.. |
atmo.lua
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terrain only decals
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2021-03-28 17:37:18 +02:00 |
atmo.shd
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shader refactor
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2020-10-28 21:33:02 +01:00 |
atmo_optical_depth.shd
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autoexposure uses histogram
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2020-09-23 01:09:09 +02:00 |
atmo_scattering.shd
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shader refactor
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2020-10-28 21:33:02 +01:00 |
avg_luminance.shd
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shader refactor
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2020-10-28 21:33:02 +01:00 |
bloom.lua
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ssao influence only indirect lighting
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2021-02-22 21:19:03 +01:00 |
bloom.shd
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autoexposure uses histogram
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2020-09-23 01:09:09 +02:00 |
bloom_blur.shd
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improved bloom
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2020-09-20 14:03:06 +02:00 |
bloom_tonemap.shd
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autoexposure uses histogram
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2020-09-23 01:09:09 +02:00 |
blur.shd
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improved bloom
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2020-09-20 14:03:06 +02:00 |
clouds.shd
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shader refactor
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2020-10-28 21:33:02 +01:00 |
clouds_noise.shd
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volumetric clouds WIP
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2020-09-09 15:54:50 +02:00 |
common.glsl
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refactor
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2021-03-29 21:32:15 +02:00 |
cubemap_sky.lua
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terrain only decals
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2021-03-28 17:37:18 +02:00 |
cubemap_sky.shd
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autoexposure uses histogram
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2020-09-23 01:09:09 +02:00 |
curve_decal.shd
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terrain only decals
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2021-03-28 17:37:18 +02:00 |
debug_clusters.shd
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shader refactor
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2020-10-28 21:33:02 +01:00 |
debug_shape.shd
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shader refactor
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2020-10-28 21:33:02 +01:00 |
decal.shd
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decal projects in y axis - better default
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2021-02-14 14:48:46 +01:00 |
dof.lua
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ssao influence only indirect lighting
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2021-02-22 21:19:03 +01:00 |
dof.shd
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dx fixes
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2019-10-31 22:58:41 +01:00 |
dof_blur.shd
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shader refactor
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2020-10-28 21:33:02 +01:00 |
draw2d.shd
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3d gui - closes #1225
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2020-11-28 23:33:49 +01:00 |
editor_icon.shd
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shader refactor
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2020-10-28 21:33:02 +01:00 |
film_grain.lua
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ssao influence only indirect lighting
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2021-02-22 21:19:03 +01:00 |
film_grain.shd
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shader refactor
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2020-10-28 21:33:02 +01:00 |
flatten_cube.shd
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cleanup
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2020-09-26 02:46:54 +02:00 |
fxaa.lua
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fixed fxaa in app
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2021-03-11 22:47:55 +01:00 |
fxaa.shd
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dx fixes
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2019-11-01 03:16:02 +01:00 |
gui_editor.pln
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createRenderbuffer - point filter option
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2021-01-06 15:07:54 +01:00 |
ibl_filter.shd
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replaced cmft with inhouse solution
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2020-05-25 20:40:11 +02:00 |
impostor.shd
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AO in gbuffer
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2021-02-21 21:06:23 +01:00 |
impostor_shadow.shd
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fixed black outline on impostors
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2020-11-01 16:57:31 +01:00 |
lighting.shd
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Reflection probes (#1353)
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2021-02-16 21:41:22 +01:00 |
main.pln
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dx fixes
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2021-03-30 00:28:02 +02:00 |
particles.shd
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particles WIP
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2021-03-28 16:23:36 +02:00 |
place_grass.shd
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cleanup
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2021-02-14 22:23:11 +01:00 |
rml.shd
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shader refactor
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2020-10-28 21:33:02 +01:00 |
selection_outline.shd
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shader refactor
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2020-10-28 21:33:02 +01:00 |
ssao.lua
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ssao influence only indirect lighting
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2021-02-22 21:19:03 +01:00 |
ssao.shd
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shader refactor
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2020-10-28 21:33:02 +01:00 |
ssao_blit.shd
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ssao influence only indirect lighting
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2021-02-22 21:19:03 +01:00 |
standard.shd
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properly handle texture compression
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2021-03-30 20:37:40 +02:00 |
terrain.shd
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fixed terrain vertex positions
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2021-03-21 17:12:26 +01:00 |
textured_quad.shd
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pipeline refactor
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2020-09-15 13:54:33 +02:00 |
tonemap.shd
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improved bloom
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2020-09-20 14:03:06 +02:00 |
water.shd
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fixed decal rendering if camera is inside decal volume
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2021-02-07 17:42:23 +01:00 |