Make enemy move randomly in the losing screen

This commit is contained in:
Nguyễn Gia Phong 2018-01-23 20:39:34 +07:00
parent d35ce4f229
commit b25b3c3e6b
1 changed files with 5 additions and 2 deletions

View File

@ -171,6 +171,7 @@ class Enemy:
def fire(self):
"""Return True if the enemy has just fired, False otherwise."""
if self.maze.hero.dead: return False
x, y = self.get_pos()
if (self.maze.get_distance(x, y) > FIRANGE*self.maze.distance
or self.next_strike > pygame.time.get_ticks()
@ -196,7 +197,8 @@ class Enemy:
self.move_speed = self.maze.fps / speed
directions = [(sign(MIDDLE - self.x), 0), (0, sign(MIDDLE - self.y))]
shuffle(directions)
directions.append(choice((choice(ADJACENT_GRIDS), (0, 0))))
directions.append(choice(ADJACENT_GRIDS))
if self.maze.hero.dead: directions = choice(ADJACENT_GRIDS),
for x, y in directions:
if (x or y) and self.maze.map[self.x + x][self.y + y] == EMPTY:
self.offsetx = round(x * (1 - self.move_speed))
@ -232,7 +234,8 @@ class Enemy:
self.spin_queue *= self.spin_speed / tmp
if not self.spin_queue and not self.fire() and not self.move():
self.spin_queue = randsign() * self.spin_speed
play(self.sfx_slash, self.get_slash())
if not self.maze.hero.dead:
play(self.sfx_slash, self.get_slash())
if abs(self.spin_queue) > 0.5:
self.angle += sign(self.spin_queue) * pi / 2 / self.spin_speed
self.spin_queue -= sign(self.spin_queue)