25 lines
No EOL
533 B
Text
25 lines
No EOL
533 B
Text
include "pipelines/common.glsl"
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vertex_shader [[
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layout(std140, binding = 4) uniform Model {
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mat4 u_model;
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};
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layout(location = 0) in vec3 a_position;
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layout(location = 1) in vec4 a_color;
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layout (location = 0) out vec4 v_color;
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void main() {
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v_color = vec4(pow(a_color.rgb, vec3(2.2)), a_color.a);
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gl_Position = Pass.view_projection * u_model * vec4(a_position, 1);
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}
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]]
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fragment_shader [[
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layout (location = 0) in vec4 v_color;
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layout (location = 0) out vec4 o_color;
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void main() {
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o_color = v_color;
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}
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]] |