verus/Verus/src/Shaders/Bloom.inc.hlsl

27 lines
429 B
HLSL

// Copyright (C) 2020, Dmitry Maluev (dmaluev@gmail.com)
VERUS_UBUFFER UB_BloomVS
{
mataff _matW;
mataff _matV;
};
VERUS_UBUFFER UB_BloomFS
{
float4 _exposure;
};
VERUS_UBUFFER UB_BloomGodRaysFS
{
matrix _matInvVP;
matrix _matSunShadow;
matrix _matSunShadowCSM1;
matrix _matSunShadowCSM2;
matrix _matSunShadowCSM3;
float4 _shadowConfig;
float4 _splitRanges;
float4 _dirToSun;
float4 _sunColor;
float4 _eyePos;
};