brutalmaze/brutalmaze/main.py

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# -*- coding: utf-8 -*-
# main.py - main module, starts game and main loop
# This file is part of brutalmaze
#
# brutalmaze is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# brutalmaze is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with brutalmaze. If not, see <http://www.gnu.org/licenses/>.
#
# Copyright (C) 2017 Nguyễn Gia Phong
__version__ = '0.5.2'
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import re
from argparse import ArgumentParser, FileType, RawTextHelpFormatter
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from collections import deque
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try: # Python 3
from configparser import ConfigParser
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except ImportError: # Python 2
from ConfigParser import ConfigParser
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from os.path import join, pathsep
from sys import stdout
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import pygame
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from pygame import DOUBLEBUF, KEYDOWN, OPENGL, QUIT, RESIZABLE, VIDEORESIZE
from pygame.time import Clock, get_ticks
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from appdirs import AppDirs
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from .constants import *
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from .maze import Maze
from .misc import sign
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class ConfigReader:
"""Object reading and processing INI configuration file for
Brutal Maze.
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"""
CONTROL_ALIASES = (('New game', 'new'), ('Pause', 'pause'),
('Move left', 'left'), ('Move right', 'right'),
('Move up', 'up'), ('Move down', 'down'),
('Long-range attack', 'shot'),
('Close-range attack', 'slash'))
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WEIRD_MOUSE_ERR = '{}: Mouse is not a suitable control'
INVALID_CONTROL_ERR = '{}: {} is not recognized as a valid control key'
def __init__(self, filenames):
self.config = ConfigParser()
self.config.read(SETTINGS) # default configuration
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self.config.read(filenames)
def parse_graphics(self):
"""Parse graphics configurations."""
self.size = (self.config.getint('Graphics', 'Screen width'),
self.config.getint('Graphics', 'Screen height'))
self.opengl = self.config.getboolean('Graphics', 'OpenGL')
self.max_fps = self.config.getfloat('Graphics', 'Maximum FPS')
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def parse_control(self):
"""Parse control configurations."""
self.key, self.mouse = {}, {}
for cmd, alias in self.CONTROL_ALIASES:
i = self.config.get('Control', cmd)
if re.match('mouse[1-3]$', i.lower()):
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if alias not in ('shot', 'slash'):
raise ValueError(self.WEIRD_MOUSE_ERR.format(cmd))
self.mouse[alias] = int(i[-1]) - 1
continue
if len(i) == 1:
self.key[alias] = ord(i.lower())
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continue
try:
self.key[alias] = getattr(pygame, 'K_{}'.format(i.upper()))
except AttributeError:
raise ValueError(self.INVALID_CONTROL_ERR.format(cmd, i))
def read_args(self, arguments):
"""Read and parse a ArgumentParser.Namespace."""
if arguments.size is not None: self.size = arguments.size
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if arguments.opengl is not None: self.opengl = arguments.opengl
if arguments.max_fps is not None: self.max_fps = arguments.max_fps
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class Game:
"""Object handling main loop and IO."""
def __init__(self, size, scrtype, max_fps, key, mouse):
pygame.mixer.pre_init(frequency=44100)
pygame.init()
pygame.mixer.music.load(MUSIC)
pygame.mixer.music.play(-1)
pygame.display.set_icon(ICON)
pygame.fastevent.init()
self.clock, self.flashes, self.fps = Clock(), deque(), max_fps
self.max_fps, self.key, self.mouse = max_fps, key, mouse
self.maze = Maze(max_fps, size, scrtype)
self.hero = self.maze.hero
self.paused = False
def __enter__(self): return self
def move(self, x, y):
"""Command the hero to move faster in the given direction."""
