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<a href="#pri-methods">Private Member Functions</a> &#124;
<a href="classCrissCross-members.html">List of all members</a> </div>
<div class="headertitle"><div class="title">CrissCross Class Reference</div></div>
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<p><a class="el" href="classCrissCross.html" title="CrissCross.">CrissCross</a>.
<a href="classCrissCross.html#details">More...</a></p>
<p><code>#include &lt;game.h&gt;</code></p>
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Inheritance diagram for CrissCross:</div>
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<img src="classCrissCross.png" alt=""/>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pri-methods" name="pri-methods"></a>
Private Member Functions</h2></td></tr>
<tr class="memitem:a3d3d3eeb2b7666c4411c89cf153048e0" id="r_a3d3d3eeb2b7666c4411c89cf153048e0"><td class="memItemLeft" align="right" valign="top"><a id="a3d3d3eeb2b7666c4411c89cf153048e0" name="a3d3d3eeb2b7666c4411c89cf153048e0"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>endTurn</b> ()</td></tr>
<tr class="memdesc:a3d3d3eeb2b7666c4411c89cf153048e0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Ends the current turn. <br /></td></tr>
<tr class="separator:a3d3d3eeb2b7666c4411c89cf153048e0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:acb1ca7cc584c4c2e21e94d88c794c06a" id="r_acb1ca7cc584c4c2e21e94d88c794c06a"><td class="memItemLeft" align="right" valign="top"><a id="acb1ca7cc584c4c2e21e94d88c794c06a" name="acb1ca7cc584c4c2e21e94d88c794c06a"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>nextTurn</b> ()</td></tr>
<tr class="memdesc:acb1ca7cc584c4c2e21e94d88c794c06a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Switches to the next turn. <br /></td></tr>
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<tr class="memitem:a502dc21b03a8c129d57493d2f3877d3c" id="r_a502dc21b03a8c129d57493d2f3877d3c"><td class="memItemLeft" align="right" valign="top"><a id="a502dc21b03a8c129d57493d2f3877d3c" name="a502dc21b03a8c129d57493d2f3877d3c"></a>
bool&#160;</td><td class="memItemRight" valign="bottom"><b>checkVictory</b> ()</td></tr>
<tr class="memdesc:a502dc21b03a8c129d57493d2f3877d3c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Checks whether somebody won or not. <br /></td></tr>
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<tr class="memitem:a4dbb7fba7bd0c37423ec572b28dc05cb" id="r_a4dbb7fba7bd0c37423ec572b28dc05cb"><td class="memItemLeft" align="right" valign="top"><a id="a4dbb7fba7bd0c37423ec572b28dc05cb" name="a4dbb7fba7bd0c37423ec572b28dc05cb"></a>
bool&#160;</td><td class="memItemRight" valign="bottom"><b>gameDraw</b> () const</td></tr>
<tr class="memdesc:a4dbb7fba7bd0c37423ec572b28dc05cb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Checks whether the game is draw or not. <br /></td></tr>
<tr class="separator:a4dbb7fba7bd0c37423ec572b28dc05cb"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:afa0a5b671afad8da3d071c5629c134b3" id="r_afa0a5b671afad8da3d071c5629c134b3"><td class="memItemLeft" align="right" valign="top"><a id="afa0a5b671afad8da3d071c5629c134b3" name="afa0a5b671afad8da3d071c5629c134b3"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>victory</b> ()</td></tr>
<tr class="memdesc:afa0a5b671afad8da3d071c5629c134b3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Someone won, process the victory. <br /></td></tr>
<tr class="separator:afa0a5b671afad8da3d071c5629c134b3"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9f957e38250d4c58f2b232620891cb47" id="r_a9f957e38250d4c58f2b232620891cb47"><td class="memItemLeft" align="right" valign="top"><a id="a9f957e38250d4c58f2b232620891cb47" name="a9f957e38250d4c58f2b232620891cb47"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>draw</b> ()</td></tr>
<tr class="memdesc:a9f957e38250d4c58f2b232620891cb47"><td class="mdescLeft">&#160;</td><td class="mdescRight">The match is over but nobody won, the game is draw. <br /></td></tr>
<tr class="separator:a9f957e38250d4c58f2b232620891cb47"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aefa21dcac38b6729af095fdc70be9ca9" id="r_aefa21dcac38b6729af095fdc70be9ca9"><td class="memItemLeft" align="right" valign="top"><a id="aefa21dcac38b6729af095fdc70be9ca9" name="aefa21dcac38b6729af095fdc70be9ca9"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>AI_playTurn</b> ()</td></tr>
<tr class="memdesc:aefa21dcac38b6729af095fdc70be9ca9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Main function for the AI to play its turn. <br /></td></tr>
<tr class="separator:aefa21dcac38b6729af095fdc70be9ca9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8c8798850707c8090bc8bf3d0f313109" id="r_a8c8798850707c8090bc8bf3d0f313109"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCrissCross.html#a8c8798850707c8090bc8bf3d0f313109">AI_updateWeights</a> ()</td></tr>
<tr class="memdesc:a8c8798850707c8090bc8bf3d0f313109"><td class="mdescLeft">&#160;</td><td class="mdescRight">Updates the weights of the tiles. <br /></td></tr>
<tr class="separator:a8c8798850707c8090bc8bf3d0f313109"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a6f329792d3f7f51f3334a84e1f1001ef" id="r_a6f329792d3f7f51f3334a84e1f1001ef"><td class="memItemLeft" align="right" valign="top">unsigned&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCrissCross.html#a6f329792d3f7f51f3334a84e1f1001ef">AI_makeChoice</a> () const</td></tr>
<tr class="memdesc:a6f329792d3f7f51f3334a84e1f1001ef"><td class="mdescLeft">&#160;</td><td class="mdescRight">Makes the choice depending on the weights. <br /></td></tr>
<tr class="separator:a6f329792d3f7f51f3334a84e1f1001ef"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p><a class="el" href="classCrissCross.html" title="CrissCross.">CrissCross</a>. </p>
<p>Player vs AI criss-cross game </p>
</div><h2 class="groupheader">Member Function Documentation</h2>
<a id="a6f329792d3f7f51f3334a84e1f1001ef" name="a6f329792d3f7f51f3334a84e1f1001ef"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a6f329792d3f7f51f3334a84e1f1001ef">&#9670;&#160;</a></span>AI_makeChoice()</h2>
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<td class="memname">unsigned CrissCross::AI_makeChoice </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
<td> const</td>
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<p>Makes the choice depending on the weights. </p>
<dl class="section return"><dt>Returns</dt><dd>The tile to select </dd></dl>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="classCrissCross.html#aefa21dcac38b6729af095fdc70be9ca9" title="Main function for the AI to play its turn.">AI_playTurn()</a>; </dd></dl>
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<a id="a8c8798850707c8090bc8bf3d0f313109" name="a8c8798850707c8090bc8bf3d0f313109"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a8c8798850707c8090bc8bf3d0f313109">&#9670;&#160;</a></span>AI_updateWeights()</h2>
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<td class="memname">void CrissCross::AI_updateWeights </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
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<p>Updates the weights of the tiles. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="classCrissCross.html#aefa21dcac38b6729af095fdc70be9ca9" title="Main function for the AI to play its turn.">AI_playTurn()</a>; </dd></dl>
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<hr/>The documentation for this class was generated from the following files:<ul>
<li>logdoctor/games/crisscross/<b>game.h</b></li>
<li>logdoctor/games/crisscross/<b>game.cpp</b></li>
</ul>
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