farmOS/docs/development/module/maps.md

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Maps

farmOS includes features for rendering and manipulating geometry data in map-based UIs.

It uses farmOS-map, which is based on the open-source OpenLayers project. This includes tools for drawing and editing geometries, adding imagery and vector layers, and a framework for writing custom behaviors.

farmOS-map is maintained by the farmOS community as a standalone library for common agricultural mapping needs. It is designed to be reusable in any application with similar needs. It is not specific to or dependent on farmOS itself. Rather, farmOS includes it as a dependency, and provides some helpful wrappers for using it inside modules. This page describes how to use farmOS-map in farmOS modules.

For more information about the farmOS-map library itself and what it provides, refer to the farmOS-map documentation on GitHub:

github.com/farmOS/farmOS-map

Render element

Maps can be embedded in pages as a farm_map type render element.

$build['mymap'] = [
  '#type' => 'farm_map',
  '#map_type' => 'default',
  '#map_settings' => [
    'mysetting' => 'myvalue',
  ],
  '#behaviors' => [
    'mybehavior',
  ],
];

Properties:

  • #map_type (optional) - See Map types. Defaults to default.
  • #map_settings (optional) - An array of map settings, which will be passed into the map instance's client-side JavaScript object, so they are available in behavior JavaScript.
  • #behaviors (optional) - See Behaviors. Defaults to [] (but behaviors may also be added by map types and render events).

Form element

Editable maps can be embedded in forms with a farm_map_input type element. These maps will have the drawing/editing controls enabled, allowing geometries to be added/edited/deleted directly in the map. A default value can be used to pre-populate the map with a geometry. A text field can be optionally displayed beneath the map to show the raw geometry data (auto-updates during editing).

Example:

$form['mymap'] = [
  '#type' => 'farm_map_input',
  '#title' => t('My Geometry'),
  '#map_type' => 'default',
  '#map_settings' => [
    'mysetting' => 'myvalue',
  ],
  '#behaviors' => [
    'mybehavior',
  ],
  '#display_raw_geometry' => TRUE,
  '#default_value' => 'POINT(-45.967095060886315 32.77503850904169)',
];

Properties:

  • #map_type (same as render element, above)
  • #map_settings (same as render element, above)
  • #behaviors (same as render element, above)
  • #display_raw_geometry (optional) - Whether to show a text field below the map with the raw geometry value in Well-Known Text (WKT) format. Defaults to FALSE.
  • #default_value (optional) - The default geometry value to display in the map initially, in Well-Known Text (WKT) format. This geometry will be editable in the map unless #disabled is TRUE.

Map types

farmOS modules can optionally define "map types", which are then referenced in the #map_type property of the render and form elements.

This is optional and in most cases the default map type is sufficient.

Map types are used to define reusable map configurations with common behaviors. They can be targeted by render event subscribers to add/modify behavior in certain contexts.

Map types are represented as Drupal config entities, installed via modules, just like asset types, log types, flags, etc.

A very simple example of a custom map type definition looks like this:

my_module/config/install/farm_map.map_type.mymaptype.yml

langcode: en
status: true
dependencies:
  enforced:
    module:
      - my_module
id: mymaptype
label: My Map Type
description: "My module's custom map type."
behaviors: {  }
options: {  }

Properties

  • id - A unique ID for the map type. This will be referenced in #map_type.
  • label - A human-readable label for the map type.
  • description - A human-readable description for the map type.
  • behaviors - A list of behaviors to attach to maps of this type by default.
  • options - Default options that will be merged with #map_settings and passed into farmOS.map.create(). See: github.com/farmOS/farmOS-map#creating-a-map

Behaviors

The farmOS-map library uses the concept of "behaviors" to encapsulate common and reusable sets of map behavior logic into JavaScript objects that can be "attached" to map instances.

Behaviors can be used to add layers to a map, add new buttons/controls, enable OpenLayers interactions, connect maps with other elements of a page like forms, etc.

For general information about farmOS-map behaviors, see: github.com/farmOS/farmOS-map#adding-behaviors

Some behaviors that farmOS provides include:

  • wkt - Adds a vector layer to the map based on a Well-Known Text (WKT) string. Edit controls can be optionally enabled to allow drawing, modifying, moving, and deleting geometries within the map. This behavior is enabled automatically in the farm_map_input form element, and when wkt is included in #map_settings.
  • input - Listens for changes to geometries in the map and copies them to a form input (textfield or hidden) to be saved/manipulated server-side. This behavior is enabled automatically in the farm_map_input form element.
  • popup - Adds a popup interaction to the map, which appears when a geometry feature is clicked.
  • asset_type_layers - Adds asset geometry vector and cluster layers to a map. This behavior is responsible for adding the "Locations" layers on the farmOS dashboard map, the "Assets" and "Asset counts" layers to asset maps, automatically zooming to visible geometries, and adding asset details to popups when a geometry is clicked (depends on the popup behavior).