stunned = pygame.time.get_ticks() < self.maze.next_move
velocity = self.maze.distance * HERO_SPEED / self.fps
accel = velocity * HERO_SPEED / self.fps
if stunned or not x:
self.maze.vx -= sign(self.maze.vx) * accel
if abs(self.maze.vx) < accel * 2: self.maze.vx = 0.0
elif x * self.maze.vx < 0:
self.maze.vx += x * 2 * accel
else:
self.maze.vx += x * accel
if abs(self.maze.vx) > velocity: self.maze.vx = x * velocity
if stunned or not y:
self.maze.vy -= sign(self.maze.vy) * accel
if abs(self.maze.vy) < accel * 2: self.maze.vy = 0.0
elif y * self.maze.vy < 0:
self.maze.vy += y * 2 * accel
else:
self.maze.vy += y * accel
if abs(self.maze.vy) > velocity: self.maze.vy = y * velocity
def loop(self):
"""Start and handle main loop."""
events = pygame.fastevent.get()
for event in events:
if event.type == QUIT:
return False
elif event.type == VIDEORESIZE:
self.maze.resize((event.w, event.h))
elif event.type == KEYDOWN:
if event.key == self.key['new']:
self.maze.__init__(self.fps)
elif event.key == self.key['pause'] and not self.hero.dead:
self.paused ^= True
if not self.hero.dead:
keys = pygame.key.get_pressed()
self.move(keys[self.key['left']] - keys[self.key['right']],
keys[self.key['up']] - keys[self.key['down']])
buttons = pygame.mouse.get_pressed()
try:
self.hero.firing = keys[self.key['shot']]
except KeyError:
self.hero.firing = buttons[self.mouse['shot']]
try:
self.hero.slashing = keys[self.key['slash']]
except KeyError:
self.hero.slashing = buttons[self.mouse['slash']]
# Compare current FPS with the average of the last 5 seconds
if len(self.flashes) > 5:
new_fps = 5000.0 / (self.flashes[-1] - self.flashes[0])
self.flashes.popleft()
if new_fps < self.fps:
self.fps -= 1
elif self.fps < self.max_fps and not self.paused:
self.fps += 5
if not self.paused: self.maze.update(self.fps)
self.flashes.append(pygame.time.get_ticks())
self.clock.tick(self.fps)
return True
def __exit__(self, exc_type, exc_value, traceback): pygame.quit()
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def main():
"""Start game and main loop."""
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# Read configuration file
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dirs = AppDirs(appname='brutalmaze', appauthor=False, multipath=True)
parents = dirs.site_config_dir.split(pathsep)
parents.append(dirs.user_config_dir)
filenames = [join(parent, 'settings.ini') for parent in parents]
config = ConfigReader(filenames)
config.parse_graphics()
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# Parse command-line arguments
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parser = ArgumentParser(formatter_class=RawTextHelpFormatter)
parser.add_argument('-v', '--version', action='version',
version='Brutal Maze {}'.format(__version__))
parser.add_argument(
'--write-config', nargs='?', const=stdout, type=FileType('w'),
metavar='PATH', dest='defaultcfg',
help='write default config and exit, if PATH not specified use stdout')
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parser.add_argument(
'-c', '--config', metavar='PATH',
help='location of the configuration file (fallback: {})'.format(
pathsep.join(filenames)))
parser.add_argument(
'-s', '--size', type=int, nargs=2, metavar=('X', 'Y'),
help='the desired screen size (fallback: {}x{})'.format(*config.size))
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parser.add_argument(
'--opengl', action='store_true', default=None,
help='enable OpenGL (fallback: {})'.format(config.opengl))
parser.add_argument('--no-opengl', action='store_false', dest='opengl',
help='disable OpenGL')
parser.add_argument(
'-f', '--max-fps', type=float, metavar='FPS',
help='the desired maximum FPS (fallback: {})'.format(config.max_fps))
args = parser.parse_args()
if args.defaultcfg is not None:
with open(SETTINGS) as settings: args.defaultcfg.write(settings.read())
args.defaultcfg.close()
exit()
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# Manipulate config
if args.config: config.config.read(args.config)
config.read_args(args)
config.parse_graphics()
config.parse_control()
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# Main loop
scrtype = (config.opengl and DOUBLEBUF|OPENGL) | RESIZABLE
with Game(config.size, scrtype, config.max_fps, config.key, config.mouse) as game:
while game.loop(): pass