LumixEngine/data/pipelines
2021-03-30 20:37:40 +02:00
..
atmo.lua terrain only decals 2021-03-28 17:37:18 +02:00
atmo.shd shader refactor 2020-10-28 21:33:02 +01:00
atmo_optical_depth.shd autoexposure uses histogram 2020-09-23 01:09:09 +02:00
atmo_scattering.shd shader refactor 2020-10-28 21:33:02 +01:00
avg_luminance.shd shader refactor 2020-10-28 21:33:02 +01:00
bloom.lua ssao influence only indirect lighting 2021-02-22 21:19:03 +01:00
bloom.shd autoexposure uses histogram 2020-09-23 01:09:09 +02:00
bloom_blur.shd improved bloom 2020-09-20 14:03:06 +02:00
bloom_tonemap.shd autoexposure uses histogram 2020-09-23 01:09:09 +02:00
blur.shd improved bloom 2020-09-20 14:03:06 +02:00
clouds.shd shader refactor 2020-10-28 21:33:02 +01:00
clouds_noise.shd volumetric clouds WIP 2020-09-09 15:54:50 +02:00
common.glsl refactor 2021-03-29 21:32:15 +02:00
cubemap_sky.lua terrain only decals 2021-03-28 17:37:18 +02:00
cubemap_sky.shd autoexposure uses histogram 2020-09-23 01:09:09 +02:00
curve_decal.shd terrain only decals 2021-03-28 17:37:18 +02:00
debug_clusters.shd shader refactor 2020-10-28 21:33:02 +01:00
debug_shape.shd shader refactor 2020-10-28 21:33:02 +01:00
decal.shd decal projects in y axis - better default 2021-02-14 14:48:46 +01:00
dof.lua ssao influence only indirect lighting 2021-02-22 21:19:03 +01:00
dof.shd dx fixes 2019-10-31 22:58:41 +01:00
dof_blur.shd shader refactor 2020-10-28 21:33:02 +01:00
draw2d.shd 3d gui - closes #1225 2020-11-28 23:33:49 +01:00
editor_icon.shd shader refactor 2020-10-28 21:33:02 +01:00
film_grain.lua ssao influence only indirect lighting 2021-02-22 21:19:03 +01:00
film_grain.shd shader refactor 2020-10-28 21:33:02 +01:00
flatten_cube.shd cleanup 2020-09-26 02:46:54 +02:00
fxaa.lua fixed fxaa in app 2021-03-11 22:47:55 +01:00
fxaa.shd dx fixes 2019-11-01 03:16:02 +01:00
gui_editor.pln createRenderbuffer - point filter option 2021-01-06 15:07:54 +01:00
ibl_filter.shd replaced cmft with inhouse solution 2020-05-25 20:40:11 +02:00
impostor.shd AO in gbuffer 2021-02-21 21:06:23 +01:00
impostor_shadow.shd fixed black outline on impostors 2020-11-01 16:57:31 +01:00
lighting.shd Reflection probes (#1353) 2021-02-16 21:41:22 +01:00
main.pln dx fixes 2021-03-30 00:28:02 +02:00
particles.shd particles WIP 2021-03-28 16:23:36 +02:00
place_grass.shd cleanup 2021-02-14 22:23:11 +01:00
rml.shd shader refactor 2020-10-28 21:33:02 +01:00
selection_outline.shd shader refactor 2020-10-28 21:33:02 +01:00
ssao.lua ssao influence only indirect lighting 2021-02-22 21:19:03 +01:00
ssao.shd shader refactor 2020-10-28 21:33:02 +01:00
ssao_blit.shd ssao influence only indirect lighting 2021-02-22 21:19:03 +01:00
standard.shd properly handle texture compression 2021-03-30 20:37:40 +02:00
terrain.shd fixed terrain vertex positions 2021-03-21 17:12:26 +01:00
textured_quad.shd pipeline refactor 2020-09-15 13:54:33 +02:00
tonemap.shd improved bloom 2020-09-20 14:03:06 +02:00
water.shd fixed decal rendering if camera is inside decal volume 2021-02-07 17:42:23 +01:00