MuseScore/libmscore/instrtemplate.h
2014-05-13 17:15:43 +02:00

125 lines
3.8 KiB
C++

//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2002-2011 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __INSTRTEMPLATE_H__
#define __INSTRTEMPLATE_H__
#include "mscore.h"
#include "instrument.h"
#include "clef.h"
#include "stringdata.h"
namespace Ms {
class Xml;
class Part;
class Staff;
class StringData;
class StaffType;
//---------------------------------------------------------
// InstrumentGenre
//---------------------------------------------------------
class InstrumentGenre {
public:
QString id;
QString name;
InstrumentGenre() {}
void write(Xml& xml) const;
void write1(Xml& xml) const;
void read(XmlReader&);
};
//---------------------------------------------------------
// InstrumentTemplate
//---------------------------------------------------------
class InstrumentTemplate {
int staves; // 1 <= MAX_STAVES
public:
QString id;
QString trackName;
QList<StaffName> longNames; ///< shown on first system
QList<StaffName> shortNames; ///< shown on followup systems
QString musicXMLid; ///< used in MusicXML 3.0
QString description; ///< a longer description of the instrument
char minPitchA; // pitch range playable by an amateur
char maxPitchA;
char minPitchP; // pitch range playable by professional
char maxPitchP;
Interval transpose; // for transposing instruments
StaffGroup staffGroup;
const StaffType* staffTypePreset;
bool useDrumset;
Drumset* drumset;
StringData stringData;
QList<NamedEventList> midiActions;
QList<MidiArticulation> articulation;
QList<Channel> channel;
QList<InstrumentGenre*> genres; //; list of genres this instrument belongs to
ClefTypeList clefTypes[MAX_STAVES];
int staffLines[MAX_STAVES];
BracketType bracket[MAX_STAVES]; // bracket type (NO_BRACKET)
int bracketSpan[MAX_STAVES];
int barlineSpan[MAX_STAVES];
bool smallStaff[MAX_STAVES];
bool extended; // belongs to extended instrument set if true
InstrumentTemplate();
InstrumentTemplate(const InstrumentTemplate&);
~InstrumentTemplate();
void init(const InstrumentTemplate&);
void linkGenre(const QString &);
void addGenre(QList<InstrumentGenre *>);
bool genreMember(const QString &);
void setPitchRange(const QString& s, char* a, char* b) const;
void write(Xml& xml) const;
void write1(Xml& xml) const;
void read(XmlReader&);
int nstaves() const { return staves; }
void setStaves(int val) { staves = val; }
};
//---------------------------------------------------------
// InstrumentGroup
//---------------------------------------------------------
struct InstrumentGroup {
QString id;
QString name;
bool extended; // belongs to extended instruments set if true
QList<InstrumentTemplate*> instrumentTemplates;
void read(XmlReader&);
InstrumentGroup() { extended = false; }
};
extern QList<InstrumentGenre *> instrumentGenres;
extern QList<InstrumentGroup*> instrumentGroups;
extern bool loadInstrumentTemplates(const QString& instrTemplates);
extern bool saveInstrumentTemplates(const QString& instrTemplates);
extern InstrumentTemplate* searchTemplate(const QString& name);
} // namespace Ms
#endif