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Added levels 0, 00 and 000 about E

This commit is contained in:
Arthur 2021-04-26 15:48:07 +02:00
parent af7fe5e2a8
commit 30d7ffd011
5 changed files with 103 additions and 2 deletions

34
Levels/Level_0.tscn Normal file
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@ -0,0 +1,34 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://Scenes/Level.tscn" type="PackedScene" id=2]
[node name="Node2D2" type="Node2D"]
[node name="Floor" parent="." instance=ExtResource( 2 )]
position = Vector2( -1.68164, -16.8177 )
tile_data = PoolIntArray( 262152, 1, 0, 262153, 1, 0, 262154, 1, 0, 327688, 1, 0, 327689, 1, 0, 327690, 1, 0, 393216, 0, 0, 393217, 0, 0, 393219, 0, 0, 393224, 1, 0, 393225, 1, 0, 393226, 1, 0, 458760, 1, 0, 458761, 1, 0, 458762, 1, 0, 524296, 1, 0, 524297, 1, 0, 524298, 1, 0, 589832, 1, 0, 589833, 1, 0, 589834, 1, 0, 655368, 1, 0, 655369, 1, 0, 655370, 1, 0, 720904, 1, 0, 720905, 1, 0, 720906, 1, 0 )
start_y = 11
stairs_x = 10
stairs_y = 6
[node name="Walls" parent="Floor" index="0"]
tile_data = PoolIntArray( 196616, 4, 0, 196617, 6, 0, 196618, 5, 0, 262151, 2, 0, 327687, 3, 0, 393216, 0, 0, 393217, 0, 0, 393219, 0, 0, 393223, 2, 0, 458759, 2, 0, 524295, 2, 0, 589831, 3, 0, 655367, 2, 0, 720903, 2, 0 )
[node name="Props" parent="Floor" index="2"]
tile_data = PoolIntArray( 393216, 0, 0, 393217, 0, 0, 393219, 0, 0, 458761, 7, 0 )
[node name="Waste" parent="Floor" index="3"]
tile_data = PoolIntArray( 262152, 9, 0, 720906, 10, 0 )
[node name="Player" parent="Floor" index="4"]
position = Vector2( 680, 920 )
rest = 0.15
reservoir = 4
[node name="Stairs" parent="Floor" index="5"]
position = Vector2( 960, 480 )
[node name="Reservoir" parent="Floor" index="8"]
frame = 4
[editable path="Floor"]

33
Levels/Level_00.tscn Normal file
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@ -0,0 +1,33 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://Scenes/Level.tscn" type="PackedScene" id=2]
[node name="Node2D2" type="Node2D"]
[node name="Floor" parent="." instance=ExtResource( 2 )]
position = Vector2( -1.68164, -16.8177 )
tile_data = PoolIntArray( 262152, 1, 0, 262153, 1, 0, 262154, 1, 0, 327688, 1, 0, 327689, 1, 0, 327690, 1, 0, 393216, 0, 0, 393217, 0, 0, 393219, 0, 0, 393224, 1, 0, 393225, 1, 0, 393226, 1, 0, 458760, 1, 0, 458761, 1, 0, 458762, 1, 0, 524296, 1, 0, 524297, 1, 0, 524298, 1, 0, 589832, 1, 0, 589833, 1, 0, 589834, 1, 0, 655368, 1, 0, 655369, 1, 0, 655370, 1, 0, 720904, 1, 0, 720905, 1, 0, 720906, 1, 0 )
start_y = 4
stairs_y = 11
[node name="Walls" parent="Floor" index="0"]
tile_data = PoolIntArray( 196616, 4, 0, 196617, 6, 0, 196618, 5, 0, 262151, 2, 0, 327687, 2, 0, 393216, 0, 0, 393217, 0, 0, 393219, 0, 0, 393223, 3, 0, 458759, 2, 0, 524295, 3, 0, 589831, 2, 0, 655367, 2, 0, 720903, 2, 0 )
[node name="Props" parent="Floor" index="2"]
tile_data = PoolIntArray( 327689, 8, 0, 393216, 0, 0, 393217, 0, 0, 393219, 0, 0, 458761, 7, 0, 589833, 8, 0 )
[node name="Waste" parent="Floor" index="3"]
tile_data = PoolIntArray( 262152, 13, 0, 262154, 11, 0, 393225, 9, 0, 524297, 10, 0 )
[node name="Player" parent="Floor" index="4"]
position = Vector2( 960, 360 )
rest = 0.15
reservoir = 8
[node name="Stairs" parent="Floor" index="5"]
position = Vector2( 640, 880 )
[node name="Reservoir" parent="Floor" index="8"]
frame = 8
[editable path="Floor"]

