Commit Graph

18 Commits

Author SHA1 Message Date
Nguyễn Gia Phong 12b798ac00 Employ linters 2020-09-19 11:12:54 +07:00
Nguyễn Gia Phong 600c72d0d4 Use palace for positional audio rendering
This fixes GH-15.  Sources doesn't seem to be cleaned up properly though.
2020-04-12 16:35:44 +07:00
Nguyễn Gia Phong 5e5778d814 Drop Python 2 support (resolve #13) 2020-01-21 15:18:19 +07:00
Nguyễn Gia Phong eb088c0cf1 Update documentation on touch control 2018-10-08 22:07:30 +07:00
Nguyễn Gia Phong 377dda3db0 Implement touch-friendly control 2018-10-07 21:59:39 +07:00
Nguyễn Gia Phong b5039285d5 Retain game state after pauses 2018-03-06 21:01:27 +07:00
Nguyễn Gia Phong 79ae3ed383 Specify imports, fix frozen bullets on game-over and uniform object value export 2018-02-28 22:06:03 +07:00
Nguyễn Gia Phong 0ba2f33bda Relicense to AGPLv3+ and update copyright notices 2018-02-27 20:43:25 +07:00
Nguyễn Gia Phong 3e85f0c3a1 Finnish first socket server protype 2018-02-26 21:02:11 +07:00
Nguyễn Gia Phong bc47fb3f30 Add sound options and semi-separate front-end from engine 2018-02-19 16:55:55 +07:00
Nguyễn Gia Phong 7fe7311371 Finish adding sound effects (#2) 2018-01-21 20:43:21 +07:00
Nguyễn Gia Phong 2c5cba167e Clean up for version 0.2 2017-11-20 22:29:56 +07:00
Nguyễn Gia Phong 1174c77836 Make Chameleons able to camouflage 2017-11-12 21:08:14 +07:00
Nguyễn Gia Phong b1f0c052f9 Update documentations 2017-11-04 21:43:05 +07:00
Nguyễn Gia Phong 13e0ea6f98 Fix various movement and display bugs 2017-11-02 21:39:06 +07:00
Nguyễn Gia Phong aafa943a53 Enable pausing, fix sticky move bug and clean up 2017-10-22 17:07:05 +07:00
Nguyễn Gia Phong c5a67b0e59 Balance gameplay 2017-10-21 21:22:06 +07:00
Nguyễn Gia Phong daae5de9b7 Partially implement long-ranged attacks 2017-10-21 17:40:10 +07:00