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799dde49e9
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app rendering something
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2020-02-05 18:08:37 +01:00 |
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Mikulas Florek
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ff8e5699a2
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fixed mouse position
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2020-02-03 22:42:13 +01:00 |
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Mikulas Florek
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21cd40512f
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refactor
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2020-02-03 22:20:11 +01:00 |
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Mikulas Florek
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7f8d91bd0a
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cleanup
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2020-02-03 18:27:53 +01:00 |
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Mikulas Florek
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0bda11f5b4
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refactor wip
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2020-02-03 01:36:24 +01:00 |
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Mikulas Florek
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ba378ec4a1
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fixed input handling in scene view
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2020-01-20 18:29:02 +01:00 |
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Mikulas Florek
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5e4c668440
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cleanup
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2020-01-07 19:17:48 +01:00 |
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Mikulas Florek
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4562e3d3aa
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standalone imgui window
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2020-01-06 17:25:22 +01:00 |
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Mikulas Florek
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a93b2762ea
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cleanup
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2019-12-20 19:25:33 +01:00 |
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Mikulas Florek
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44d8828623
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build time optimization - roughly 30% faster full rebuild
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2019-10-25 19:33:14 +02:00 |
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Mikulas Florek
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e99f3585de
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ffr is not more :(
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2019-10-24 21:53:19 +02:00 |
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Mikulas Florek
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836f89ac92
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don't do hashmap lookup in render thread
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2019-10-23 23:17:23 +02:00 |
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