34
Levels/Level_000.tscn Normal file
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@ -0,0 +1,34 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://Scenes/Level.tscn" type="PackedScene" id=2]
[node name="Node2D2" type="Node2D"]
[node name="Floor" parent="." instance=ExtResource( 2 )]
position = Vector2( -1.68164, -16.8177 )
tile_data = PoolIntArray( 262152, 1, 0, 262153, 1, 0, 262154, 1, 0, 327688, 1, 0, 327689, 1, 0, 327690, 1, 0, 393216, 0, 0, 393217, 0, 0, 393219, 0, 0, 393224, 1, 0, 393225, 1, 0, 393226, 1, 0, 458760, 1, 0, 458761, 1, 0, 458762, 1, 0, 524296, 1, 0, 524297, 1, 0, 524298, 1, 0, 589832, 1, 0, 589833, 1, 0, 589834, 1, 0, 655368, 1, 0, 655369, 1, 0, 655370, 1, 0, 720904, 1, 0, 720905, 1, 0, 720906, 1, 0 )
start_y = 11
stairs_x = 10
stairs_y = 6
[node name="Walls" parent="Floor" index="0"]
tile_data = PoolIntArray( 196616, 4, 0, 196617, 6, 0, 196618, 5, 0, 262151, 2, 0, 327687, 3, 0, 393216, 0, 0, 393217, 0, 0, 393219, 0, 0, 393223, 2, 0, 458759, 3, 0, 524295, 2, 0, 589831, 2, 0, 655367, 2, 0, 720903, 2, 0 )
[node name="Props" parent="Floor" index="2"]
tile_data = PoolIntArray( 393216, 0, 0, 393217, 0, 0, 393219, 0, 0, 458761, 8, 0, 589832, 7, 0, 589834, 7, 0 )
[node name="Waste" parent="Floor" index="3"]
tile_data = PoolIntArray( 524297, 10, 0, 589833, 11, 0, 655369, 9, 0 )
[node name="Player" parent="Floor" index="4"]
position = Vector2( 680, 920 )
rest = 0.15
reservoir = 6
[node name="Stairs" parent="Floor" index="5"]
position = Vector2( 960, 480 )
[node name="Reservoir" parent="Floor" index="8"]
frame = 6
[editable path="Floor"]

View File

@ -18,7 +18,7 @@ tile_data = PoolIntArray( 196616, 4, 0, 196617, 6, 0, 196618, 5, 0, 262151, 2, 0
tile_data = PoolIntArray( 393216, 0, 0, 393217, 0, 0, 393219, 0, 0, 524296, 7, 0, 524297, 8, 0 )
[node name="Waste" parent="Floor" index="3"]
tile_data = PoolIntArray( 262154, 14, 0, 327690, 13, 0, 393226, 12, 0, 458762, 11, 0, 589833, 10, 0, 655369, 15, 0 )
tile_data = PoolIntArray( 262154, 14, 0, 327690, 13, 0, 458762, 11, 0, 589833, 10, 0, 655369, 15, 0 )
[node name="Player" parent="Floor" index="4"]
position = Vector2( 680, 920 )

View File

@ -19,7 +19,7 @@ tile_data = PoolIntArray( 196616, 4, 0, 196617, 6, 0, 196618, 5, 0, 262149, 4, 0
tile_data = PoolIntArray( 262150, 5, 0, 262151, 2, 0, 393216, 0, 0, 393217, 0, 0, 393219, 0, 0 )
[node name="Props" parent="Floor" index="2"]
tile_data = PoolIntArray( 327685, 8, 0, 327688, 8, 0, 393216, 0, 0, 393217, 0, 0, 393219, 0, 0, 458762, 8, 0, 524297, 8, 0 )
tile_data = PoolIntArray( 327685, 7, 0, 327688, 8, 0, 393216, 0, 0, 393217, 0, 0, 393219, 0, 0, 458762, 7, 0, 524297, 8, 0 )
[node name="Waste" parent="Floor" index="3"]
tile_data = PoolIntArray( 327689, 13, 0, 393222, 12, 0, 458757, 13, 0, 458759, 10, 0, 458760, 11, 0, 524294, 9, 0, 589831, 12, 0 )