Providing behaviors

Modules can provide their own behaviors with a couple of additional files.

The behavior itself is represented as a Drupal config entity, which gets installed as a YML config file during module installation.

For example (replace my_module with the module name, and mybehavior with the behavior name):

my_module/config/install/farm_map.behavior.mybehavior.yml

langcode: en
status: true
dependencies:
  enforced:
    module:
      - my_module
id: mybehavior
label: My Behavior
description: 'Adds my custom behavior logic.'
library: 'my_module/behavior_mybehavior'
settings: { }

The module must declare the behavior JavaScript file as a "library" so that it can be included in the page(s) that need it.

For example (replace my_module with the module name, and mybehavior with the behavior name):

my_module/my_module.libraries.yml

behavior_mybehavior:
  js:
    js/farmOS.map.behaviors.mybehavior.js: { }
  dependencies:
    - farm_map/farm_map

Finally, the behavior JavaScript file should have a path and filename that matches the library definition.

For example (replace my_module with the module name, and mybehavior with the behavior name):

my_module/js/farmOS.map.behaviors.mybehavior.js

(function () {
  farmOS.map.behaviors.mybehavior = {
    attach: function (instance) {

      // My custom behavior logic.
    }
  };
}());

The instance object represents the farmOS-map instance, and includes helper methods for common needs (eg: instance.addLayer()), as well as direct access to the OpenLayers map object at instance.map.

For more information see: github.com/farmOS/farmOS-map

Attaching behaviors

Behaviors can be "attached" (enabled) in a map in a few different ways:

  • Map types can include a list of default behaviors.
  • The #behaviors property of the farm_map render element and farm_map_input form element can add specific behaviors to individual elements.
  • A render event subscriber can use the $event->addBehavior() method.

In all cases the behavior's id (as defined it its config entity YML) is used.

Behavior settings

Some behaviors may require additional settings based on their context. Best practice is to include these in the map settings so that they are available in the behavior JavaScript in the following way:

const settings = instance.farmMapSettings.behaviors.mybehavior;

This can be accomplished in different ways, depending on how the behavior is being attached to the map.

Map types can add behavior settings to their options property. For example:

langcode: en
status: true
dependencies:
  enforced:
    module:
      - my_module
id: mymaptype
label: My Map Type
description: "My module's custom map type."
behaviors:
  - mybehavior
options:
  behaviors:
    mybehavior:
      mysetting: True

Maps added as render or form elements can add behavior settings in their #map_settings property. For example:

$build['mymap'] = [
  '#type' => 'farm_map',
  '#map_settings' => [
    'behaviors' => [
      'mybehavior' => [
        'mysetting' => TRUE,
      ],
    ],
  ],
  '#behaviors' => [
    'mybehavior',
  ],
];

Behaviors that are added via render event subscribers can add settings at the same time:

$event->addBehavior('mybehavior', ['mysetting' => TRUE]);

All of the above approaches will make the settings available in the behavior JavaScript in the same place.

Render events

farmOS will trigger an event when a map is rendered. Modules can set up an event subscriber to perform additional logic at that time, such as adding behaviors.

For example, to add a behavior to all maps in farmOS, add the following two files (replace my_module with the module name, and mybehavior with the behavior name):

my_module/my_module.services.yml

services:
  my_module_map_render_event_subscriber:
    class: Drupal\my_module\EventSubscriber\MapRenderEventSubscriber
    tags:
      - { name: 'event_subscriber' }

my_module/src/EventSubscriber/MapRenderEventSubscriber

<?php

namespace Drupal\my_module\EventSubscriber;

use Drupal\farm_map\Event\MapRenderEvent;
use Symfony\Component\EventDispatcher\EventSubscriberInterface;

/**
 * An event subscriber for the MapRenderEvent.
 */
class MapRenderEventSubscriber implements EventSubscriberInterface {

  /**
   * {@inheritdoc}
   */
  public static function getSubscribedEvents() {
    return [
      MapRenderEvent::EVENT_NAME => 'onMapRender',
    ];
  }

  /**
   * React to the MapRenderEvent.
   *
   * @param \Drupal\farm_map\Event\MapRenderEvent $event
   *   The MapRenderEvent.
   */
  public function onMapRender(MapRenderEvent $event) {
    $event->addBehavior('mybehavior');
  }

}