81 lines
1.8 KiB
Plaintext
81 lines
1.8 KiB
Plaintext
1
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00:00:00,140 --> 00:00:02,469
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And even if we don't go to these extreme examples, I'm
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2
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00:00:02,469 --> 00:00:04,380
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sure that you have all experienced
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3
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software problems, typically manifested in what
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4
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00:00:06,540 --> 00:00:09,630
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we call a crash. And that crash might happen while you're
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5
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00:00:09,630 --> 00:00:13,230
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finishing your homework or that three-page long email that you were preparing
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6
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00:00:13,230 --> 00:00:15,900
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for the last two hours. But why's it so difficult to
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7
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00:00:15,900 --> 00:00:20,220
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build software, or better, why's it so difficult to build good software?
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8
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00:00:20,220 --> 00:00:22,200
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And how can we do it? This is exactly the topic
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9
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00:00:22,200 --> 00:00:25,190
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of this class. And the reason why software engineering is a fundamental
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10
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discipline in computer science. To motivate that, in this class, we
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11
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will study a set of methodologies, techniques, and tools, that will help
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12
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00:00:32,259 --> 00:00:35,150
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us build high quality software that does what it's supposed to
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13
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do. And therefore, makes our customers happy. And that does it within
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14
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the given time and money constraints. So within the budget that
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15
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is allocated for the software. Before
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16
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00:00:44,300 --> 00:00:46,222
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jumping into today's software engineering techniques
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17
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though, let me take a step back and look at how
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18
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we got here, as I believe it is very important to have
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19
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some historical perspective on how this discipline was
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20
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born and how it was developed over the years.
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