wait
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parent
371d998366
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17
Enemy.gd
17
Enemy.gd
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@ -1,6 +1,14 @@
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extends KinematicBody2D
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var motion = Vector2()
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var rand = RandomNumberGenerator.new()
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var enemyscene = load("res://Enemy.tscn")
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var screen_size = get_viewport().get_visible_rect().size
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var enemy = enemyscene.instance()
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var t = Timer.new()
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t.set_wait_time(3)
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t.set_one_shot(true)
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func _ready():
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pass # Replace with function body.
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@ -14,10 +22,11 @@ func _physics_process(delta):
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func _on_Area2D_body_entered(body):
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if "Bullet" in body.name:
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queue_free()
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var rand = RandomNumberGenerator.new()
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var enemyscene = load("res://Enemy.tscn")
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var screen_size = get_viewport().get_visible_rect().size
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var enemy = enemyscene.instance()
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self.add_child(t)
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t.start()
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yield(t, "timeout")
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rand.randomize()
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var x = rand.randf_range(0, screen_size.x)
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rand.randomize()
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