2019-02-06 17:08:24 +01:00
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#version 330
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2019-02-10 08:57:52 +01:00
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uniform vec3 bg;
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2019-02-06 17:08:24 +01:00
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uniform vec3 color;
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2019-02-10 08:57:52 +01:00
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2019-04-15 17:06:16 +02:00
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in float intensity;
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2019-02-06 17:08:24 +01:00
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out vec4 f_color;
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void main() {
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2019-04-15 17:06:16 +02:00
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f_color = vec4(bg * (1 - intensity) + color * intensity, 1.0);
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2019-02-06 17:08:24 +01:00
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}
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