90 lines
2.4 KiB
C++
90 lines
2.4 KiB
C++
//=============================================================================
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// MusE Score
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// Linux Music Score Editor
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// $Id:$
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//
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// Copyright (C) 2010 Werner Schweer and others
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License version 2.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//=============================================================================
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#ifndef __DRUMVIEW_H__
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#define __DRUMVIEW_H__
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#include "libmscore/pos.h"
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namespace Ms {
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class Staff;
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class Score;
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class Note;
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//---------------------------------------------------------
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// DrumItem
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//---------------------------------------------------------
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class DrumItem : public QGraphicsPolygonItem {
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Note* _note;
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virtual void paint(QPainter* painter, const QStyleOptionGraphicsItem* option, QWidget* widget = 0);
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public:
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DrumItem(Note*);
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};
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//---------------------------------------------------------
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// DrumView
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//---------------------------------------------------------
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class DrumView : public QGraphicsView {
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Q_OBJECT
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Staff* staff;
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Pos pos;
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Pos* _locator;
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QGraphicsLineItem* locatorLines[3];
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int ticks;
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TType _timeType;
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int magStep;
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virtual void drawBackground(QPainter* painter, const QRectF& rect);
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int y2pitch(int y) const;
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Pos pix2pos(int x) const;
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int pos2pix(const Pos& p) const;
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protected:
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virtual void wheelEvent(QWheelEvent* event);
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virtual void mouseMoveEvent(QMouseEvent* event);
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virtual void leaveEvent(QEvent*);
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signals:
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void magChanged(double, double);
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void xposChanged(int);
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void pitchChanged(int);
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void posChanged(const Pos&);
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public slots:
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void moveLocator(int);
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public:
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DrumView();
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void setStaff(Staff*, Pos* locator);
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void ensureVisible(int tick);
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QList<QGraphicsItem*> items() { return scene()->selectedItems(); }
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};
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} // namespace Ms
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#endif
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