LumixEngine/src/renderer
2022-11-01 23:51:00 +01:00
..
editor gradient4 - remove values with mouse click + alt 2022-11-01 23:31:14 +01:00
gpu depth prepass terrain 2022-04-15 13:37:11 +02:00
culling_system.cpp Render bucket refactor (#1401) 2022-02-06 13:59:33 +01:00
culling_system.h refactored pipeline so it's possible to insert new stuff in buckets before sorting the commands 2020-10-30 21:22:08 +01:00
draw2d.cpp refactor 2021-02-22 19:32:44 +01:00
draw2d.h refactor 2020-10-01 23:15:43 +02:00
font.cpp improved vertical text alignment in ingame gui 2020-11-24 23:06:17 +01:00
font.h fixed crash in entityfolders; fixed blink when overflowing transient buffer; refactor 2021-03-11 19:22:33 +01:00
material.cpp refactor 2022-10-24 23:27:20 +02:00
material.h refactor 2022-10-24 23:27:20 +02:00
model.cpp hash refactor #1409 2022-03-13 17:25:09 +01:00
model.h hash refactor #1409 2022-03-13 17:25:09 +01:00
particle_system.cpp include cleanup 2022-03-01 18:30:36 +01:00
particle_system.h rgbcx - faster texture import (#1377) 2021-04-22 20:32:10 +02:00
pipeline.cpp refactor 2022-10-24 23:27:20 +02:00
pipeline.h hash refactor WIP 2022-03-12 00:45:40 +01:00
pose.cpp Pose::computeRelative fix (#1316) 2020-03-22 17:24:36 +01:00
pose.h big refactor 2020-02-21 22:09:11 +01:00
render_scene.cpp buildable DLL build 2022-10-10 23:49:00 +02:00
render_scene.h terrain tesselation; fixed group undo 2022-05-08 12:46:23 +02:00
renderer.cpp fixed material instances 2022-11-01 23:51:00 +01:00
renderer.h refactor 2022-10-24 23:27:20 +02:00
shader.cpp refactor 2022-10-24 23:27:20 +02:00
shader.h refactor 2022-10-24 23:27:20 +02:00
terrain.cpp terrain tesselation; fixed group undo 2022-05-08 12:46:23 +02:00
terrain.h terrain tesselation; fixed group undo 2022-05-08 12:46:23 +02:00
texture.cpp export/import grass 2021-12-02 23:07:23 +01:00
texture.h can bake pngs and jpegs as noncompressed textures 2021-05-13 13:18:31 +02:00