.. |
culling_system.cpp
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bgfx allocator using allocation with alignment;
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2015-11-27 21:03:22 +01:00 |
culling_system.h
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no cstdint header necessary - part of #606
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2015-11-11 21:54:25 +01:00 |
frame_buffer.cpp
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last resource leaks fixed
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2015-11-16 22:52:52 +01:00 |
frame_buffer.h
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last resource leaks fixed
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2015-11-16 22:52:52 +01:00 |
material.cpp
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render resource leaks fixed;
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2015-11-16 12:11:10 +01:00 |
material.h
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audio WIP
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2015-11-20 16:58:10 +01:00 |
material_manager.cpp
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newObject/deleteObject => LUMIX_NEW/LUMIX_DELETE
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2015-11-11 23:25:44 +01:00 |
material_manager.h
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audio WIP
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2015-11-20 16:58:10 +01:00 |
model.cpp
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compile time optimizations - closes #606
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2015-11-13 16:52:42 +01:00 |
model.h
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audio WIP
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2015-11-20 16:58:10 +01:00 |
model_generator.cpp
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newObject/deleteObject => LUMIX_NEW/LUMIX_DELETE
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2015-11-11 23:25:44 +01:00 |
model_generator.h
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renderer - real plugin WIP
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2015-08-17 23:45:26 +02:00 |
model_manager.cpp
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newObject/deleteObject => LUMIX_NEW/LUMIX_DELETE
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2015-11-11 23:25:44 +01:00 |
model_manager.h
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cleanup
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2015-11-22 00:31:23 +01:00 |
particle_system.cpp
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Particle system - functions
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2015-11-18 20:18:48 +01:00 |
particle_system.h
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Particle system - functions
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2015-11-18 20:18:48 +01:00 |
pipeline.cpp
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fix studio will crash if editor_camera'slot been changed
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2015-11-17 09:53:17 +08:00 |
pipeline.h
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audio WIP
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2015-11-20 16:58:10 +01:00 |
pose.cpp
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compile time optimizations - closes #606
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2015-11-13 16:52:42 +01:00 |
pose.h
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no cstdint header necessary - part of #606
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2015-11-11 21:54:25 +01:00 |
ray_cast_model_hit.h
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compile time optimizations - closes #606
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2015-11-13 16:52:42 +01:00 |
render_scene.cpp
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bgfx allocator using allocation with alignment;
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2015-11-27 21:03:22 +01:00 |
render_scene.h
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Particle system - functions
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2015-11-18 20:18:48 +01:00 |
renderer.cpp
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bgfx allocator using allocation with alignment;
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2015-11-27 21:03:22 +01:00 |
renderer.h
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pipelines share frame allocator
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2015-09-26 19:59:14 +02:00 |
shader.cpp
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shader editor - function node;
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2015-11-16 10:01:59 +01:00 |
shader.h
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audio WIP
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2015-11-20 16:58:10 +01:00 |
shader_manager.cpp
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newObject/deleteObject => LUMIX_NEW/LUMIX_DELETE
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2015-11-11 23:25:44 +01:00 |
shader_manager.h
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audio WIP
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2015-11-20 16:58:10 +01:00 |
terrain.cpp
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last resource leaks fixed
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2015-11-16 22:52:52 +01:00 |
terrain.h
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compile time optimizations - closes #606
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2015-11-13 16:52:42 +01:00 |
texture.cpp
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some W4 level warnings fixed;
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2015-11-14 00:25:08 +01:00 |
texture.h
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audio WIP
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2015-11-20 16:58:10 +01:00 |
texture_manager.cpp
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newObject/deleteObject => LUMIX_NEW/LUMIX_DELETE
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2015-11-11 23:25:44 +01:00 |
texture_manager.h
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audio WIP
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2015-11-20 16:58:10 +01:00 |
transient_geometry.cpp
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replaces memcpy
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2015-11-12 17:32:12 +01:00 |
transient_geometry.h
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Shortcut for brush size in the terrain editor - closes #549
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2015-10-01 02:07:22 +02:00 |