brutalmaze/docs/brutalma.js

102 lines
3.7 KiB
JavaScript

// @license magnet:?xt=urn:btih:0b31508aeb0634b347b8270c7bee4d411b5d4109&dn=agpl-3.0.txt AGPL v3.0
// Copyright (C) 2018 Nguyễn Gia Phong
const PERIGON = Math.PI * 2;
const TANGO = {'a': '#fce94f', 'b': '#edd400', 'c': '#c4a000', // Butter
'd': '#fcaf3e', 'e': '#f57900', 'f': '#ce5c00', // Orange
'g': '#e9b96e', 'h': '#c17d11', 'i': '#8f5902', // Chocolate
'j': '#8ae234', 'k': '#73d216', 'l': '#4e9a06', // Chameleon
'm': '#729fcf', 'n': '#3465a4', 'o': '#204a87', // Sky Blue
'p': '#ad7fa8', 'q': '#75507b', 'r': '#5c3566', // Plum
's': '#ef2929', 't': '#cc0000', 'u': '#a40000', // Scarlet Red
'v': '#eeeeec', 'w': '#d3d7cf', 'x': '#babdb6', // Aluminium
'y': '#888a85', 'z': '#555753', '0': '#2e3436'};
var mw, mh; // maze width and height in grids
// Resize canvas to fit page.
function resizeCanvas(canvas) {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
// Draw on the given canvas a c-colored regular n-gon with circumradius of R,
// center point I(x, y) and corner A that angle of vector IA is r (in radians).
function drawPolygon(canvas, n, c, x, y, r, R) {
var ctx = canvas.getContext('2d');
ctx.beginPath();
r = r * Math.PI / 180 % PERIGON;
ctx.moveTo(x + R*Math.cos(r), y + R*Math.sin(r));
for (var i = 1; i < n; i++) {
r += PERIGON / n;
ctx.lineTo(x + R*Math.cos(r), y + R*Math.sin(r));
}
ctx.closePath();
ctx.fillStyle = TANGO[c];
ctx.fill();
}
// Draw the maze, hero, enemies and bullets of the given frame.
function drawFrame(canvas, frame) {
var cw = canvas.width, ch = canvas.height;
var maze = frame.m;
if (maze) {
mw = maze[0].length;
mh = maze.length;
}
unit = Math.min(cw / (mw + 1), ch / (mh + 1));
eR = unit / Math.sqrt(2);
hR = unit * 2 / Math.pow(27, 0.25);
bR = unit / 4;
var hero = frame.h;
var x0 = cw/2 - hero[1]/100*unit, y0 = ch/2 - hero[2]/100*unit;
canvas.getContext('2d').clearRect(0, 0, cw, ch);
if (maze)
for (var row = 0; row < mh; row++)
for (var column = 0; column < mw; column++)
if (maze[row][column] != '0') {
var x = x0 + column*unit, y = y0 + row*unit;
var ctx = canvas.getContext('2d');
ctx.fillStyle = TANGO[maze[row][column]];
ctx.fillRect(x, y, unit + 1, unit + 1);
}
if (frame.e)
for (let enemy of frame.e)
drawPolygon(canvas, 4, enemy[0], x0 + enemy[1]/100*unit,
y0 + enemy[2]/100*unit, enemy[3], eR);
drawPolygon(canvas, 4 - hero[5], hero[0], cw / 2, ch / 2, hero[3], hR);
if (frame.b)
for (let bullet of frame.b)
drawPolygon(canvas, 5, bullet[0], x0 + bullet[1]/100*unit,
y0 + bullet[2]/100*unit, bullet[3], bR);
}
// Recursive function to loop with window.setTimeout.
function playRecord(canvas, record, index) {
if (index >= record.length) {
document.title = 'Brutal Maze record player';
document.getElementById('input').style.display = '';
return;
}
frame = record[index];
document.title = `Score: ${frame.s}`;
setTimeout(function () {
drawFrame(canvas, frame);
playRecord(canvas, record, index + 1);
}, frame.t);
}
// Fetch JSON record and parse to playRecord.
function playJSON() {
fetch(document.getElementById('record').value).then(function(res) {
return res.json();
}).then(function(record) {
document.getElementById('input').style.display = 'none';
playRecord(document.getElementById('canvas'), record, 0);
}).catch(error => alert(error));
}
// @license-end