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editor
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gradient4 - remove values with mouse click + alt
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2022-11-01 23:31:14 +01:00 |
gpu
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depth prepass terrain
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2022-04-15 13:37:11 +02:00 |
culling_system.cpp
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Render bucket refactor (#1401)
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2022-02-06 13:59:33 +01:00 |
culling_system.h
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refactored pipeline so it's possible to insert new stuff in buckets before sorting the commands
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2020-10-30 21:22:08 +01:00 |
draw2d.cpp
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refactor
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2021-02-22 19:32:44 +01:00 |
draw2d.h
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refactor
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2020-10-01 23:15:43 +02:00 |
font.cpp
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improved vertical text alignment in ingame gui
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2020-11-24 23:06:17 +01:00 |
font.h
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fixed crash in entityfolders; fixed blink when overflowing transient buffer; refactor
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2021-03-11 19:22:33 +01:00 |
material.cpp
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refactor
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2022-10-24 23:27:20 +02:00 |
material.h
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refactor
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2022-10-24 23:27:20 +02:00 |
model.cpp
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hash refactor #1409
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2022-03-13 17:25:09 +01:00 |
model.h
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hash refactor #1409
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2022-03-13 17:25:09 +01:00 |
particle_system.cpp
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include cleanup
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2022-03-01 18:30:36 +01:00 |
particle_system.h
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rgbcx - faster texture import (#1377)
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2021-04-22 20:32:10 +02:00 |
pipeline.cpp
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refactor
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2022-10-24 23:27:20 +02:00 |
pipeline.h
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hash refactor WIP
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2022-03-12 00:45:40 +01:00 |
pose.cpp
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Pose::computeRelative fix (#1316)
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2020-03-22 17:24:36 +01:00 |
pose.h
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big refactor
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2020-02-21 22:09:11 +01:00 |
render_scene.cpp
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buildable DLL build
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2022-10-10 23:49:00 +02:00 |
render_scene.h
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terrain tesselation; fixed group undo
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2022-05-08 12:46:23 +02:00 |
renderer.cpp
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fixed material instances
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2022-11-01 23:51:00 +01:00 |
renderer.h
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refactor
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2022-10-24 23:27:20 +02:00 |
shader.cpp
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refactor
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2022-10-24 23:27:20 +02:00 |
shader.h
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refactor
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2022-10-24 23:27:20 +02:00 |
terrain.cpp
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terrain tesselation; fixed group undo
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2022-05-08 12:46:23 +02:00 |
terrain.h
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terrain tesselation; fixed group undo
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2022-05-08 12:46:23 +02:00 |
texture.cpp
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export/import grass
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2021-12-02 23:07:23 +01:00 |
texture.h
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can bake pngs and jpegs as noncompressed textures
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2021-05-13 13:18:31 +02:00 |