LumixEngine/src/renderer
Mikulas Florek 35426572cd bgfx allocator using allocation with alignment;
some more parts of code profiled
2015-11-27 21:03:22 +01:00
..
culling_system.cpp bgfx allocator using allocation with alignment; 2015-11-27 21:03:22 +01:00
culling_system.h no cstdint header necessary - part of #606 2015-11-11 21:54:25 +01:00
frame_buffer.cpp last resource leaks fixed 2015-11-16 22:52:52 +01:00
frame_buffer.h last resource leaks fixed 2015-11-16 22:52:52 +01:00
material.cpp render resource leaks fixed; 2015-11-16 12:11:10 +01:00
material.h audio WIP 2015-11-20 16:58:10 +01:00
material_manager.cpp newObject/deleteObject => LUMIX_NEW/LUMIX_DELETE 2015-11-11 23:25:44 +01:00
material_manager.h audio WIP 2015-11-20 16:58:10 +01:00
model.cpp compile time optimizations - closes #606 2015-11-13 16:52:42 +01:00
model.h audio WIP 2015-11-20 16:58:10 +01:00
model_generator.cpp newObject/deleteObject => LUMIX_NEW/LUMIX_DELETE 2015-11-11 23:25:44 +01:00
model_generator.h renderer - real plugin WIP 2015-08-17 23:45:26 +02:00
model_manager.cpp newObject/deleteObject => LUMIX_NEW/LUMIX_DELETE 2015-11-11 23:25:44 +01:00
model_manager.h cleanup 2015-11-22 00:31:23 +01:00
particle_system.cpp Particle system - functions 2015-11-18 20:18:48 +01:00
particle_system.h Particle system - functions 2015-11-18 20:18:48 +01:00
pipeline.cpp fix studio will crash if editor_camera'slot been changed 2015-11-17 09:53:17 +08:00
pipeline.h audio WIP 2015-11-20 16:58:10 +01:00
pose.cpp compile time optimizations - closes #606 2015-11-13 16:52:42 +01:00
pose.h no cstdint header necessary - part of #606 2015-11-11 21:54:25 +01:00
ray_cast_model_hit.h compile time optimizations - closes #606 2015-11-13 16:52:42 +01:00
render_scene.cpp bgfx allocator using allocation with alignment; 2015-11-27 21:03:22 +01:00
render_scene.h Particle system - functions 2015-11-18 20:18:48 +01:00
renderer.cpp bgfx allocator using allocation with alignment; 2015-11-27 21:03:22 +01:00
renderer.h pipelines share frame allocator 2015-09-26 19:59:14 +02:00
shader.cpp shader editor - function node; 2015-11-16 10:01:59 +01:00
shader.h audio WIP 2015-11-20 16:58:10 +01:00
shader_manager.cpp newObject/deleteObject => LUMIX_NEW/LUMIX_DELETE 2015-11-11 23:25:44 +01:00
shader_manager.h audio WIP 2015-11-20 16:58:10 +01:00
terrain.cpp last resource leaks fixed 2015-11-16 22:52:52 +01:00
terrain.h compile time optimizations - closes #606 2015-11-13 16:52:42 +01:00
texture.cpp some W4 level warnings fixed; 2015-11-14 00:25:08 +01:00
texture.h audio WIP 2015-11-20 16:58:10 +01:00
texture_manager.cpp newObject/deleteObject => LUMIX_NEW/LUMIX_DELETE 2015-11-11 23:25:44 +01:00
texture_manager.h audio WIP 2015-11-20 16:58:10 +01:00
transient_geometry.cpp replaces memcpy 2015-11-12 17:32:12 +01:00
transient_geometry.h Shortcut for brush size in the terrain editor - closes #549 2015-10-01 02:07:22 +02:00